

Atari 8-bit / Apple II / DOS
Developed by Omnitrend Software, Inc..
Role-playing (RPG) / Simulator / Strategy / Science fiction / Business
A highly comprehensive and complex space exploration game. You can chose between several career paths like trading, passenger transport, ore mining, smuggling, cargo transport and piracy. Depending on your career choice you have to outfit your space ship accordingly and in most cases hire an appropriate crew depending on what you are set out to do.
During the latter part of the First Stellar Expansion, it became evident that the technology from planets in the Home Cluster could not support the ever expanding colonization effort. The hyperdrive had opened an era of fast, economical travel between the stars. Journeys that used to consume decades could be made in a matter of days. However, the hyperdrive was not without its problems. Its unrefueled maximum range was a major limitation. After 3 or 4 hyperjumps, the ship would be completely out of the inhabited regions, with nowhere to refuel. Its fuel capacity was also part of the second limitation: the so-called "Mass Limit." Stated simply, the mass limit sets a severe limit on the maximum size of a spacecraft that can enter hyperspace. Because of these limitations, the experts were predicting an end to the rapid expansion that had previously characterized Earth's emergence as an interstellar civilization. In 2105, a research ship travelling through the far reaches of the Tau Ceti starsystem discovered a huge alien artifact. Entire scientific communities came to study the artifact and, several years later, the purpose of the great machine was discovered. It was a hyperspace booster. It had the capability to "push" spacecraft not tens but thousands of lightyears. Since the booster itself did not enter hyperspace, ships up to the mass limit could travel a thousand lightyears with minimal power use. Years of research continued. Why had the aliens abandonded the booster? Where had they gone? The scientists were unable to say. The booster contained a mapping system depicting millions of stars but very few of them had received any special mention. Finally, the control system was deciphered and test flights were made. They proved the machine to be fully functional and technician's knowledge of the control system adequate enough to allow regular use. The Second Stellar Expansion started. You are in a cluster of stars known as the Local Group. The LG is unable to communicate with Earth because travel using the booster is strictly one-way. Packages from Earth arrive every 25 days, with examples of the latest developments in technology. They appear somewhere in orbit around Axia, your home planet and the first colony of the Local Group. Although progress has been swift during the 200 years history of the Local Group, the colonies still lag behind Earth's level of development; the packages are vital. Some of the planets in the LG haven't even progressed as far as Axia because of environmental and cultural differences. Your own planet was specially noted by the aliens who built the booster and there is evidence that there were colonists on the planet before the humans arrived. All is not well now in the Local Group. There are many documented cases of slave trading, oppresive governments, and piracy around some of the less developed worlds. But far worse is the distressing news from Axia that for the past 80 days, not a single package has arrived from Earth. None of the previous communications had mentioned any difficulties on Earth or with the booster. Rumors about what has happended to the booster are rampant. Some suggest that the Earth was attacked by aliens, or that the booster has broken down, or the original owners returned to take their machine. Whatever the reason may be, the Local Group is now on the verge of complete panic. Only 15 days ago, the Axian Central Educational Institute announced that it had evidence pointing to the presence of a second hyperspace booster - somewhere in the Local Group. Your mission: locate the hyperspace booster. Your ship and crew aren't free, however, so during the course of your search, you are going to have to earn a living. Be the first to find the second hyperspace booster and your fortune is made. Fail, and a civilization encompassing 21 inhabited planets and 20 billion people will fall. The need for a hero has never been greater.

Role-playing (RPG) / Simulator / Strategy / Science fiction / Business
MeltyLancer: The 3rd Planet is the third and final game in the MeltyLancer series of sci-fi police simulation games. This entry features a new main cast of characters, as well as significant differences in the simulation gameplay. Rather than training the abilities of individual officers through schedule management, this entry takes more of a business-simulation approach with the player sending lancer teams on group missions; the success rates of these missions affect public confidence in the government. Each Lancer's stats will affect their ability to successfully complete missions, and if too many missions are failed the game will be over. Battles may occur during missions, which take a semi-automated turn-based format.

Role-playing (RPG) / Simulator / Strategy / Action / Science fiction
You just inherited a one-man star freighter - the SunDog - from an uncle who died under mysterious circumstances. You also inherited the contract he signed to aid in the building of a colony for a religious group. You have three tasks to perform: find the location of the colony; find, buy, and deliver goods needed for its construction; and locate the cryogenically-frozen colonists needed to populate the colony. In order to accomplish your task, you have to explore different planets and it's cities and travel between several solar systems. You trade goods in the hope of making a profit while space pirates and muggers are a constant threat to your efforts to free yourself from a life in slavery in some godforsaken mines somewhere in space.

