

Developed by Capcom for Leguna.
Role-playing (RPG) / Strategy / Adventure / Action / Fantasy
The incredible sequel to the best-selling RPG hit Breath of Fire is here! You are the last member of the Dragon clan, fighting to rid the world of a growing evil. A cast of unusual and exciting companions joins you in your adventures across a wondrous land full of magic and mystery. You'll find strange mystic items, memorable monsters and exotic locations in your quest to conquer evil. There's strategy and spellcasting galore in the hours of compelling action and adventure that awaits you. Breath of Fire II is the ultimate in RPG excitement!

Role-playing (RPG) / Turn-based strategy (TBS) / Adventure / Action / Fantasy
A turn-based JRPG and sequel to the then-Japan-only Earthbound Beginnings (1989) in which Ness, a young boy living in a land based on the USA, leaves home to go on an adventure through strange locations, get to know quirky characters, and defeat an unknowable alien threat called Giygas while facing up to the realities of growing up and becoming familiar with the real world.

Platform / Role-playing (RPG) / Adventure / Action / Fantasy
This is the third game featuring Firebrand from the Gargoyle's Quest series. It is side a scrolling platformer.

Role-playing (RPG) / Adventure / Action / Fantasy
Final Fantasy, also known as FFI in re-releases, is the first role-playing game title in Square's flagship Final Fantasy series. The game puts players in control of four characters known as the Warriors of Light, and begins by asking the player to select the classes and names of each. The Warriors of Light can traverse the maps of dungeons and towns, which are connected by a world map, and will run into random encounters with enemies or fight bosses.

Role-playing (RPG) / Strategy / Adventure / Action / Fantasy
The third installment in the action-packed Pokemon Ranger series lets players take on the role of a Pokemon Ranger tasked with protecting Pokemon, people and nature. With Ranger Signs to call powerful Pokemon, including Legendary Pokemon, and the addition of multiplayer missions, players investigate the nefarious actions of the Pokemon Pinchers, who have been disrupting the peace by chasing and catching Pokemon.

Role-playing (RPG) / Simulator / Strategy / Action / Fantasy
The SNES Port of "Uncharted Waters". (also known as Super Daikoukai Jidai in Japan) Climb aboard your flagship and set sail! As a young Portuguese captain, you are in search of fortune and fame. With your first mate at the helm, navigate the way to distant lands and legendary riches. Port ho! Cast anchor in a new land and barter with stubborn merchants for exotic-spices and gems. Use profits to improve your fleet or face the dangers of the sea - pirates, storms and the mysteries of the deep. Win allies for Portugal, and the King will reward you grandly!

Role-playing (RPG) / Adventure / Fantasy
Final Fantasy VI is the sixth main installment in the Final Fantasy series, developed and published by Square. It was the final title in the series to feature two-dimensional graphics, and the first story that did not revolve around crystals. The game gives players up to fourteen playable characters, the largest cast in the series, and features the Active Time Battle pseudo-turn based menu command system. A party can consist of up to four characters, though some events require the player to assemble three different parties of up to four and switch between them. Each character has a unique command ability, such as Terra's Trance, Locke's Steal, Edgar's Tools or Sabin's Blitz, and can also learn Magic spells from earning AP from battles with magicite equipped. Each character's rare Desperation Attack will randomly activate after using the Attack command when at critical health.

Role-playing (RPG) / Strategy / Turn-based strategy (TBS) / Action / Fantasy
Bahamut Lagoon combines RPG mechanics with squad-based combat. Characters have HP, MP (SP for fighter characters), EXP, equipment, stats and class-specific, SP-draining special elemental abilities very much like traditional console RPGs. The player can explore his surroundings, talk to people and visit shops when not in battle, though to a limited degree as there is no world map and no way to leave the current area. The game's core is its turn-based battles fought on a 2d grid. Characters are assembled into parties of four and the player allowed a maximum of six parties, which are usually well outnumbered. The two opposing sides act in alternating turns so that each party can move once and/or attack once a turn. Attacks are divided into distant and close-up combat. In the former, a party uses a special ability (e.g. casting fireballs, throwing lightning, healing allies) of one of its members at a distance. The range and possible area of effect damage vary per ability. If the attacking party has two or more characters with the same ability, they join in the action to multiply its effectiveness. Distant combat results in less money and generally less damage, but the target cannot retaliate. Distant attacks can also affect the field; fire and ice ignite or extinguish forests and melt or freeze ice, etc. Close-up, each unit in two adjacent opposing parties can act once. Very much like Final Fantasy SNES combat, they can attack an enemy, use an item or a special ability (though these can't be combined and most only affect one target instead of all) or defend. Dragons are the player's ace in the hole. They have their own stats and gain experience like normal characters do. In battle, each party has a dragon attached to it and draws a large portion of its strength from that of its dragon: if a party's dragon is slain, the party will lose the ability to use special attacks and class-specific abilities for the remainder of the map. The beast acts as a very powerful autonomous unit that moves after its party does and it cannot be controlled beyond very simple commands, e.g. "Come!" Out of battle, dragons will eat anything and raising them by feeding them items is an important part of the game. Feeding can improve their stats as well as affect their behavior on the field, and the dragons develop into new forms as they grow. The player can change the characters in each of the parties, their formation as well as what dragon represents them at will.

Role-playing (RPG) / Adventure / Action / Fantasy
Paper Mario, a turn-based JRPG entry in the Mario franchise with a paper-based aesthetic and platforming elements, sees the titular character working his way through the Mushroom Kingdom's diverse locales and biomes, meeting its inhabitants, fighthing unruly enemies and recruiting an array of companions in order to once again save Princess Peach from the clutches of the evil Koopa King Bowser.