

The second game in the Asuka 120% franchise to bear the "Excellent" moniker.

Fighting / Role-playing (RPG) / Action
Blue Breaker Burst is a follow-up to Blue Breaker. However, instead of an RPG, this sequel is a full 3D 1-on-1 fighting game. The main story focuses on a new character named Chimena, though much of the first title's cast also return. The player moves Chimena around the world map to different locations, where visual novel-style events may occur with other characters, furthering the story and often leading to a fight. Apart from the main "Chimena's Story", additional stories focusing on other characters are unlocked as the game progresses. There are also a number of other modes. Original Mode is an arcade-style mode that forgoes the story in favor of a string of opponents that must be defeated. Versus mode allows a free battle against the computer or another player, while Training mode lets the player practice moves and combos, and view a moves list for each character.

The Kendo - Ken no Hanamichi is a kendo game in which the player can enjoy a great kendo simulation with a realistic IA in which the opponent uses a difficult defense tactic

Part of the Asuka 120% franchise of fighting games, "Final" adds minor changes to the original game, adding a "down" gauge and a new cast of voice actors.

Egao no Asu ni is the third and final title in the Blue Breaker series, and is a direct sequel to Hohoemi o Anata to. The game is once again a full-3D fighting game, and the story picks up directly after the previous title, with Chimena still searching for the holy sword. There are also once again several new side stories featuring other characters. There are several new playable characters in this release, as well as a brand new Team Battle mode, which allows each player to select three characters to use in order. There is also an optional prologue that recaps the story of the previous title.

Advanced Variable Geo 2 is one of several titles in the long-running all-girl fighting game series. Using one of 12 characters, including nine returning from the previous title, the player can choose from a variety mode, including a standard arcade mode, a story mode, a 2-player versus mode, and a time attack mode. There is also a practice mode, a wide variety of game options, and play statistics tracking.

Special Burning Fest. marks the first time the Asuka 120% series appeared on the PlayStation.

The main fighting game is best described as a polygonal Marvel vs. Capcom game, with some notable differences. Control wise, the game varies from other Capcom fighting games by only having four buttons (two punches and two kicks, which is closer to the SNK game format) rather than the standard six. A player chooses a team of two characters, and fights against another two character team. The actual fights, however, are one-on-one fights, with the partner only participating by being called in when a player has enough 'vigor' for a Team Up attack, done by pressing a punch and kick button of the same pressure. The Team Ups would be some kind of double team attack by the character and partner, or (for most female characters' Team Ups) would heal the main character or give them more vigor. After the end of a round, a player (win or lose) has a choice to fight the next round with the partner from the previous round, or to keep their main character in play. The 'vigor' meter (essentially a super meter) could go up to 9 levels, with Team Ups costing two levels and super moves from a single person all costing one level of vigor. Much like the Marvel vs. Capcom games, launchers can be done that allow air combos to be performed, with all characters having universal low and high launchers. The game also had a few defensive techniques. Tardy Counters acted much like Alpha Counters from Street Fighter Alpha, allowing a player to immediately counter-attack from a blocking position. However, the restrictions on Tardy Counters are very lax; any hard normal, special or super attack can be used to Tardy counter (Alpha counters are only limited to certain special moves for each character), and Tardy Counters do not cost any extra vigor to perform (Alpha Counters required at least a level of Super Combo gauge to do). Attack Cancels allowed a player to cancel an incoming hit simply by timing their own hit with the attack, which would cancel out both attacks (though it does not nullify the remaining hits of a multi-hit move). Also, one additional level of vigor is awarded.

The DarkStalkers have been unleashed! All the creatures from your darkest dreams have materialized to wage an eternal war for domination of the night. The fate of all humanity rests on who wins this epic struggle. You control the power of your favorite supernatural monster to combine their special attacks and unique abilities in a head to head fighting challenge. It's a fierce and brutal conflict for supremacy in the monster hit of the year!