

Amiga CD32 / Amiga / DOS
Developed by neo Software.
An adventure game, assuming the identity of Matt Stuvysant, a burglar who is looking beyond just the clothes on his back and a hotel room on Holland Street, the player is tasked with finding accomplices, scouting potential targets, and plotting plans of burglary, down to the finest detail. Featuring the archetypal point-and-click interface during investigations, engaging in planning a job would alter the controls to include keyboard, using it to control the planned movements of the personnel.

Shooter / Simulator / Strategy / Action / Stealth
One soldier on action-packed missions behind enemy lines. Get ready for a fast-paced, easy-to-learn combat game featuring intelligent challenges, suspenseful scenarios and endless action- perfect for arcade gamers, combat strategists and simulation fans alike. Nobody but Microprose could pack so many kinds of fun into just one game. Go in with guns blazing, or try a subtle approach by crawling through trenches and natural cover- the choice is yours! Leap into combat with an M-16, grenades, anti-tank rockets and timed plastic explosives. Overcome enemy soldiers, machine gun nests, minefields, robot mini-tanks and more! Run, walk, crawl and shoot in any direction across full-scrolling, 3-D terrain that changes every time you play.

Strategy / Tactical / Adventure / Stealth
They Stole a Million is a strategy computer game released by Ariolasoft in 1986. The objective of the game is to plan robberies and execute the crime. The player first purchases blueprints of the house where the soon-to-be-stolen object is kept. Then several specialists can be hired which disable alarms, open locks or drive the getaway car. The planning stage allows the player to set waypoints, actions and the times at which the actions should take place. For example, the alarm specialist needs two minutes to disable the alarm for a certain display. After two minutes, the lock picking master opens the display and takes the loot.

Point-and-click / Puzzle / Simulator / Fantasy / Historical
Long after the passing of the Second Shadow, when dragons ruled the twilight sky and the stars were bright and numerous, came the Age of the Great Guilds. Blacksmiths. Shepherds. Clerics. Each dedicated to the absolute control of secret knowledge. Another such Guild was the Weavers. Over the centuries, their craft transcended the limits of physical cloth, until they wove the very fabric of reality itself. Now, a strange power has swept the Weavers into oblivion, leaving behind one Weaver boy to unravel the mystery. Help young Bobbin rescue his Guild...and you just might save the universe from an unspeakable catastrophe.

Point-and-click / Puzzle / Simulator / Comedy / Mystery
Ace Attorney Investigations: Miles Edgeworth is a 2009 adventure video game developed and published by Capcom. It was originally released for the Nintendo DS in Japan in 2009, and internationally in 2010, and later for iOS and Android in 2017. It is the fifth game in the Ace Attorney series, and is set between the events of the third and fourth games, Phoenix Wright: Ace Attorney − Trials and Tribulations and Apollo Justice: Ace Attorney.

Simulator / Strategy / Tactical / Science fiction / Warfare
Omega, on the surface, appears to be just a simple tank combat simulation game. Once you get into it, however, the game gets much deeper. The player actually codes the AI for their tank using a pretty robust progamming language system.

Point-and-click / Simulator / Strategy / Comedy / Drama
Kakyuusei is a 1996 PC-98 adventure dating sim where the protagonist must date (obviously) a girl or two or a dozen. It was ported to many platforms and has never been localized into any other language besides Japanese officially (only fan translations into Korean and Simplified Chinese). It’s a spin-off of the Doukyuusei titles also made by ELF.

Role-playing (RPG) / Simulator / Strategy / Science fiction / Business
MeltyLancer: The 3rd Planet is the third and final game in the MeltyLancer series of sci-fi police simulation games. This entry features a new main cast of characters, as well as significant differences in the simulation gameplay. Rather than training the abilities of individual officers through schedule management, this entry takes more of a business-simulation approach with the player sending lancer teams on group missions; the success rates of these missions affect public confidence in the government. Each Lancer's stats will affect their ability to successfully complete missions, and if too many missions are failed the game will be over. Battles may occur during missions, which take a semi-automated turn-based format.

Role-playing (RPG) / Simulator / Strategy / Action / Science fiction
You just inherited a one-man star freighter - the SunDog - from an uncle who died under mysterious circumstances. You also inherited the contract he signed to aid in the building of a colony for a religious group. You have three tasks to perform: find the location of the colony; find, buy, and deliver goods needed for its construction; and locate the cryogenically-frozen colonists needed to populate the colony. In order to accomplish your task, you have to explore different planets and it's cities and travel between several solar systems. You trade goods in the hope of making a profit while space pirates and muggers are a constant threat to your efforts to free yourself from a life in slavery in some godforsaken mines somewhere in space.