

Boku no Natsuyasumi 2: Umi no Bouken-hen is the sequel to Boku no Natsuyasumi and has a similar concept. The nine-year-old city boy Boku once again spends his summer vacation in the countryside in 1975. It is a alternate universe sequel where the character spends his vacation with his family in a different location, but still meets many characters from the first game. The sequel is set in a Japanese southern coastal town on the tropical Izu Peninsula where his aunt and uncle have a bed and breakfast. The game consists of fixed screen, pre-rendered environments with 3D models and a cinematic camera with a different viewpoint for each scene. Boku's vacation only lasts 31 days, but the player is free to choose how to spend his time as it is presented as a sandbox environment. It is possible to seek quests and help the people in town to solve their problems, but he can also choose to ride his bike anywhere, go bughunting, spend time fishing, dive into the ocean, launch a rocket, go on walk, play hide and seek, or play a mini-game of beetle wrestling. Many scenes offer interaction for the sake of exploration, with no further purpose. Time advances when a new scene is entered, so it is not possible to complete all content in a single playthrough.

Role-playing (RPG) / Simulator / Adventure / Science fiction
In this dino-tastic adventure, players get some hands-on time to hunt and clean fossils, and revive and battle vivosaurs. A fossil park is hosting a large-scale tournament in which competitors enter vivosaurs created from dinosaur fossils into competition. Fossil Fighters from all over the world battle their vivosaurs against one another to find out who will be crowned champion. Players excavate and clean fossils. New giant fossil rocks (containing complete dinosaur fossils) and odd fossil rocks (which are two-sided) add to the fun of the cleaning process. Once the fossils have been cleaned, they can be revived into Vivosaurs, which players can then arrange into teams for battles. The better the fossils have been cleaned, the more powerful the Vivosaurs are in battle. Strategy is key in battles. Players must put forth teams of three vivosaurs, then rotate their positions to maximize their power advantage over opponents. New “super evolver” vivosaurs evolve into new forms with the help of gold fossils. Players can compete in matchmaking battles or upload their best team to see how it fares against others. Players can also download additional vivosaurs and events. Using DS Download Play, one player who has the game can link up wirelessly with up to three other Nintendo DS owners within range and cooperate to expertly clean fossils together.

Role-playing (RPG) / Simulator / Adventure / Science fiction
Starflight is a space exploration role-playing adventure video game developed by Binary Systems and published by Electronic Arts in 1986. Originally developed for IBM compatible and Tandy systems, it was later released for the Amiga, Atari ST, Macintosh and Commodore 64. A fully revamped version of the game was developed for the Sega Mega Drive/Genesis in 1991. Set in the year 4620, the game puts players in the role of a starship captain sent to explore the galaxy. There is no set path, allowing players to switch freely between mining, ship-to-ship combat, and alien diplomacy. The broader plot of the game emerges slowly, as the player discovers that an ancient race of beings is causing stars to flare and destroy all living creatures.

Simulator / Adventure / Indie / Horror
In LSD the player navigates through a psychedelic dream world. The idea is simply to walk around and explore things in a dream environment. There are many strange environments in this world, and one way to travel through them is by foot. However, if the player bumps into walls or other objects in the game, they will be transported to another environment instantaneously through a system called "linking". Bumping into people, animals, or special objects usually results in a stranger dream. Each dream can last up to 10 minutes, after which the player will 'wake up', when the screen fades away and the player is sent back to the game's initial menu. However, if the player falls off a cliff or into a hole in the dream, then the player will wake up immediately. There is a graph that appears at the end of each dream that keeps track of the player's state of mind; the states are Upper, Downer, Static and Dynamic, as referring to the environments and the general feel of the dream the player just went through. Past states may have effects on later dreams.


Simulator / Adventure / Action
Kaitouranma Miyabi takes place in Japan during Edo period and takes course of a single year where the player is a student in a martial arts school. The game is a mix of visual novel style gameplay during dialogues and third-person perspective during training and fighting. During first-person perspective, the gameplay follows a typical static 2D anime character sprites over detailed graphical background art with smaller window showing current expression and disposition of a character talking. While the protagonist has no voice-acting, other character feature full voice-acting during dialogues. Training sequence consists of various actions that will boost player's skills and is displayed in isometric view from bird's perspective, while dueling is done from side view where player's skills and training it taken into consideration when performing various fencing moves. There are also several mini-games that become available as the story progresses.

Shooter / Role-playing (RPG) / Simulator / Action / Science fiction
An early first-person role-playing shooter released by Arysis Software for the PC-88 and PC-98 in 1988, and later ported to the Sharp X68000 and Mega Drive/Genesis. Ahead of its time, it had 3D polygon graphics, FPS gameplay, strafing controls, open-world space exploration, and an epic sci-fi space opera plot.

Simulator / Strategy / Adventure / Action / Science fiction
Star Control II, the sequel to the original Star Control, is a space adventure game that features role-playing elements alongside a 2D space ship melee combat system. The player assumes the role of The Captain of a single starship wandering a detailed environment of solar systems, gradually gathering information and resources in order to defeat a mysterious and implacable enemy.

Simulator / Strategy / Adventure / Action
As with the original, this is a blend of strategy, action and adventure. Pirates! Gold lets you play the role of a beginning buccaneer in the 17th century Spanish Main, in search of fame and fortune. Each town in this untamed raw region has different surprises and dangers. How you acquire stature is up to you; you can make your living through honest trade and the search for hidden treasure, or you can be a little more daring and attack and plunder ships. As you can choose a specific skill to stand out in, the game can vary each time. Sword fighting is played out in side-view action sequences.