

Sram is a textual adventure with graphics for the Amstrad CPC.

Puzzle / Simulator / Adventure / Science fiction
Five clones scattered throughout the galaxy, draining your life force. You must find and assimilate them before the ship's auto-bionic functions take over completely... and render you inhuman. Death-defying flights through hyperspace and dangerous terrain lead to strange worlds with alien inhabitants: Migrax, Croolis-Ulv, and the beautiful and beguiling Torka. They have the information you need to find and destroy your clones- if you're clever enough to get it.

Platform / Puzzle / Adventure / Action / Science fiction
Back to the Future Part II & III is the sequel to the original Back to the Future game, and is based loosely off of the second and third films of the popular Back to the Future movie franchise. The game was developed by Beam Software for the Nintendo Entertainment System. The game was received fairly negatively when released-with many complaining in particular about the game's length coupled with lack of a save feature.

Shooter / Puzzle / Adventure / Action / Science fiction
A sci-fi game which includes a mix of maze puzzles and side-scrolling action.

Shooter / Puzzle / Strategy / Action / Science fiction
Alone with your jetpack, you have flown from Finland across the Urals and the entire length of Asia to deliver a package to Genoq Biolabs in Singapore. You land on the building`s 80th floor setback, finding nobody there to greet you. When you enter the building, the main door snaps shut behind you, and you narrowly escape being killed by the building`s security system. You find the receptionist hiding behind her desk. She tells you that Genoq`s head scientist, Derrida, has been demanding the package you`re carrying. His last panicked message came over an hour ago. This package is more important than you could have thought. You realize that there is only one course of action, that you `must` bring the package to Derrida, and, if at all possible, rescue any survivors you find along the way.

Shooter / Puzzle / Adventure / Action / Science fiction
Kinetik is an arcade adventure which features gravity, inertia and other real physics heavily. You control a round spaceship, which must be guided through the 44+ screens. Collect the letters P,A and X in that order and reach the end to win.

Platform / Racing / Adventure / Action / Science fiction
After their first game "The Secret of Space Octopuses", and after winning the first prize of the 32 hours during Retro Game Jam 2013 of Montpellier (France) with their "Super Commodore Holy Tank Soccer Deluxe", the 3 indies of Fusty Game are back with "Hover: Revolt of Gamers", a futuristic parkour game. Currently in development since november 2013 and based on new technologies like the "Oculus Rift", it takes place in a 3D futuristic open world. The new Mayor of Hover-City is prohibiting video games and all sorts of entertainment. Anyone catched in such a act would be send to hard labour. You play the "Gamers". They created the Resistance to help citizen to get back their consoles, create a diversion among the Cops while others are hacking the Mayor propaganda . In front of Non Playing Characters and other players in multiplayer you have to show your skills (speed race, triks, agility, speed hacking, diversions...). Other Gamers will join you during the adventure. Try to become the leader of the Resistance!

Platform / Adventure / Arcade / Action / Science fiction
Exile is a single-player action-adventure video game originally published for the Acorn Electron and BBC Micro in 1988 by Superior Software and later ported to the Commodore 64, Amiga, CD32 and Atari ST, all published by Audiogenic. Exile's game physics engine qualifies it to be the first game to have a complete Newtonian motion model. At the time of its release it was considered to push the boundaries of what was possible on home computers, particularly on the 8-bit platforms. It remains probably the most complex game available for the BBC Micro. The game was designed and programmed by Peter Irvin (author of Starship Command, a space shoot-em-up with an innovative control system) and Jeremy Smith (author of Thrust, a game based on cave exploration with a simpler physics model).