

Alter Ego is a life simulation game where players create a character and guide them through seven life phases from infancy to old age by making decisions in various situations. Players choose from multiple response options that influence personality, health, and future scenarios, with each choice carrying long-term consequences that can lead to different outcomes including early death or game over. The gameplay unfolds through a life tree structure with situation cards representing thematic encounters, and players can manage relationships, careers, and lifestyle choices as their character ages, with separate male and female versions available.

Role-playing (RPG) / Simulator / Adventure / Drama
A struggling writer receives an unexpected call, and his destiny leads him to the small town of Otrop. Now, he must face mysteries that defy life and death in an adventure filled with supernatural fun.

Role-playing (RPG) / Simulator / Strategy / Fantasy / Comedy
A port of The Sims 2: Pets released for home consoles.

Role-playing (RPG) / Turn-based strategy (TBS) / Adventure / Science fiction / Survival
The game mechanics were based directly on those used in the tabletop role-playing games Tunnels and Trolls and Mercenaries, Spies and Private Eyes created by Wasteland developers Ken St. Andre and Michael Stackpole. Characters in Wasteland consequently have various statistics (strength, intelligence and luck among others) that allow them to use different skills and weapons. Experience is gained through battle and through use of skills. The game would generally let players advance with a variety of tactics: to get through a locked gate, a player could use his picklock skill, his climb skill, or his strength attribute; or he could force the gate with a crowbar - or a LAW rocket. The initial band of Desert Rangers encountered a number of NPCs as the game progressed who could be recruited into the party of up to seven. Unlike those of other computer RPGs of the time, these NPCs might temporarily refuse to give up an item or perform an action if ordered to do so. The game was also noted for its high and unforgiving difficulty level and for such combat prose as "reduced to a thin red paste" and "explodes like a blood sausage", which prompted an unofficial PG-13 sticker on the game packaging in the United States. Wasteland was one of the first games featuring a persistent world, where changes to the game world were stored and kept. Returning to areas later in the game, one would find them in the state one left them in, instead of being reset to their original state, as was common for games of the time. Since hard drives were still rare in home computers in 1988, this meant the original game disk had to be copied first, as the manual instructed one to do.

Role-playing (RPG) / Simulator / Strategy / Sandbox
Long ago the towns of Bluebell and Konohana were friendly neighbors, joined together by a tunnel underneath the mountain that separates the towns. Eventually the towns started to disagree with each other on whose town had the best cooking cuisine. As the villagers became more obnoxious with each other, the Harvest Goddess became more annoyed with them. One day she finally put her foot down and collapsed the tunnel between the towns, cutting them off from each other. Now the only interaction the towns have with each other is at their cooking festival, where their cooking conflict continues four times per season. As a new farmer, you are eager to start your new life at one of the towns but a freak travel accident makes you to forget what town you originally were going to live in! Listen to each mayor's story, hear about each town, and then decide where you want to start your new farm life.

Role-playing (RPG) / Simulator / Adventure / Action / Survival
Tail of the Sun, known in Japan as Taiyo no Shippo: Wild, Pure, Simple Life, is an action role-playing video game developed by Artdink for the PlayStation. It was created by Kazutoshi Iida, who worked on Aquanaut's Holiday and would later work with Nintendo on Doshin the Giant. The player's ultimate objective is to build a tower of mammoth tusks that reaches the sun. To this end, a large map full of various creatures and oddities must be traversed in an effort to locate and gather sufficient food for the tribe to thrive and multiply.

Shooter / Racing / Role-playing (RPG) / Action / Fantasy
Dungeon & Dragons: Warriors of the Eternal Sun is set in the world of Mystara, a setting of the Dungeons & Dragons game. The characters find themselves in a strange, red-hued world in which the horizon slopes upward in all directions, eventually vanishing into a crimson haze at the limits of sight. Their mission is to find and make allies in this new world or else the kingdom and its culture will perish. The player leads a party of four characters (either the default party or one that the player has created). Characters and races can be chosen from the normal D&D options. The gameworld is viewed from an isometric perspective and the characters can roam around in realtime. Battles are turn based. Like most role-playing games, the gaming experience focuses on exploration, inventory management and character development.

Role-playing (RPG) / Simulator / Strategy / Fantasy
Princess Maker 3 is the third mainline Princess Maker game. The game was originally released in 1997 and 1998 on PlayStation, Sega Saturn, Dreamcast (later rereleased in 2001 as part of Princess Maker Collection where it was bundled with Princess Maker 2) and Windows. In 2017 the game was released on Steam and Nintendo Switch as Princess Maker ~Faery Tales Come True~ (HD Remake), featuring upscaled graphics, a new UI (as well as the old UI) and more.

Role-playing (RPG) / Simulator / Adventure / Science fiction
In this simulation/role-playing game, you must use the robotic pixie Tinker to educate a robot boy named Pino. You can move Tinker around, examining objects and collecting them in an adventure-like fashion. Pino will automatically follow you to the direction you are facing, but will continue walking until you stop him. He will also pick objects and make his own "experiments" with them. Your goal is to train Pino in various disciplines. His stats can be raised in a RPG style: reading books increases his intelligence, throwing a ball increases his dexterity, and so on. By praising or scolding Pino you will gradually make him understand what should be done and what not. The game features animations by Anime studios Mint and Omnibus Promotions. With direction from Takashi Yoneda and late anime director Umanosuke Iida.