

This game is played against asymmetrical opponents where one controls three Tigers and the other controls 15 Goats. The objective of the Tigers is to hunt down the Goats while the Goats attempt to lock the Tigers ability to move.

Floating Cloud God Saves the Pilgrims is a Playstation Mini game for PSP and Vita. Floating Cloud God Saves the Pilgrims is exactly that, a 2D shooter built around the eponymous deity (controlled by the player) and his quest to protect eight pilgrims in their journey across perilous territories. Your own shots just knock their hats off, but getting hit by anything else will kill a pilgrim and send their spirit floating off with a sad little wail. This is bad not only because the pilgrims are a de facto health bar (losing them all ends the game) but powering up Cloud God depends on harvesting their love - juicy little hearts that pop up whenever you kill an enemy and increase in size as you blast more. You must get all of the love (given form as hearts) that they release, which then makes you much more powerful than you already are. You increase in size, look more menacing, and your attacks are more powerful. The pilgrims get the most excited when they witness ambushing ghosts and ghouls get annihilated by you. When they are excited, they produce more love, meaning more power to you. However, you have to be very careful when shooting. You grow weaker with every shot, so try not to channel your inner war-freak and have a little restraint, for the good of both yourself and the pilgrims. You also lose some of your steam if you get hit by enemy forces. And sometimes, the situation calls to for you to sacrifice your mightiness and provide cover to the pilgrims from the enemy assault with your own self. There are two types of attack: the normal shot (by pressing X), and the bomb shot (by pressing Circle). The direction of the normal shot depends on what direction you are pressing, so there is some strategy to what part of the screen you should be shooting from. Being too far from your pilgrims is very dangerous but allows you to cover more ground, while launching a full frontal assault can protect your pilgrims by absorbing all the incoming fire. You have to think through, in real time, what tactics you would like to employ. You can always get in the middle, then rush forward, then get to a safe distance; mix and match, and you got yourself going. The bomb shot is used if you are above the enemy. But that’s not all, as some enemies can’t be killed with the bomb shot, only with the normal shot, and vice versa. There are also enemies where you have to inflict bomb shot damage first before switching to the normal shot to take them out. Enemies are varied, and they look good, even if they are vile and evil. There are boss fights, too, to keep you on your toes. The Cloud God's powers and the heart system mesh so well that any enemy can be destroyed in a blink - so they've got to be deceptive, sneaky, and sometimes numerous. Paper lanterns send out an arcing flame on death, red-eyed foxes hide in the scenery, imps swoop to carry off unlucky pilgrims and bobbing doll heads send out swarms of kisses. Hands start clawing up from the ground, crows dive-bomb your crew, and demons with phallic noses launch them as languorous, looping rockets. The cheeky oriental stylings are gorgeous, transforming symbols into everything from freaky momiji to dick-nosed devils. As this suggests, one of the reasons Floating Cloud God is such a pleasure to play is its visual inventiveness, which has room enough for everything from Wario tributes to what looks like a crying poo. This big lump of a thing, which is introduced in a level called The Saddest Enemy, explodes into gobbets of mini-poo that are very useful for building up a heart multiplier. Perhaps they're babies? That would explain the sadness. Floating Cloud God has bags more where that came from, and despite the Minis tag has plenty of room to breathe (there are seven worlds with 27 stages, including boss fights). And it keeps on surprising. The controls are simplicity itself: left stick to move, one button to shoot and one to bomb. But you soon realise the subtlety of how shooting affects movement and vice-versa, which fairly soon you're depending on against every enemy pattern. The pilgrims, too, are loosely tied to Cloud God during some sections, and learning how to manage their momentum is another little learning curve. The final touch is a minor detail that ties up everything. The pilgrims' hats can be improved. There's no in-game benefit to this, beyond looking much more awesome, and it's done by completing stages without losing a single pilgrim. Obviously, if you start this process on the first level and never lose a pilgrim, the hats just keep getting better. Seems like such a small thing, doesn't it? Soon nothing but a perfect run will do. The restart option is accessible, knowing, and tempting. Every time a pilgrim fell, it was too much to take - I didn't see their tiny spirit float off to heaven so much as all my future headwear ambitions. And to be fair, by that point I had four dudes with top hats, two with octopus heads and two with space hero helmets. You can't be replacing any of them with Norman and his brown cap just because some demon gets a lucky shot in. That's the best thing about Floating Cloud God Saves the Pilgrims. You do want to save them, and not just because they represent 'health'. The hats are a big part of it, but just as much is the sense of pride in being a badass god - harvesting power at the right moment to smash through oncoming waves, battling desperate rear-guard actions against hails of deadly kisses and throwing yourself in bodily as a last resort (which sometimes works!). The little yelp as a pilgrim goes down is a sharp reprimand, a blow to the daydreams of an all-conquering deity. This description was compiled from the following reviews: http://www.eurogamer.net/articles/2012-04-19-floating-cloud-god-saves-the-pilgrims-review http://www.pspminis.com/8859/floating-cloud-god-saves-the-pilgrims-review-if-the-indication-of-a-good-game-is-a-lengthy-title-then-that-rule-applies-here/

