

Developed by FTL Games.
Role-playing (RPG) / Simulator / Strategy / Action / Science fiction
You just inherited a one-man star freighter - the SunDog - from an uncle who died under mysterious circumstances. You also inherited the contract he signed to aid in the building of a colony for a religious group. You have three tasks to perform: find the location of the colony; find, buy, and deliver goods needed for its construction; and locate the cryogenically-frozen colonists needed to populate the colony. In order to accomplish your task, you have to explore different planets and it's cities and travel between several solar systems. You trade goods in the hope of making a profit while space pirates and muggers are a constant threat to your efforts to free yourself from a life in slavery in some godforsaken mines somewhere in space.
Zed, a young miner born into a harsh and oppressive society, unexpectedly inherits a spaceship, the SunDog, along with a significant debt and a high-stakes contract from his late uncle—a man he had never met. His inheritance comes with obligations, including fulfilling a risky transportation deal for the Society of the New Faith, which requires delivering materials and cryogenically frozen settlers to their new colony somewhere on the planet Jondd. Failure would mean returning to a life of endless labor in the glass mines, with his wages permanently seized to repay his uncle’s debts which passed on to Zed by accepting the inheritance. Zed travels aboard a luxurious ramcruiser to the planet Jondd, where his future will be decided. Accompanying him is Magram, an arrogant and disdainful lawyer from the Rithan system, a species that exploits Zed’s people. Magram constantly belittles Zed, mocking his chances of success and making it clear that the legal firm he represents fully expects him to fail. The firm intends to reclaim the SunDog, either by selling it or profiting from its destruction through insurance claims. Magram reveals that Zed’s uncle was a shrewd and possibly infamous trader, skilled at navigating the dangerous world of interstellar commerce, but that his sudden death remains a mystery. Upon landing, Zed finally lays eyes on the SunDog. Unlike the sleek, futuristic vessel he had imagined, it is a battle-worn but sturdy ship, its scars bearing witness to past pirate battles and daring escapes. Despite its rough appearance, the ship represents a chance for freedom, and Zed feels a deep connection to the legacy left behind by his uncle. Magram attempts one last time to dissuade Zed, offering him a way out by giving up the ship and returning to his old life. But for the first time, Zed openly defies him, declaring his full acceptance of the inheritance and the challenges that come with it. Magram, amused but indifferent, leaves him with a final remark: from this moment forward, Zed’s fate is in his own hands. Determined to escape the fate of his fellow miners, Zed steps aboard SunDog, ready to carve out his own destiny in the vast and uncertain expanse of space.

Role-playing (RPG) / Simulator / Strategy / Science fiction / Business
MeltyLancer: The 3rd Planet is the third and final game in the MeltyLancer series of sci-fi police simulation games. This entry features a new main cast of characters, as well as significant differences in the simulation gameplay. Rather than training the abilities of individual officers through schedule management, this entry takes more of a business-simulation approach with the player sending lancer teams on group missions; the success rates of these missions affect public confidence in the government. Each Lancer's stats will affect their ability to successfully complete missions, and if too many missions are failed the game will be over. Battles may occur during missions, which take a semi-automated turn-based format.

Role-playing (RPG) / Strategy / Tactical / Action / Science fiction
Mega Man Star Force returns in the most thrilling series adventure yet, delivering totally upgraded and cutting-edge online communication and device customization technologies through a portable RPG adventure that is brought to life in the iconic, action-driven Mega Man way! New to the series are "Noise Changes," random enhancements that change Mega Man's form and unlock new abilities. There are more than 100 transformations possible. Mega Man Star Force 3 will be available in two versions, Red Joker and Black Ace, each with their own unique Noise Types. Mega Man Star Force 3 blends a unique formula of RPG exploration elements with fast-paced action, as players travel and battle between coexisting worlds, the physical world and the virtual Wave World. Players will encounter enemies in the virtual Wave World and battle them on three-by-five battle grids with their Battle Card deck. Mega Man Star Force 3 also adds a new feature called "Rezon," which allow players to fill in profiles about battles and their team name/symbol.

