

The King Of Fighters 2002 Unlimited Match is a remake of the original The King of Fighters 2002: Challenge to Ultimate Battle. The game now has many new features, including all new music, completely redesigned stages, and many more characters.

A sequel to Street Fighter, Street Fighter II improved upon the many concepts introduced in the first game, including the use of command-based special moves and a six-button configuration, while offering players a selection of multiple playable characters, each with their own unique fighting style and special moves. Street Fighter II is credited with starting the fighting game boom during the 1990s. Its success led to the production of several updated versions, each offering additional features and characters over previous versions, as well as many home versions. Some home versions of the Street Fighter II games have sold millions of copies, with the SNES port of the first Street Fighter II being Capcom's best-selling consumer game of all time as of 2008. Street Fighter II follows several of the conventions and rules already established by its original 1987 predecessor. The player engages opponents in one-on-one, close-quarters combat in a series of best-of-two-out-of-three matches. The objective of each round is to deplete the opponent's vitality before the timer runs out. If both opponents knock each other out at the same time or the timer runs out with both fighters having an equal amount of vitality left, a "double KO" or "draw game" is declared. Additional rounds will be played until sudden death. In the first Street Fighter II, a match could last up to 10 rounds if there was no clear winner; this was reduced to 4 rounds in the Champion Edition and onward. If there is no clear winner by the end of the final round, then either the computer-controlled opponent will win by default in a single-player match, or both fighters will lose in a 2-player match. After every third match in single-player mode, the player will participate in a "bonus game" for additional points. The bonus games include (in order) a car-breaking event; a barrel-breaking bonus game where the barrels are dropped off from a conveyor belt above the player; and a drum-breaking bonus game where drums are flammable and piled over each other. The bonus games were removed from the arcade version of Super Street Fighter II Turbo. As in the original, the game's controls use an eight-directional joystick and six attack buttons. The player uses the joystick to jump, crouch, move the character towards or away from the opponent, and guard against the opponent's attacks. There are three punch buttons and three kick buttons, each with varying strength and speed (Light, Medium, and Heavy). The player can perform a variety of basic moves in any position, including grabbing/throwing attacks, which were not featured in the original Street Fighter. Like in the original, the player can perform special moves by inputting a combination of directional and button-based commands. Street Fighter II differs from the original in that it features multiple playable characters, each with distinct fighting styles and special moves. Additionally, the player can "cancel" an animation by performing another move, enabling combinations of basic and special moves. Both of these features would be expanded upon in subsequent installments.

Fighting / Platform / Arcade / Action
Joust is an arcade game developed by Williams Electronics and released in 1982. It is a platform game that features two-dimensional (2D) graphics. The player uses a button and joystick to control a knight riding a flying ostrich. The object is to progress through levels by defeating groups of enemy knights riding buzzards.

Fighting / Hack and slash/Beat 'em up / Indie / Action / Science fiction
Coffee Crisis is an arcade-style beat 'em up full of caffeinated carnage! This is a full scale release for the Sega Genesis/Mega Drive, packed with classic gameplay and an extra espresso shot of action!

Fighting / Platform / Adventure / Action / Fantasy
Welcome to the world of Barbarian. In this world you control our hero "Hegor". Once the game has started you will see him standing in the marsh. Using the mouse, jouystick or keyboard (or all three simultaneously) you issue commands that control his actions. Thus enabling you to explore the world of Durgan. You should always remember that Barbarian features context sensitive animation which allows the same commands to do different things depending on the situation Hegor is involved in. In order to complete the game you must locate and destroy the crystal which is the source of the evil power of Necron. Once the crystal has been destroyed the volcano in which Durgan is located will start to erupt making it imperative that you reach the surface again before it blows.

Fighting / Hack and slash/Beat 'em up / Indie / Action
Vengeance Hunters is an adrenaline fueled Neo-Geo hardware developed beat’em’up that lets you and a friend in local co-op fight mutants, zombies, punks, gangsters, lab techs with bombs (you read that correctly), suited mystery men, cyborgs and more across multiple stages, sub-levels and secret areas. You'll be focused on fast and frantic action, combos and even a small bit of story. Vengeance Hunters features an amazing OST as well as incredible pixel art. Combat isn't the standard era combat that you've seen over and over since the 90's. Each playable character has their own Signature Move and style that will greatly change how you play.

Fighting / Role-playing (RPG) / Adventure / Action / Fantasy
The fighting system in Tobal 2 is the same as in the previous game. The player can freely navigate 3D fighting arenas under the condition that he or she faces the opponent. High, medium, and low attacks can be executed using assigned buttons. As in Tobal No. 1, the grappling and blocking system offers the player a variety of offensive and defensive maneuvers. A new unblockable fireball attack has been added for each character. Tobal 2 was released on the same day as Sony's Dual Analog Controller in Japan, noted as the first game compatible with the peripheral. Graphically, the game features Gouraud shaded and higher-resolution character models compared to Tobal No. 1, but still runs at 60 frames per second.