

Developed by Sega Enterprises, Ltd..
Shadow Dancer: The Secret of Shinobi, also known as just Shadow Dancer, is a side-scrolling action game produced by SEGA that was originally released for the SEGA Genesis in 1990. It has been re-released via downloading services such as the Wii's Virtual Console and Steam in 2010. It was also included in the Sega Genesis Collection for the PlayStation 2 and PlayStation Portable but it was omitted in PAL version (Sega Mega Drive Collection). It is the second game in the Shinobi series released for the Mega Drive, following The Revenge of Shinobi. However, it is not a continuation of the previous game, but rather a loose adaptation to the 1989 arcade game Shadow Dancer. Like in the original arcade game, the player controls a ninja followed by a canine companion. The Secret of Shinobi was well received by critics.
A.D 1997, New York City Having vanquished the evil crime empire Neo Zeed, Shinobi was not heard from again. His combat ninja skills were not needed in a peaceful world. But a new threat arose. In a reptilian form that lived on vicious instinct alone. The colossal monster moved slowly and quietly, and its attack was relentless. The souls unfortunate enough to live became 'hostages' mass panic swept the streets. It remained only for Shinobi to take action. The ninja of the shadows. His weapons were stealth and quickness of attack. His only allies when facing over whelming force. Relying on ninja weapons and magic, Shinobi fought on. Assisted by his faithful dog. This is the story of their defiance..

Platform / Hack and slash/Beat 'em up / Action
Shinobi III: Return of the Ninja Master, released as The Super Shinobi II in Japan, is the fourth game in the Shinobi series and a direct sequel to The Revenge of Shinobi.

Platform / Hack and slash/Beat 'em up / Action
The Revenge of Shinobi, known as The Super Shinobi in Japan, is the continuation of Shadow Dancer - the arcade sequel to Shinobi. The game was the first Shinobi title developed exclusively for home consoles.

Platform / Hack and slash/Beat 'em up / Adventure / Action
Thrilling new cinema screen! Follow the story of Ryu's epic adventure through Tecmo's movie-like Cinema Screen Animation. As you complete each level, a new part of the story unfolds. Exciting new powers and weapons! Over the years Ninja Ryu's fighting skills have improved to include fantastic new powers and weapons. Action-packed Ninja adventure! Can you get Ryu through his most challenging adventure as he battles the hideous ancient forces of darkness to save mankind? The Ultimate Ninja Challenge!

Platform / Hack and slash/Beat 'em up / Adventure / Action
The Ninja Ryu is back to avenge the death of his father, and stop the Evil Ashtar. A year has passed since Ryu last faced his arch enemy, and still the activity down at the bottom of the realm of darkness continues. Ashtar, the evil lord who secretly controls Jaquio, is again on the move, and it is up to Ryu, the "Ninja Dragon" to put a stop to it. Use all of the secrets of the real Ninjitsu, along with the exciting audio and visual special effects and be drawn into the fantasy world of Ninja Gaiden II The Dark Sword Of Chaos.

Platform / Hack and slash/Beat 'em up / Adventure / Action / Fantasy
Journey through the planet Aries to the beautiful City of Radactian, and save it from the evil Janken the Great. Alex Kidd in Miracle World was considered to be Sega's answer to Super Mario.

Platform / Hack and slash/Beat 'em up / Adventure / Action / Comedy
The fun of LEGO, the drama of Batman and the uniqueness of the combination makes for a comical and exciting adventure in LEGO Batman: The Videogame. Play as Batman and his sidekick Robin as you build, drive, swing and fight your way through Gotham City capturing escaped villains including The Joker, Penguin, Scarecrow and more. Then, jump into the story from the other side and play as Batman's foes! Enjoy the power you wield and battle Batman while spreading chaos throughout the city. There is no rest for the good (or evil!).

Platform / Hack and slash/Beat 'em up / Arcade / Action
Shinobi II: The Silent Fury is a SEGA Game Gear exclusive sequel in the Shinobi series, following up on the original Game Gear Shinobi.

Hack and slash/Beat 'em up / Adventure / Arcade / Action
The five missions in the game are each three or four stages long. Several hostages are being held in each stage; Joe must rescue all of them before he is allowed to finish the stage. The last stage in each mission has no hostages, but instead features a powerful boss character whom Joe must defeat. After completing each of the first four missions the player is taken to a bonus stage, where he can earn an extra life if he is able to kill all of the ninjas leaping towards him. Completing the fifth mission ends the game. Also, once the fifth mission begins, continues are no longer allowed; the player has to finish the game with however many lives he has left at that point. If the player earns a place on the high score board, the number of credits it took him to get that score is displayed along with his score. Joe's standard weapons are an unlimited supply of shuriken, along with punches and kicks when attacking at close range. One hostage per stage gives him a power-up. When powered-up, his throwing stars are replaced by a gun that fires large, explosive bullets, and his close-range attack becomes a katana slash. Joe can also perform "ninja magic," which may be used only once per stage and kills (or damages, in the case of bosses) all enemies on the screen. The game also allows the enemies to hide behind boxes or use shields to block Musashi's shurikens.[4] Joe can be killed with one hit, provided he is hit by a projectile or melee attack, but if he does not find himself in those situations, the player can touch regular enemies and just be pushed back without being damaged. Since most enemies appear in the same place on each level, it is possible to master the game by memorizing their locations and devising patterns to defeat them. At the end of each stage, the player receives score bonuses based on performance. Completing the stage without using ninja magic or without using any throwing stars or bullets earns the player a point bonus. The player has three minutes to complete each stage; remaining time at the end of the stage is also converted to bonus points and added to the player's score.