

Battle Dodge Ball is a part of the Japanese exclusive Compati Hero Series. Gundam, Kamen Rider V3, and Ultraman Taro are the main representatives of the 'heroes' side of the six teams in Battle Dodge Ball, with Zeong, Ika Devil, and Zetton rounding out as the villains. The general gist of the game is that you can choose one of the six teams. You then fight each of the other five teams once per round in a short dodgeball game, two-on-two. Unlike normal dodgeball, you are not knocked out with a single hit. Rather, in Battle Dodge Ball, each character has a specific amount of HP. Once he takes enough hits to lose all his HP, he is out of the match. The game also adds an RPG element in the ability to gain experience at the end of a match, win or lose, which can then be used to power up stats of your team's players.

Sport / Action / Science fiction
A dodgeball game and part of the Compati Heroes Series that was released in 1993 for the Super Famicom. It is the sequel to 1991's Battle Dodge Ball from Sun L. The game features characters from Kamen Rider, Ultraman and Gundam. Each team is comprised of heroes or villains from each of the three universes, and have their own array of special moves that can be used to damage the opposing team. The goal is to throw a dodgeball back and forth to reduce the HP of opposing team members. Once a whole team has been eliminated from play, the other side wins.

Battle Soccer 2 is a football video game, developed by Pandora Box and published by Banpresto, which was released exclusively in Japan in 1994. This game is a sequel to Battle Soccer: Field no Hasha, and includes SD to Deformed appearances from the Ultraman series , Kamen Rider series , and Gundam series are teamed up to compete in soccer.

Shooter / Platform / Hack and slash/Beat 'em up / Action / Science fiction
Join Astro, the robotic superhero with a human mind, in a quest to reunite the robotic race with humans. Astro uses his seven super abilities to face off against the likes of Atlas, Blue Knight, and more than 40 other characters. The game brings classic 2D gaming to the Game Boy Advance along with an original seven-episode story. Playing as Astro Boy, you'll learn about justice, compassion, evil, courage, and the history of Astro Boy--all while building Astro's Omega Factor and strengthening his character and superhuman abilities.

Sport / Strategy / Action / Science fiction
Speedball is a futuristic football-like game which takes place on a steel walled floored pitch, 160 feet long by 90 feet wide. There are two teams, and the team scoring the most goals wins. There is a goal at each end of the pitch and a ball warp tunnels in each side of the wall. The warp tunnels can warp a ball from one tunnel to another. The ball is launched from the center of the pit by the automatic launcher in a random direction. There also bounce domes, off of which the ball will be deflected, but over which players are free to move. This version of the game comes with a much better VGA graphics and Sound Blaster sounds. The game-play is also greatly enhanced.

Racing / Sport / Action / Science fiction
Jet Moto 3 was released exclusively for the PlayStation video game console in 1999. It was the only Jet Moto title released by developer Pacific Coast Power & Light and publisher 989 Studios. It has been released only in North America. Gameplay in the Jet Moto series differs from traditional racing games. players instead control hoverbikes which sit close to the ground and can be ridden over land and water. Most of the courses in the games are designed to take advantage of this ability. The game has a variant of the traditional road course, but also introduces a new course type, known as a suicide course. Instead of being a continuous loop, these tracks have checkpoints at either end of the course, and the starting grid in the centre. Characters race to one end, then turn around to head for the other checkpoint, repeating the process until all laps are complete. This provides a new gameplay dynamic as often the player must navigate oncoming traffic. Characters are split into teams, and bikes are adorned with logos of products such as Mountain Dew and Butterfinger, similar to real-life sponsored racing.

Fighting / Sport / Hack and slash/Beat 'em up / Action / Science fiction
Players get to choose any one of six monsters (four in the 16-bit ports) for battle, and two players can join forces to fight the monsters together. Battles end when one of the monsters is pinned for a three count or if time expires (in which case the player loses). The game consists of 12 total levels: the player first must defeat all six monsters, with the last monster being oneself, but in a different palette. Then the player must defeat the six monsters again, in the same order, but this time in different cities

Platform / Simulator / Sport / Action / Science fiction
You are the Phantom, searching for the evil Rebecca Madison in the vast city of Metropia. As head of Maximum, Inc., she will stop at nothing to fulfil her twisted plans to control the world... unless you can overpower her. Vicious bosses and hordes of biots, programmed to destroy you, relentlessly attack of every turn. But you strike back with an arsenal of heavy-duty weapons including a smart gun, inductance rope, homing missile, and many others. Use two weapons at once to double your chances of survival! Then control your destiny as you weave your way through more than 60 incredible levels! The danger is staggering. The fate of the city, the eco-system, and all of humanity rests on your abilities. You know what must be done to save Metropia and the world from certain doom.

Racing / Sport / Action / Science fiction
Ballblazer is a 1984 computer game created by Lucasfilm Games (later LucasArts Entertainment). It was originally released for the Atari 8-bit systems, such as the Atari 800 and the Atari 5200. It was also ported to other popular platforms of the day, such as the Apple II, ZX Spectrum (by Dalali Software Ltd), Amstrad CPC, Commodore 64, Atari 7800, and the NES. The Atari 800 version was called Ballblaster during development - pirated versions of the game went by this name as well. The principal creator and programmer of Ballblazer was David Levine. In 1990, LucasArts and Rainbow Arts released a remake and follow-up to this game, called Masterblazer. This game was released for the Amiga, Atari ST, and PC DOS. A similar game inspired by Ballblazer called Space Football: One on One was developed and released by Triffix for the Super NES in 1992. Years later on March 31, 1997, a remake of the original titled Ballblazer Champions was released for the Sony PlayStation.