

Sir Lancelot is a platform game where players guide the titular knight through 24 castle screens in search of treasure. Each level requires collecting all objects within a time limit to reveal the exit. The game features fixed-pattern enemies that must be avoided through strategic jumping and timing, as Lancelot has no combat abilities. Players can jump any distance safely and climb upward-only sections, making careful planning essential. Contact with enemies costs one of four lives and resets the current screen. The Spectrum version follows a predetermined level order, while the Amstrad version allows free level selection.

Platform / Indie / Arcade / Action / Fantasy
Enter the Demon Fortress. Built to torture pesky adventurers, this place is home to great treasure and ghastly creatures alike. But don't worry, you can count on allies like Fairies and Magical Seagulls to come to your help! Micro Mages is an homage to NES-era platformers. Being a homebrew NES game itself, it was made completely from scratch. We carefully distilled the spirit of the best games in the system's library, all the while drawing inspiration from the modern and putting our own spin on things, creating an experience like no other on the NES.

Shooter / Platform / Role-playing (RPG) / Fantasy / Historical
Black Tiger, known in Japan as Black Dragon, is a 1987 action game released for the arcades by Capcom. A barbarian hero jumps and fights his way through a variety of colourful, enemy-packed levels. The sprawling, eight-way scrolling, two-dimensional levels are packed with hidden bonuses to encourage and reward exploration. Though a percentage of these bonuses consist of dubious and often self-evident "advice", most come in the form of "Zenny coins", currency that allows the player to buy such items as an upgrade to their weapons and armour, keys for treasure chests, and anti-poisoning potions. Special items that reveal coins, upgraded armour, full vitality, extra lives, extra time, or simply bonus points may be found by attacking certain walls. The player's vitality bar will also increase up to three times as a reward for reaching score benchmarks.

Platform / Arcade / Action / Fantasy
Arabian is a rarity for Atari's arcade efforts -- a climber/platform game -- in which players lead a wanna-be Arabian Knight through various locales kicking monsters and birds out of the way before they touch him and cost the player a life. The action begins aboard a ship at sea, and later to an island and then a castle. Urns with letters on them are peppered around the screen and must be touched in the correct order to spell "ARABIAN" for bonus points -- but beware of a huge genie that occasionally pops out of an urn to grab any adventurers within his grasp. The player's man can scale ladders and ropes, hang overhead from horizontal ropes, and hop from flying carpet to flying carpet (similar to Frogger's river logs) to navigate each level.

Platform / Adventure / Arcade / Action / Historical
Fully rendered graphics thrust Sonic into an exciting 3D playing environment. An all new gameplay perspective puts you in the middle of Sonic's 3D adventure! The evil genius Robotnik is after the Chaos Emeralds and it's up to Sonic to stop him. Rescue the innocent Flickies before Robotnik turns them into part of his evil plan! Sonic Blast was the last Sonic game for the Game Gear. The game was also ported to the Sega Master System in Brazil by TecToy and released in December 1997, making it the last game ever made for that system. While this game was released at the end of 1996 in conjunction with the similarly named Sonic 3D Blast, it is worth noting that the two games have little in common. No enemies, levels, or bosses, are shared between the games. The story is also completely different. Sonic and Knuckles join together to collect five of a Chaos Emerald's pieces and confront Dr. Robotnik at Silver Castle.

Platform / Adventure / Arcade / Action / Science fiction
Exile is a single-player action-adventure video game originally published for the Acorn Electron and BBC Micro in 1988 by Superior Software and later ported to the Commodore 64, Amiga, CD32 and Atari ST, all published by Audiogenic. Exile's game physics engine qualifies it to be the first game to have a complete Newtonian motion model. At the time of its release it was considered to push the boundaries of what was possible on home computers, particularly on the 8-bit platforms. It remains probably the most complex game available for the BBC Micro. The game was designed and programmed by Peter Irvin (author of Starship Command, a space shoot-em-up with an innovative control system) and Jeremy Smith (author of Thrust, a game based on cave exploration with a simpler physics model).

Platform / Arcade / Action / Fantasy
Legend of Makai is an action/adventure platformer based in a fantasy setting. The player controls a young warrior whose quest is to rescue a princess from an evil wizard. The warrior starts off with only a sword, but can purchase other weapons and magical items from shops. The gameplay consists finding one's way through non-linear levels, using keys to open doors and killing or avoiding various enemies. The player has a fixed amount of time to complete each level.