Shooter / Puzzle / Science fiction
Velocity is a shoot 'em up involving navigating the Quarp Jet: a teleporting spacecraft – through space, whilst avoiding and defeating enemies using bombs that can be flung in cardinal directions. The main goal of the game is to rescue stranded ships.

BRAINPIPE is a unique gaming experience. The ultimate objective is to transcend humanity. You do this by navigating the tunnels of your mind, exercising your hand-eye coordination while relishing in the funkadelic sights and sounds of your inner self. Collect the illuminated glyphs while avoiding the nasty obstacles. They may look all nice and shiny, even warm and inviting, but each brush with them brings you one step closer to eternal darkness!


Lets face it... sometimes, videogames can be a bit weird. For example, who ever thought to mix colour matching with time trial style rally racing? And then to decide it should graphically look like something involing alien pond snakes and cellular life? Makes no sense, right? We at PomPom pride ourselves in making as little sense as possible. Hence our decision to do all the above. The result is JellyPops. It goes something like this: You control a strange snake creature, which resides in a strange pond in a strange world with some strange rules. The aim is to stay alive as long as possible. Staying alive drains your live force, so Snake needs to collect life force gems to keep it going. With time, life gems become more and more scarce, resulting in a desperate race to reach the next gem before its lights out. Between Snake and the life force gems are a myriad of other beasties that require special attention. Coloured Jellies which boost your gems value when collected as part of a combo. Teethy fish things that try to blast you with plasma. Spikey rocks and walls. Bouncing spherical cells that can be controlled and used as battering rams. Each level with its own unique mechanics to understand and master. Features : Available on PSP minis Endless survival gameplay 8 ponds to traverse Fun, slippy slidey racing type gameplay Bonus Spirit and Boost unlockables Medals awarded for achievements Custom music which dynamically chages with gameplay Quick playtime. The perfect game for filling 5 minutes.

Alert! Alert! OMG-Z! The City of Redfield has been hit by an outbreak of exploding zombies! For cool and unimportant reasons these suckers literally explode when shot, showering their zombie brethren with gore and causing chain reactions of showering zombie gibs with just a single bullet! Armed with this knowledge (and bullets coated in a zombie-exploding pathogen) your elite unit is dispatched to the epicentre of the outbreak. Your mission? Succeed where the police and army failed and clean up the city! For reasons that aren't important right now, all but one of your team is killed before arriving at the outbreak's epicentre, leaving YOU to deal with thousands of zombies ALONE. Use your chain reaction skills to explore 81 waves of zombie hell across 32 environments. Earn 324 shiny medals and cold hard cash, and use it to buy 70 different upgrades all designed to MAKE ZOMBIES EXPLODE!

Shooter / Action / Science fiction
Ever wanted to play a game where you don't have to waste even one second on the tutorial? Where the only thing you have to do is destroy aliens, rake in cash, flirt with the shopkeeper and upgrade your ship to destroy even more aliens? Then A Space Shooter for 2 bucks! is the game for you! Plus, it's only 2 Bucks! That's like, the best deal EVER! -Destroy ten different kinds of alien ships across sixteen different levels -Annihilate five alien generals and steal their unique weapons -Make money to upgrade your ship, then kill more aliens -Enjoy ten different types of power-ups -Enjoy philosophical banter with your ship's trusty AI Edgar IV. Nahh just kidding! Embark on an epic journey across the stars to destroy X, the Supreme Alien God Emperor, and bring peace to the universe. Bah! Who're you kidding? You're doing this 'cause you get a tremendous kick out of blowing alien scum to smithereens!