

Submarine is one of the 12 original games that were shipped with the Magnavox Odyssey system. It runs on Cartridge No.5. One player controls a group of ships and must follow a path in the screen overlay, while a second player controls the submarine and must try to sink those ships. Players change roles and the one to sink the most ships is the winner.

Simulator / Strategy / Turn-based strategy (TBS) / Action / Science fiction
Just because this battle fits in the palm of your hand doesn't mean the stakes are small. On the contrary, this all-or-nothing fight will have you accessing guns, grenades, launchers, and weaponry of all sorts. Players assume command of an army that's out to reclaim a world that's been broken up by warring factions. The battle map is essentially a grid, and moving units is like moving chess pieces on a board -- each of the units can move a specific amount of spaces within this grid, and can only attack at a certain distance from specific enemies. Advance Wars features more than 115 maps, a map editor, head-to-head play via link cable, and an easy-to-understand tutorial mode for beginners.

Shooter / Simulator / Strategy / Action
This is a battle on three fronts. You are the captain of the ship Legacy. Your ultimate goal is to destroy the Warmongers' missile bases but you must also protect your cities. You begin the game in command mode. You select your other modes with the joystick. Up for navigation, down for torpedo, left for sea-to-air and right for sea-to-land. Navigation In navigation mode, you will see an overhead map of the world. You will note that there is a black dot in a black circle. This is you and the circle represents your effective range. You move the circle about the screen to target ships or known missile bases or to refuel at a city. You use fuel only when you are in navigation mode. When you are within range, or if an enemy ships comes within your range, press the space bar to return to the command mode then change to the desired mode. Torpedo If you are within range of an enemy ship, switch to torpedo mode. In this mode, you will use the scanner at the bottom to line up your target. Move out of line to avoid a direct hit. Beware of war ship as they will chase you and have the most firepower. Hunter ships will also chase you. While their firepower is not as high as war ships, it is still fairly good. Intelligence ships have the weakest firepower and will not chase you. They can be found on the right side of the screen. If one is destroyed and there are any hidden missile bases, there is a eighty percent chance a hidden base will be revealed. Sea-to-land If you want to destroy a missile base or refuel, enter sea-to-land mode. To refuel, get near a city then enter this mode. When you are in sea-to-land mode, you will know you are within range if you see "Dock for refueling" on the screen. You then place the cross hairs on the base of the city and wait for refueling to complete, unless you or a city are under attack. Do not use the fire button to exit or you will fire on your city. To destroy a missile base, position your cross hairs using the scanner on the screen until you are on a missile launcher then fire. Be advised that when you fire on a missile base, they will shoot missiles at a city. Sea-to-air If a city is under attach, switch to this mode. You will control a weapons satellite. Use you joystick, or the trak-ball , if you plugged one into port 2, to aim at an incoming missile and press fire to blast it. If it gets past you but has not reached your city, you get a "Refocusing" message and the view switches to a short range view where you will get one more try. Be warned that ships can attack you no matter what mode you are in. On the easiest level, there are no hidden bases nor do you use fuel. The Atari 5200 version of this game was never released but is however mostly identical to the Atari 8-Bit version that was released.

Simulator / Strategy / Action / Warfare
In Sub Hunt you control a group of four submarines one at a time. The goal is to destroy six convoys which will be attempting to cross the stretch of sea you are guarding. You can aim and fire torpedoes using a periscope view, have your submarine dive and surface, and adjust your speed. An overhead display allows you to strategically move your submarines in the position of your choice. There are five difficulty levels to choose from.

Shooter / Platform / Simulator / Action / Fantasy
In this adaptation of Tom Clancy's popular novel, you play the part of Captain Marko Ramius attempting to defect to the US. Once into the Atlantic, you must rendezvous with the US Navy and fake the destruction of the Red October. Your crew is not aware of the defection -- but the Soviet Navy is, and will try to stop you at any cost.

Shooter / Simulator / Arcade / Action / Warfare
Battle Stations! Battle Stations! Your country is being attacked. You'll be fighting on the U.S.S. Poseidon; an armor-plated attack cruiser with radar, sonar, 76mm cannons and surface-to-surface missiles. First come the training rounds. They'll throw everything they have at you... jets, cruisers, torpedoes, cannons. And then the fun really starts! Combat missions! You're on the open seas. You have blips on the radar. Line up your gunsights and let 'em have it. You pick up an enemy cruiser on your sonar. Get ready with an armor piercing missile and send them to Davey Jones locker. If you complete your missions, you will be awarded with the Navy's highest honor... a promotion to Fleet Admiral.

Shooter / Simulator / Tactical / Action / Warfare
Following the collapse of the Soviet Union in 1991, the economic situation in Russia and the former Eastern Europe falls into chaos. Terrorism in the region is commonplace as people fight a seemingly endless stream of battles for supplies and other necessities. In this power vacuum though a dangerous a situation arises: the Russian mafia has begun buying up surplus military equipment with the assistance of current members of the Russian Army. During one such arms deal Rainbow forces raid the meeting grounds and recover weapons grade plutonium, tracing the fissile material to a nearby naval base.

Shooter / Simulator / Action / Science fiction
Ace Combat 3: Electrosphere is a combat flight simulation video game developed and published by Namco for the PlayStation. The third game in the Ace Combat franchise, it was released in Japan in 1999. Players control an aircraft and must complete various mission objectives, such as destroying squadrons of enemies or protecting a base from enemy fire. Electrosphere carries a more futuristic science fiction-inspired landscape and world compared to the modern-day theme of its predecessors. The japanese version of Ace Combat 3 differs significantly from the international release: its campaign features 52 missions split among different paths depending on in-mission decisions. The story centers around the "Intercorporate War" in 2040 between Neucom Incorporated and the General Group.

Shooter / Simulator / Action / Warfare
Ace Combat 2 serves as the follow-up to Namco's Air Combat, a combat flight simulator for the PlayStation. In this sequel, the player steps into the shoes of a mercenary pilot, determined to thwart a global terrorist conspiracy. With 30 challenging missions ahead, your triumphs will enable you to acquire weapon upgrades, parts, and various enhancements, mirroring the mechanics of the original game. Enhanced with crisper visuals and more immersive audio, Ace Combat 2 also boasts an expanded array of planes and customisable options. Additionally, it introduces dual shock support, along with the inclusion of analogue joystick support, enriching the overall gaming experience.