

Developed by FromSoftware for ASCII Entertainment.
Armored Core: Project Phantasma is a standalone expansion to the original Armored Core, released for the PlayStation in 1997. It focuses on arena-based combat, introducing ranked one-on-one battles against rival pilots Players customise a humanoid mech using interchangeable parts that affect mobility, firepower, and energy use. The game places less emphasis on mission variety and more on mechanical optimisation and combat skill. Its structure and mechanics helped define competitive elements that became central to later entries in the series.
The Raven (protagonist) receives an unusual request. The cryptic message tells the player to infiltrate a mysterious underground complex called Amber Crown with a promise of an extremely lucrative monetary reward. Once in Amber Crown, the player encounters Sumika Juutilainen, an escapee from the enigmatic Doomsday Organization (Wednesday Organization in Japan), the shadow group that has been operating in the complex. Sumika becomes the player's primary client and partner during the mission in Amber Crown. As the player completes more missions, he develops a rivalry with an Armored Core pilot named Stinger, who is in the employ of the Doomsday Organization. Stinger becomes a more dangerous presence as the mystery in Amber Crown is uncovered, culminating in the revelation of Project Phantasma. A top-secret development project by the Doomsday Organization, Project Phantasma is a weapon system that would tip the balance of power. Sumika and Stinger were test subjects for the project. Stinger, desiring the strength of the Phantasma weapon, attempts to use it against the player. The player's continued success drives Stinger to merge with Phantasma and challenge the player to a final fight. The player defeats Stinger and destroys the Phantasma project, leading to the dissolution of the Doomsday Organization.

Shooter / Action / Science fiction
Armored Core: Master of Arena is a standalone sequel released for the PlayStation in 1999. It centres on a large, structured Arena mode where players progress by defeating ranked pilots. The game expands mech customisation, offering more parts and finer performance tuning. Story content is minimal and delivered mainly through short mission briefings and arena context. Its emphasis on competitive progression solidified the Arena as a core feature of the Armored Core series.

Shooter / Tactical / Adventure / Action / Science fiction
Metal Gear Solid is a stealth game created by Hideo Kojima which follows the MSX2 video games Metal Gear and Metal Gear 2: Solid Snake. Despite a transition to 3D, Metal Gear Solid's gameplay remains similar to his predecessors. The game utilizes a traditional top-down view and the player must navigate the protagonist Solid Snake through the game's areas without being detected. Detection will set off an alarm which draws armed enemies to his location. Conversations with Snake's allies and cutscenes are used extensively to advance the plot and gain more insight into it. Metal Gear Solid is regarded as one of the greatest and most important video games of all time, and helped popularize the stealth genre and in-engine cinematic cutscenes.

Shooter / Simulator / Action / Science fiction
Armored Core is a mecha video game released in 1997, the first in the Armored Core series. It is an action game played from third-person perspective.

Shooter / Adventure / Action / Science fiction
A mech-based FPS; pilot your Bipedal Robotic Assault Heavy Mechanized Armor (built by Bronx Industries, of course) through the Beltlogger 9 excavation colony... ...discover what happened to the Beltlogger 9 colony- it may be related to the events on Probe Ship Mina 3, wherein a lone person apparently under the control of an outside intelligence slaughtered his shipmates.

Shooter / Adventure / Action / Science fiction
Dino Crisis 2 is a third-person action-adventure game and sequel to Dino Crisis. In a change from the survival horror theme of the first game, Dino Crisis 2 is more shoot 'em up oriented. The character always runs, removing the need for the run button from the first game; players can carry a second gun, and more weapons were added. Besides gameplay changes, the game also introduces new species of dinosaurs and lizards.

Shooter / Puzzle / Adventure / Action / Science fiction
Dino Crisis is a survival horror video game developed and published by Capcom in 1999. Set in a remote research facility, it follows special agent Regina as she investigates a scientific experiment gone wrong. The game combines exploration, puzzle-solving, and combat against hostile dinosaurs. It uses a real-time 3D environment rather than pre-rendered backgrounds, distinguishing it from earlier Capcom horror titles. Dino Crisis is often noted for its emphasis on tension, limited resources, and fast, unpredictable enemies.

Shooter / Adventure / Action / Science fiction
THE BLUE BOMBER BLASTS INTO A WHOLE NEW DIMENSION Mega Man blasts his way into the third dimension in an amazing new adventure. Mega Man Legends combines the best of classic Mega Man action with enormous bosses, a riveting storyline and all the depth of the hottest RPG. Explore vast 3-D worlds in your quest to find the treasure of all treasures, the Mother Lode. You'll love the new 3-D graphics, deadly weapons and non-stop action... unless of course, you're a boss. * Awesome Weapons! * Diabolical Bosses! * Legendary Gameplay! * Non-Stop 3-D Action!

Shooter / Role-playing (RPG) / Simulator / Action / Science fiction
An early first-person role-playing shooter released by Arysis Software for the PC-88 and PC-98 in 1988, and later ported to the Sharp X68000 and Mega Drive/Genesis. Ahead of its time, it had 3D polygon graphics, FPS gameplay, strafing controls, open-world space exploration, and an epic sci-fi space opera plot.