Role-playing (RPG) / Simulator / Strategy / Science fiction
The battle rages on! Peace slowly settles over the planet Earth after a brutal war against the alien armada. However, the world is not able to rest for long, as new forces emerge and threaten to bring Earth to it's knees once again. Use all the cunning and tactical skill you have to command the best and brightest mech pilots the world has ever seen in saving humanity from enemies bent on dominating the human race - or worse, annihilating it's very existence. * Multiple branching pathways provide 50+ hours of strategy RPG gameplay! * New allies, new enemies, and new mechs! * Enhanced animations showcasing more extreme attacks!

Role-playing (RPG) / Simulator / Strategy / Science fiction
It is two hundred years after the beginning of the "Space Era", a time period when civilization began expanding into space. However, by the start of the 21st century, two meteors struck and destroyed much of the Earth, sending humanity into chaos. By year 179 of the Space Era, secret technology, dubbed Extra-Over Technology, or EOT, was discovered by the Earth Federal Government within a third meteor that had hit Earth at the Marquesas Islands in the South Pacific. Dr. Bian Zoldark, while investigating the meteor, also found out that the creators of the Extra-Over Technology were heading to Earth to reclaim it. In order to defend earth, the government starts to develop a group of humanoid mecha, known as Personal Troopers. The alien race that created Extra-Over Technology, called the Aerogaters by the Earth Federal Government, initially attacks an Earth ship sent out to investigate their presence in the far reaches of the solar system. This initial skirmish ends in a defeat for the Aerogaters, prompting them to sue for negotiations with the Earth Federation Army. Talks are arranged to take place at a secret facility in Antarctica, but the talks are targeted by a rogue faction called the Divine Crusaders. The Divine Crusaders destroys the Aerogater delegation, then turn on the Federation forces. Bian Zoldark, revealing himself to be the leader of the Divine Crusaders, announces the existence of the Aerogaters to the world and rebel against the Earth Government. As Earth spins into civil war, a new Aerogater force is on the move, seeking to reclaim their lost technology...

Role-playing (RPG) / Simulator / Strategy / Science fiction
The second Super Robot Wars game for the Game Boy Advance, R (Reversal) follows the battles of the "Round Knights" as they fight against various mecha anime villains.

Role-playing (RPG) / Simulator / Strategy / Science fiction
The 4th Super Robot Wars on the Game Boy Advance, D (Destiny) chronicles the battle against the Ruina.

Simulator / Strategy / Turn-based strategy (TBS) / Action / Science fiction
M.U.L.E. is about four hopeful explorers trying to make a fortune on a virgin planet. This is done by producing various goods (Food, Energy, Smithore, Crystite). Each of these goods have their uses: if you don't have enough food, you will have less time during your turn. If you don't have enough energy, your output will be lower. If enough smithore isn't produced, there will be a shortage of M.U.L.E.s. Crystite is the big earner that can make or break your game. You start the game by selecting your race. Some are easier to play, some harder. There are three levels of difficulty, in the easiest the game only lasts 6 turns, but the real game is 12 turns. Crystite is not available at the easiest level. Each turn starts with land claim. Each player gets to choose a spot of land for themselves from the map. If two players choose the same spot, the player with less money wins. The map consists of different landscape. River is best for producing food, plains for energy, mountains for smithore. Crystite is hidden and must be first found by taking a land sample to the town. After the land claim each player takes turns in cultivating their land and do other tasks. They can buy M.U.L.E.s to start production on their land, sabotage other players by buying M.U.L.E.s and letting them loose, try to catch the Wumpus for cash and try to find crystite veins. The time to do these things depends on if the player has enough food. Finally the player goes to the casino and wins a small amount of money, depending on how much time was left.

Role-playing (RPG) / Simulator / Tactical / Science fiction / Business
MeltyLancer: Ginga Shōjo Keisatsu 2086 is a life simulation game and an expanded port of the PC game The Melting Pot Police: MeltyLancer. The game plays generally the same: the player determines the weekly schedules of six young Lancers; when they patrol and which days they have off, and what kinds of training they do to sharpen their skills. Battles can occur during patrols or special missions but are largely automated, with the player only having limited control such as ordering a Lancer to retreat. The console versions of the game contain significantly revised simulation mechanics and story compared with the original PC version, with additional story events and full voice acting as well as completely revamped graphics and sound. The later Sega Saturn version additionally includes even more new scenario events, though is otherwise the same game as the PlayStation version.