Role-playing (RPG) / Strategy / Tactical / Action / Science fiction
The world is in peril from a mysterious "noise" that is affecting the EM digital world. Through his bond with the alien Omega, Geo must transform into the legendary Mega Man to uncover the mystery behind the noise and protect the Earth. Can he master the new Mega Man transformations of Black Ace and Red Joker before it's too late?

Role-playing (RPG) / Simulator / Tactical / Science fiction / Business
MeltyLancer: Ginga Shōjo Keisatsu 2086 is a life simulation game and an expanded port of the PC game The Melting Pot Police: MeltyLancer. The game plays generally the same: the player determines the weekly schedules of six young Lancers; when they patrol and which days they have off, and what kinds of training they do to sharpen their skills. Battles can occur during patrols or special missions but are largely automated, with the player only having limited control such as ordering a Lancer to retreat. The console versions of the game contain significantly revised simulation mechanics and story compared with the original PC version, with additional story events and full voice acting as well as completely revamped graphics and sound. The later Sega Saturn version additionally includes even more new scenario events, though is otherwise the same game as the PlayStation version.

Role-playing (RPG) / Simulator / Strategy / Science fiction / Business
A highly comprehensive and complex space exploration game. You can chose between several career paths like trading, passenger transport, ore mining, smuggling, cargo transport and piracy. Depending on your career choice you have to outfit your space ship accordingly and in most cases hire an appropriate crew depending on what you are set out to do.

Simulator / Strategy / Turn-based strategy (TBS) / Action / Science fiction
M.U.L.E. is about four hopeful explorers trying to make a fortune on a virgin planet. This is done by producing various goods (Food, Energy, Smithore, Crystite). Each of these goods have their uses: if you don't have enough food, you will have less time during your turn. If you don't have enough energy, your output will be lower. If enough smithore isn't produced, there will be a shortage of M.U.L.E.s. Crystite is the big earner that can make or break your game. You start the game by selecting your race. Some are easier to play, some harder. There are three levels of difficulty, in the easiest the game only lasts 6 turns, but the real game is 12 turns. Crystite is not available at the easiest level. Each turn starts with land claim. Each player gets to choose a spot of land for themselves from the map. If two players choose the same spot, the player with less money wins. The map consists of different landscape. River is best for producing food, plains for energy, mountains for smithore. Crystite is hidden and must be first found by taking a land sample to the town. After the land claim each player takes turns in cultivating their land and do other tasks. They can buy M.U.L.E.s to start production on their land, sabotage other players by buying M.U.L.E.s and letting them loose, try to catch the Wumpus for cash and try to find crystite veins. The time to do these things depends on if the player has enough food. Finally the player goes to the casino and wins a small amount of money, depending on how much time was left.

Shooter / Simulator / Strategy / Action / Science fiction
The story has the solar system under threat from Myon invaders. MAT ("Mission: Alien Termination") is a teenager implanted with all the combined tactical skills of the planetary leaders. MAT pilots a prototype spacecraft, the USS Centurion, in an attempt to defend the system from the alien's all-out attack.[6] The game's action takes place in a realtime 3D representation of MAT's view from the ship. The player has access to forward and rear views, which switch automatically if the tracking computer is active. Threats come in the form of Myon Fighters which engage the player immediately, Cruisers which only engage at short range, and Starbases which also attack immediately but withdraw when their shields are damaged.[6] The player's ship can suffer damage. If the Centurion's energy is reduced to zero, it is destroyed and the game ends. The ships instruments, engines and weapons can also be damaged; these can be repaired if the ship docks at a planet.[6]

Shooter / Role-playing (RPG) / Simulator / Action / Science fiction
Dropping out of hyperspace, you lay a course of Lagrange Station. Suddenly, the klaxon screams out a warning. Two Darts and a Corsair, closing fast. Pirates! You roll hard to avoid the incoming plasma torps. One hits, knocking down your rear shield. Spinning to protect your stern, you launch a heat seeker. Direct hit: the Corsair burst into shards. Stunned, the Darts run for deep space. Later, over a pint of Rigelian in the Lagrange cantina, you listen as a bounty hunter tells of the Scarlet Brotherhood, the most notorious band of pirates in the Far Arm. You hope it wasn't one of their Corsairs you vaporized out there...