

Developed by Origin Systems for Electronic Arts.
Wing Commander is a space combat simulator intercut with live action cutscenes. Gameplay involves completing missions and destroying enemy craft, Wing commander III dispensed with the issuing of medals after such missions and relied more on cutscenes to drive the story along making much more use of CD technology. As the man giving the orders, Blair often gets to choose what ship he will fly, what missiles it will carry, and what wingman (wingmen) he will take with him. As in Wing Commander, some wingmen can be killed permanently in combat. Blair's own call sign remained customizable
The protagonist of the previous two games is officially assigned a name, Colonel Christopher Blair. Thrakhath nar Kiranka, Crown Prince of the hostile Kilrathi Empire, presides over the execution by disintegration of a group of Terran Confederation prisoners of war. One, however, is left alive: Blair's lover Colonel Jeannette "Angel" Devereaux, due to her status among the Kilrathi as a respected warrior. On the planet Vespus, Blair and Brigadier General James "Paladin" Taggart inspect the downed wreckage of the TCS Concordia. The carrier is a total loss. It is the year 2669, and the Terran-Kilrathi War has been going for over thirty years, with no signs of stopping. Blair, by orders of Admiral Geoffrey Tolwyn, is transferred as Wing Commander to the TCS Victory, a Ranger-class carrier twice as old as Blair. Her captain, William Eisen, has been with her for many years, and is proud of his ship. There are a few old faces—Colonel Ralgha nar "Hobbes" Hhallas, and Major Todd "Maniac" Marshall—but all the other pilots and staff are people Blair has never met. Among those on board, Blair meets Lieutenant Robin "Flint" Peters and Chief Fighter Technician Rachel Coriolis. Cast: Mark Hamill as Col. Christopher "Maverick" Blair Malcolm McDowell as Admiral Tolwyn John Rhys-Davies as Thrakhath nar Kiranka (voice) and James "Paladin" Taggart Jason Bernard as Capt. William Eisen Tom Wilson as Maj. Todd "Maniac" Marshall Ginger Lynn Allen as Rachel Coriolis

Real Time Strategy (RTS) / Role-playing (RPG) / Simulator / Action / Science fiction
Infinite Space, a role playing game exclusively for the Nintendo DS portable handheld system, takes place in outer space and gives players the ability to control, build, outfit and customize more than 150 spaceships. Infinite Space stretches the DS hardware to the limit, offering over 200 characters and the ability to control multiple spaceships at any one time. Releasing in 2009 and currently being produced by Atsushi Inaba and directed by Hifumi Kouno (from developer Nude Maker), Infinite Space is one of the most complex RPG titles developed for the DS to date, and shows PlatinumGames commitment to teaming up with the most creative minds in gaming.

Shooter / Simulator / Action / Science fiction
Gameplay consists of completing successive missions and overall cockpit performance affects gameplay: going above and beyond the call of duty results in medals, promotions in rank are awarded at regular intervals, and success or failure on certain critical missions decides the player's plot progress, "winning" or "losing".

Shooter / Simulator / Adventure / Action / Science fiction
Independence Day is a combat flight simulator video game based on the 1996 film of the same name. The game was developed by Radical Entertainment, published by Fox Interactive and distributed by Electronic Arts for Microsoft Windows, PlayStation and Sega Saturn.

Shooter / Role-playing (RPG) / Simulator / Action / Science fiction
An early first-person role-playing shooter released by Arysis Software for the PC-88 and PC-98 in 1988, and later ported to the Sharp X68000 and Mega Drive/Genesis. Ahead of its time, it had 3D polygon graphics, FPS gameplay, strafing controls, open-world space exploration, and an epic sci-fi space opera plot.

Shooter / Simulator / Action / Science fiction
Ace Combat 3: Electrosphere is a combat flight simulation video game developed and published by Namco for the PlayStation. The third game in the Ace Combat franchise, it was released in Japan in 1999. Players control an aircraft and must complete various mission objectives, such as destroying squadrons of enemies or protecting a base from enemy fire. Electrosphere carries a more futuristic science fiction-inspired landscape and world compared to the modern-day theme of its predecessors. The japanese version of Ace Combat 3 differs significantly from the international release: its campaign features 52 missions split among different paths depending on in-mission decisions. The story centers around the "Intercorporate War" in 2040 between Neucom Incorporated and the General Group.

Simulator / Action / Science fiction
Red Sun is the third in Psygnosis' Star Wars inspired "Colony Wars" saga. This time around you follow the personal quest of Valdmar a miner who gets caught up in the wars between the League and the Navy after meeting the enigmatic "General" in a series of mysterious dreams.

Shooter / Simulator / Action / Science fiction
Ace Combat 3: Electrosphere is a combat flight simulation video game developed by Namco for the PlayStation. The third game in the Ace Combat franchise, it was released in Europe and North America in 2000 and was localized for specific regions. Players control an aircraft and must complete various mission objectives, such as destroying squadrons of enemies or protecting a base from enemy fire. Electrosphere carries a more futuristic science fiction-inspired landscape and world compared to the modern-day theme of its predecessors. The international version of Ace Combat 3 differs significantly from the japanese release: its campaign has 36 out of the original 52 missions with no different paths. The story, as well as all related voice acting and cutscenes, was removed and replaced with a more basic story with no voice acting.

Simulator / Action / Science fiction
Colony Wars is a combat fighter game set in space. You, as the player, join as a recruit in the League's fleet. Missions take place in various fighters, from a 1st person view inside the cockpit, or a 3rd person view from behind your ship. Ships have separate meters for shields and armor, and the player must cycle between weapons designed specifically to damage each. At the most basic, purple lasers must drain a target's shields, followed by switching to red lasers to destroy them. The game features advanced lighting and particle effects for the Playstation, as well as a basic simulation of Newtonian physics. Thrusters are only active for as long as the accelerate button is held down. The player can burst fire their thrusters and drift, allowing for some advanced maneuvers. The campaign also features multiple endings and branching missions/storylines, based on your performance in the previous operations.