
Point-and-click / Adventure / Comedy
Ankh-Morpork is a city surrounded by darkness, where the cold river Ankh flows, where it always rains, and where dwarves and trolls co-exist with secret societies, religious fanatics, stupid police captains, and bar pianists. It is also where a bitterly sarcastic sharp-eyed private investigator named Lewton tries to earn a living solving bizarre cases. A mysterious woman named Carlotta hires him to find her lost lover. Wandering through the dark city and gathering evidence, Lewton has to solve the case, confront a sinister conspiracy, and once again become torn between love and despair.

Point-and-click / Puzzle / Quiz/Trivia / Mystery
Last Window: The Secret of Cape West is an adventure video game developed by the now-defunct Cing and published by Nintendo for the Nintendo DS handheld game console. It is the sequel to Hotel Dusk: Room 215, starring protagonist Kyle Hyde and placed one year after the events of its predecessor. The game has visual and audio styles similar to that of the first game. In Last Window, Kyle Hyde is living in the Cape West Apartments, Los Angeles, in 1980. The story of this sequel is separate from the first game, even though it includes some connections to it. Last Window was the last game developed by Cing before the company filed for bankruptcy on March 1, 2010.

Point-and-click / Adventure / Visual Novel / Comedy
Gyakuten Kenji 2, also referred to as "Ace Attorney Investigations 2" by Capcom staff, is the sequel to "Gyakuten Kenji" (known as "Ace Attorney Investigations: Miles Edgeworth" in English) and the sixth game in the "Ace Attorney" series of text adventure video games.

Point-and-click / Puzzle / Adventure / Action / Fantasy
Ghost Trick: Phantom Detective is a puzzle/adventure game for the Nintendo DS and iOS. It was developed mainly by Shu Takumi, the man behind the Ace Attorney Series. Game's story centers on the protagonist Sissel, and his ghost's struggle to discover who he was when he was alive and who killed him. The player assumes the role of this ghost, who has the ability to perform various Ghost Tricks to solve puzzles and navigate the world around him.

Point-and-click / Simulator / Strategy / Stealth
An adventure game, assuming the identity of Matt Stuvysant, a burglar who is looking beyond just the clothes on his back and a hotel room on Holland Street, the player is tasked with finding accomplices, scouting potential targets, and plotting plans of burglary, down to the finest detail. Featuring the archetypal point-and-click interface during investigations, engaging in planning a job would alter the controls to include keyboard, using it to control the planned movements of the personnel.

Point-and-click / Adventure / Visual Novel / Comedy / Mystery
Phoenix Wright: Ace Attorney − Trials and Tribulations (known as Gyakuten Saiban 3 in Japan) is the third game in the Ace Attorney series. Players take on the role of Phoenix Wright, a defense attorney known for taking on seemingly impossible cases. While the game focuses on a few specific cases, the overarching story of the Phoenix Wright franchise spans the length of the series, involving obscure characters from large families and intricate webs of lies, plots, and murder. The nature of the series remains generally lighthearted, something that's reinforced by its playful, anime-inspired visual style, but the nature of the crimes committed can be cold and downright disturbing. While the game's legal acumen is highly dubious, its aim seems to be more about producing comedic or stereotypically dramatic courtroom moments. Ace Attorney 3 makes light use of the DS touch screen, allowing the player to examine crime scenes and inspect evidence and character profiles. The top screen is used more for storytelling purposes, displaying various dialogue and conversations between characters. During these sequences the lower screen becomes a selection menu, displaying a series of questions to ask witnesses and further your investigation in search of evidence to use in defense of your client in each chapter.

Point-and-click / Adventure / Fantasy / Comedy
Discworld II: Mortality Bytes! is the second point-and-click adventure game based on Terry Pratchett's series of fantasy novels set on the mythical Discworld. The game was developed and produced in 1996 by Perfect Entertainment for the PC, and ported in 1997 for the PlayStation and Sega Saturn. It was published by Psygnosis for the PC and PlayStation, and by Sega for the Saturn (only in Europe). In Discworld II the player controls Rincewind the "wizzard" (voiced by Eric Idle, as in the previous game) who has been burdened with the task of coercing Death out of his impromptu retirement and back into his regular duties. The plot borrows from a number of Discworld books, most notably Reaper Man, Moving Pictures and Lords and Ladies. It all begins in a quiet Ankh-Morpork street, where Rincewind and The Librarian inexplicably fail to die from a nearby cart-bomb explosion. The odd event is not shared by them alone however: occurrences of the newly dead re-awakening and disturbing the populace are being reported all over the city, prompting the Archchancellor of Unseen University to halt his usual activities of feasting and merrymaking, and to take charge of the situation. Much to Rincewind's despair, the entirety of this process involves appointing him to the task of finding Death and convincing him to resume his work.

Point-and-click / Puzzle / Adventure / Historical / Comedy
I cursed my luck again as I slid down the monkey's throat. Have my dreams of guzzling grog and plundering galleons been reduced to this? "Three small trials and you're a pirate like us," they said. Fair enough. If only I could stomach the foul brew these scurvy seadogs swilled, the rest would be easy. How could I have known I'd meet a powerful and beautiful woman with a jealous suitor too stupid to realize he'd been dead for years? And how can I crawl through this great stone monkey to find a man who walks three inches above the ground and sets fire to his beard every morning? Do business with quaint and humble shopkeepers. Participate in complex and meaningful dialogues. Visit interesting places and steal stuff. Experience the never-ending nightlife of Melee Island.