

Star Revenge 1.5: Star Takeover Redone is a Super Mario 64 hack by Brodute, and is a remake of Star Revenge Redone and the original Star Revenge 1.5: Star Takeover.

Platform / Adventure / Sandbox / Open world
Star Revenge 0: Galaxy of Origins is a ROM Hack created by BroDute and released in 2020. It is a prequel to Star Revenge 1: Star Takeover, Star Revenge Redone and Star Revenge 1.5: Star Takeover Redone, making it the first game in the Star Revenge timeline.

Platform / Adventure / Sandbox
Another Mario Adventure is a ROM Hack made by aglab2. This is the sequel of Mario Adventure which spawns similarities to a couple levels from the first game based from the Sonic series. The new gimmick is that it features guest levels made by the SM64 ROM Hack Community such as BroDute, Tomatobird8, usernamesarespiders, scuttlebug_raiser, etc. Featuring 120 Stars, 9+ levels, special missions, hidden secrets, and many more.

Platform / Adventure / Action / Open world
Mario's Vacation Course 64 is a ROM hack/mod of Super Mario 64 developed by Reonu. In this game, Mario spent so much time on vacation that he forgot all of his moves, and the player has to recover his memories, on a open-world-like playground where the player has to find and get stars. This mod is inspired by Bowser's Fury (Switch) in its style, music and level design.

Platform / Adventure / Action / Horror
B3313 is a romhack of Super Mario 64 incorporating elements of beta content, urban legends surrounding the game, and fan media that have spawned from said legends to create a surreal, dream-like experience, with an exploratory aspect similar to games such as Yume Nikki. The game involves players needing to learn the map of the castle over time, and obtain various moves that are initially unavailable to them at the start as the player starts with only a limited moveset. The game finished development with the final version, v1.0.2, in mid-2024. This is now the only version publicly available without using archives.

Role-playing (RPG) / Adventure / Fantasy / Sandbox
Return of the Dark Sorcerer is an incredibly large fan-made Final Fantasy 6 modification that’s been in development since around 2010. Originally the brainchild of Gi Nattak, the project has evolved over the years thanks to a dedicated team and other skilled members of the FF6 romhacking community. This mod promises to showcase some of the challenging aspects of FF6 romhacking, as well as plenty of fun and exciting new content; from an all new cast of playable characters with customized movesets, a radically changed story with many new and edited events, new overworld maps, a new musical soundtrack, difficulty selection, new battle scripts for monsters & bosses, and an absolute ton of custom monster/esper and NPC sprites. It is a highly personalized modification of the original game and therefore naturally won’t appeal to everyone. It’s not a sequel, or a prequel, or a remake to FF6, it is quite simply a massive amalgamation mod and customization of FF6 which does contain a whole bunch of references and can be rather nonsensical or even immersion-breaking at times… but if you go into it prepared for this, you should have a much more enjoyable experience. That being said, a whole lot of time and energy has gone into this project and we are quite pleased with the result.

Role-playing (RPG) / Adventure / Fantasy / Sandbox
Back when Final Fantasy VI (Final Fantasy III US) was released the game was heavily toned down, censoring graphics and the like. When it was re-released for the Playstation, the graphics were uncensored but toned down script remained. Then came Final Fantasy VI Advance with a newer (though some consider drier) translation, but the color palette and music were altered for the handheld console. Others have made re-translations, such as the great work by RPGOne, Lina Darkstar, and Kwhazit. Now this is Final Fantasy VI: Ted Woolsey Uncensored Edition. The goal was to make the SNES version uncut and to clean up the script but keep the nuance used by Woolsey in the original game’s release. Using the original Woolsey script as a basis to analyze, the entire game was looked through, line by line, using FFVI Advance, RPGOne, and Lina Darkstar to accomplish this. Recently, the game’s script was also heavily analyzed by Kwhazit and Mato (Legends of Localization). With these newer and more heavily detailed looks into the game, the script was again updated to provide a much more accurate version while still remaining true to the original game’s release. Also used was various tools and patches to uncensor the graphics, restore Character Class names, extend spell names, rename monsters and items, and make hopefully the version of Final Fantasy VI that everyone will play. Any bug fixes or additions that were used were chosen not for any balance changes, but to fix persistent issues in the game, as to not change the experience of the original too much. This even includes the long list used in the optional Bug-Fix versions of the game. Additional Add-Ons are also optionally included. These tweaks bring an overall complete experience that many would say should have been in the original game to begin with. The Music Player included with the game has been altered for compatibility with Ted Woolsey Uncensored Edition.

Star Revenge 2 (Act 1) To The Moon is a ROM Hack made by BroDute. It is a prequel to Star Revenge 2 (Act 2): Night of Doom.

Puzzle / Adventure / Action / Fantasy
The Legend of Zelda: Ocarina of Time is the fifth main installment of The Legend of Zelda series and the first to be released for the Nintendo 64. It was one of the most highly anticipated games of its age, and is listed among the greatest video games ever created by numerous websites and magazines. The gameplay of Ocarina of Time was revolutionary for its time, it has arguably made more of an impact on later games in the series than any of its predecessors even though they had the same cores of exploration, dungeons, puzzles and item usage. Among the gameplay mechanics, one of the most noteworthy is the time-traveling system. The game begins with the player controlling the child Link, but later on an adult Link becomes a playable character as well and each of them has certain unique abilities. Ocarina of Time also introduces the use of music to solve puzzles: as new songs are learned, they can be used to solve puzzles, gain access to new areas and warp to different locations. Dungeon exploration is somewhat more puzzle-oriented than in earlier games but they are not too complex.