

A Japanese fighting game with 3D character models released on PlayStation in 1998 and re-released on PlayStation under the Major Wave series label in 2000 by Hamster Corporation. The game has a straight forward combat system, 4 buttons with L1 and R1 combinations for a total of 12 moves. there is also an upgrade system for characters that unlocks more moves by using a move enough times in normal gameplay. The game has a total of 120 moves and there is apparently a robot character/mode that can learn moves by fighting other characters, or has access to all possible moves already unlocked, which can then be used for custom loadouts for PvP matches.

Fighting / Action / Science fiction
Cyber Troopers Virtual-On: Oratorio Tangram is the first of three major revisions to Cyber Troopers Virtual-On: Oratorio Tangram, a sequel to Cyber Troopers Virtual-On. M.S.B.S. Ver. 5.2 was released for Sega Model 3 arcade hardware and is thought to have been exlusive to Japan.

Fighting / Hack and slash/Beat 'em up / Action / Science fiction
Battletoads & Double Dragon - The Ultimate Team is the fourth game in the Battletoads series. It is a crossover with the Double Dragon series of beat 'em up games developed by Technos Japan. It was released for the NES, with ports for the Super NES, Sega Mega Drive/Genesis, and Nintendo Game Boy. Despite the presence of the Double Dragon characters, Technos Japan had no actual role in the game's development.

Fighting / Arcade / Action / Fantasy
BlazBlue: Continuum Shift is a fighting game developed by Arc System Works as a direct sequel to BlazBlue: Calamity Trigger. BlazBlue: Continuum Shift retains the traditional 2D fighter gameplay of two characters participating in a duel on a two dimensional plane and features a selection of new playable characters.

Fighting / Action / Science fiction
Tekken Tag Tournament is an update of Tekken 3 and is the fourth installment in the popular Tekken fighting game series. It is not canonical to the Tekken storyline however.

Fighting / Action / Science fiction
Virtual gamers challenge you in a hot battle! Train your own robot! Cool heroes battle it out using combo attacks in 3D space. Exciting battles against CPU gamers with personality. Train your robot and have it fight in the auto-battle. Give it all you've got to win a medal!

Fighting / Platform / Hack and slash/Beat 'em up / Action / Science fiction
It is the late 21st century, and the world has come under the control of a single federal government. One day a new threat known as Abdullah the Slaver appears, causing widespread terror and panic. The fear in men's hearts incites the abandonment of all economic activity. The federal government, which is the foundation of capitalism and modern civilization, has become nothing less than an insidious idea that corrupts the foundations of society itself. It destroys the idiosyncrasies and variations among national viewpoints, stifling them in the name of "freedom" and its own internal ideals. Judicial Affairs Director Jack Layzon alone grasps the situation, fearing the worst. He summons the lone assassin who had mastered the 'secret style'...

A sequel to Street Fighter, Street Fighter II improved upon the many concepts introduced in the first game, including the use of command-based special moves and a six-button configuration, while offering players a selection of multiple playable characters, each with their own unique fighting style and special moves. Street Fighter II is credited with starting the fighting game boom during the 1990s. Its success led to the production of several updated versions, each offering additional features and characters over previous versions, as well as many home versions. Some home versions of the Street Fighter II games have sold millions of copies, with the SNES port of the first Street Fighter II being Capcom's best-selling consumer game of all time as of 2008. Street Fighter II follows several of the conventions and rules already established by its original 1987 predecessor. The player engages opponents in one-on-one, close-quarters combat in a series of best-of-two-out-of-three matches. The objective of each round is to deplete the opponent's vitality before the timer runs out. If both opponents knock each other out at the same time or the timer runs out with both fighters having an equal amount of vitality left, a "double KO" or "draw game" is declared. Additional rounds will be played until sudden death. In the first Street Fighter II, a match could last up to 10 rounds if there was no clear winner; this was reduced to 4 rounds in the Champion Edition and onward. If there is no clear winner by the end of the final round, then either the computer-controlled opponent will win by default in a single-player match, or both fighters will lose in a 2-player match. After every third match in single-player mode, the player will participate in a "bonus game" for additional points. The bonus games include (in order) a car-breaking event; a barrel-breaking bonus game where the barrels are dropped off from a conveyor belt above the player; and a drum-breaking bonus game where drums are flammable and piled over each other. The bonus games were removed from the arcade version of Super Street Fighter II Turbo. As in the original, the game's controls use an eight-directional joystick and six attack buttons. The player uses the joystick to jump, crouch, move the character towards or away from the opponent, and guard against the opponent's attacks. There are three punch buttons and three kick buttons, each with varying strength and speed (Light, Medium, and Heavy). The player can perform a variety of basic moves in any position, including grabbing/throwing attacks, which were not featured in the original Street Fighter. Like in the original, the player can perform special moves by inputting a combination of directional and button-based commands. Street Fighter II differs from the original in that it features multiple playable characters, each with distinct fighting styles and special moves. Additionally, the player can "cancel" an animation by performing another move, enabling combinations of basic and special moves. Both of these features would be expanded upon in subsequent installments.

Fighting / Arcade / Action / Fantasy
Marvel vs. Capcom: Clash of Super Heroes is the fifth Marvel Comics-licensed fighting game by Capcom and the third game in the Marvel vs. Capcom series. In contrast to X-Men vs. Street Fighter and Marvel Super Heroes vs. Street Fighter, the game features characters from numerous Capcom franchises such as Mega Man and Strider, rather than just Street Fighter characters. The game takes place within the Marvel comic continuity, as Professor Charles Xavier calls out for heroes to stop him before he merges with the consciousness of Magneto and becomes the being known as Onslaught, the final boss.