

Zanac X Zanac is a shoot'em up game released by Compile to commemorate the 15th anniversairy of the original game. This title includes two games - a reimagination of the original game, called Zanac Neo and 3 different versions of the NES port of Zanac.
The game has three different versions of the original NES Zanac, and the new game Zanac Neo Players fly a lone starfighter, dubbed the AFX-6502 Zanac, through twelve levels; their goal is to destroy the System—a part-organic, part-mechanical entity bent on destroying Mankind. Zanac differs from other vertical shooters in its ability to adapt to your strengths and to adjust the game to attack your weaknesses. Your performance during the game and your choice of subweapon will partially determine what and how much Zanac will send at you. ZANAC STORY: The technology for faster-than-light travel was developed by humankind in only a short time. One of the expeditionary forces sent to investigate the stars near our galaxy believed they had found a relic of an intelligent extraterrestrial culture, and with this, the "Icon" (Holy Statue) was discovered. The Icon appeared to be intended to test the people who contacted it. If those people looked for the proper procedure, they would be able to open it in a nondestructive way and would receive beneficial knowledge in return. However, if they instead were impatient and used force to open it, it would reward them with destruction. The expeditionary force, each one of them suspecting that something was hidden inside, were impatient to make the discovery and turned their spacecraft's on-board weapons on the Icon. From the ruins of the destroyed Icon emerged a message which triggered the awakening of a huge battle "System," lying in wait in space. However, it seemed as if there existed another chance to make up for humankind's failed test by the Icon. Another expeditionary team, unaware of the danger to Earth, encountered another Icon separate from the one that was destroyed, and were able to open it correctly. The Icon transmitted this success to System, requesting it to halt its attack. But System, having remained waiting an extreme length of time that its designers could not have predicted, had degraded to the point where it would no longer stop until its target was annihilated and thus had become a simple instrument of mass destruction. Because of this, the order to stop was disregarded and the attack on Earth was begun. In spite of the overwhelming difference in attack power, humanity went out to meet the approaching machines. Fortunately, one of the Icons was still operating normally, and from information obtained from it, a proposal was made to save Earth. System was a tactical machine, designed to battle against countless enemies. There was little hope of an all-out attack succeeding, but if a very small-scale attack with very strong attack power was used, a hidden thrust with a needle, so to speak, System would not be able to cope with it successfully. Then, by striking at the core, System would be defeated. Thus, the AFX battle machine (commonly known as ZANAC), the hidden trump card against System, was constructed and departed for the battle to save humanity. ZANAC NEO STORY: Humanity was just barely able to repulse the attack by the System bent on destroying the earth. However, the battle was not over just yet. System had used its long existence to multiply, and even though one System was destroyed, it was not long before another System took up the attack. That repeat battle has already been going on for 30 years. Even though humanity has been holding off System's attack, people are tired and exhausted.

Shooter / Arcade / Action / Science fiction
DonPachi is a 1995 vertical manic shoot-'em-up originally in arcades and was the first game from the developer Cave. Settings are mainly woodland and enemies are military vehicles and robots, culminating in the final boss, a huge robotic bee. One of three weapon configurations is chosen at start and then leveled up through dropped power-ups. DonPachi was ported to the Sega Saturn and Sony Playstation in 1996.

Shooter / Arcade / Action / Science fiction
Vulcan Venture (also known as Gradius II: Gofer no Yabo) is a side-scrolling shoot ’em up developed by Konami and released in arcades in 1988. Players control the Vic Viper spacecraft as it battles the Bacterion Empire, now led by Gofer. The game builds on the original Gradius by retaining the power-up bar system while introducing selectable weapon configurations and expanded abilities such as different missiles, double, and laser options. It also incorporates elements from Salamander (Life Force) and introduces a stage focused entirely on consecutive boss encounters.

Shooter / Arcade / Action / Science fiction
R-Types is a compilation of R-Type and R-Type II ported pixel-for-pixel from the coin-op to the PlayStation. A couple of handy features have been added to lower the original difficulty level. First, your progress through the game is saved at the start of each level, so you don't have to start from scratch every time. Second, you now have unlimited continues. R-Types also contains a small library section which describes some of the story behind the R-Type universe, and lets you browse some of the in-game graphics. Other bonuses include an FMV intro movie and ending movies.

Shooter / Arcade / Action / Science fiction
Raiden consists of eight vertical scrolling missions where the player maneuvers the Raiden craft dodging and destroying enemy robots, buildings, ground targets, and aircraft. There are bombs and missile powerups as well as collectable medals which add to the score. When player dies, the fighter's fragments become projectiles that damage enemies. After defeating the Stage 8 boss, the mission is completed, and player receives 1 million points for each completed loop. Afterwards, it will start back to Stage 1. This time around, enemies shoot faster and at a more rapid rate.

Shooter / Arcade / Science fiction
Compared to DonPachi, DoDonPachi is generally known for introducing new gameplay elements while improving or changing existing ones. The overall background of the game, unlike following sequels, remains more or less centered around a supposed invasion by a mysterious race of mechanized aliens, which the player is called to face throughout its run. However, more sinister and shocking secrets lie beneath the surface, accessible only to those brave and skilled enough to clear the entire game.

Continuing where the last game ended, the forces of CANY had been demolished by the previous Strikers' line-up. However, a small group known as the FGR stole the sources and technology responsible for the last events and planned to continue CANYs work by initiating world-warfare with massive mech technology. Once again, the Strikers are called into action.

Shooter / Arcade / Action / Science fiction
Moon Cresta is an arcade game released in 1980 by Nichibutsu. A moving starfield gives the impression of vertical scrolling, but the game is a fixed shooter in the vein of Namco's Galaxian. Incentive Software published a version of this arcade game for many 8-bit home computers of the time. Dempa also released a port of both Moon Cresta and Terra Cresta for the X68000. It was also released on the Wii Virtual Console in Japan on March 9, 2010 and PlayStation 4 (Arcade Archives) in 2014.

Shooter / Adventure / Arcade / Action / Science fiction
Enter the world of the Wee People and do your best to save them from the QueenPede, who will stop at nothing to destroy this peaceful race of humanoids. In this remake of the classic Atari game, players take the role of Wally, the village's humble bean counter, as he is quickly recruited to man the village bug shooter and sent off to save the colony from the ruthless QueenPede and her destructive subjects -- the spiders, scorpions, and fleas -- as she sets out to conquer the peaceful wee people. Work your way through all-new 3D worlds with new weapons and skills. And if you're really good, you might just discover the original Centipede.