


Platform / Puzzle / Arcade / Action
Your objective is to gather gold that is scattered on the brick platforms, which are connected by ladders. You are chased by robots (cyborgs) that end your character's life if they catch him, though you can stand on their heads. Your main weapon is the ability to dig both to the left and right of your character. The holes you dig are only temporary and fill themselves in. A robot that falls into one of your holes will be destroyed if the hole fills in before it can escape. Your character can also suffer this same fate, ending his life. Destroyed robots are replaced with new ones that appear from the top of the screen. The robots can also carry gold which they drop if they fall into a hole. The robot's movements are dependent on yours, and a significant facet of the game play is figuring out how to use the robot's movements to your advantage in clearing a stage. Besides bricks and ladders, levels also consist of blocks (which can't be dug into), rope (to traverse platform chasms) and crumbling bricks (which you fall through). Once all gold has been retrieved a missing segment of ladder will appear allowing your character to escape to the next level. Some levels contain keys and doors which provide an alternate way to leave a level.

Platform / Puzzle / Adventure / Action / Comedy
Based on BurgerTime, the Arcade classic from 1982, BurgerTime Deluxe once again puts you in the role of chef Peter Pepper, a guy who can really build a burger. You maneuver the cook up and down ladders and left and right across floors in order to walk across various parts of giant hamburgers, such as large lettuce, big buns and massive meat patties. After you cross any section of any hamburger, it will drop one level and push any other burger part within that stack down a floor as well. The object of the game is to build all the hamburgers in each stage by dropping all the makings of each burger into completed stacks at the bottom of the screen. As you go about your burger building business, Food Foes Mr. Pickle, Mr. Egg and Mr. Hot dog (also known as Frank N. Furter) will chase after you. You can destroy these culinary cutups by trapping them in falling burger parts or by tricking them into walking on a burger part you are in the process of dropping. To freeze the Food Foes, you can sprinkle a dash of pepper on them. You begin the game with a small pepper supply and can pick up additional pepper shakers that appear throughout the levels. You can also pick up bonus points (in the guise of cups and saucers) and extra lives. Unlike the original BurgerTime, which had less than 10 different non-scrolling screens, BurgerTime Deluxe has seven levels with four stages in each level for a grand total of 28 screens, most of which scroll to some degree. A password feature enables you to return to the beginning of last level you played. Also, this version of the game features a two-player competitive mode (as long as you have two copies of the game, an extra Game Boy, and a link cable).

The idea of this arcade game is deceptively simple: Guide a marble down a path without hitting any obstacles or straying off the course. The game is viewed from an isometric perspective, which makes it harder to stay focused on the direction the ball is to follow. There are tight corridors to follow and enemies to avoid. There is a 2-player mode in which players must race to the finish; otherwise you're racing against the clock.

Platform / Puzzle / Arcade / Action / Fantasy
The game involves one or two ghost-busters who can suck monsters, ghosts, aliens and various other oddball characters into vacuum-cleaner-like devices and spit them back as bouncing/rolling balls. Expelled enemies function as projectiles that can damage and kill other opponents on the screen when colliding with them. The game's looks are reminiscent of Pang. Throughout the game, the player/s can collect letters of the alphabet found in randomly appearing bubbles in order to gradually spell the word "TUMBLEPOP", the progress of which is permanently displayed at the bottom of the screen. When completed, players are transported to a bonus level which gives them the opportunity to obtain higher scores and an extra life, although this level is strictly timed. The word goes back to default after completion.

Puzzle / Strategy / Tactical / Action
An evil Bomber named Emperor Terrorin who has the power of Time itself has freed various criminal Bombers from their prison cells in orbit around Planet Bomber. Setting them up in a warped time and space, Shirobon, Kurobon, and their Louie (Rui) companions must travel through stages and defeat them before going up against Emperor Terrorin himself. Super Bomberman 5, released by Hudson Soft in early 1997, was the final Bomberman game released on the Super Family Computer - the Japanese version of the SNES. The game was released in two variations: a standard cartridge and a gold cartridge, which was sold exclusively through CoroCoro Comic. The gold cartridge included extra maps in battle mode.