

DamDam Stompland is a party game using a plethora of zany characters from the anime hero Dam Dam to a fish head on legs. The most peculiar thing about the game is the gameplay to win the bout you have to to jump on the other player shadow (that way his energy decreases). The view is like in a Bomberman game (top perspective).

Pocket Fighter is a port of Super Gem Fighter Mini Mix. This version of the game add-in additional modes like Character Edit and Running Battle Mode. As can be expected due to the PlayStation's memory capacity, some of the Arcade release's graphics were removed, such as certain scenes and in-game effects.

The PlayStation port of Street Fighter Alpha 3 has added new characters to the roster, including Juli, Juni, Balrog, Dee Jay, Fei Long and T. Hawk. They come with new portraits and their own scenarios. Guile, Evil Ryu and Shin Akuma have also been added as secret characters that can be unlocked through World Tour mode, a mode that allows players to strengthen and customize the fighting style of their chosen character while traveling the world.

The main fighting game is best described as a polygonal Marvel vs. Capcom game, with some notable differences. Control wise, the game varies from other Capcom fighting games by only having four buttons (two punches and two kicks, which is closer to the SNK game format) rather than the standard six. A player chooses a team of two characters, and fights against another two character team. The actual fights, however, are one-on-one fights, with the partner only participating by being called in when a player has enough 'vigor' for a Team Up attack, done by pressing a punch and kick button of the same pressure. The Team Ups would be some kind of double team attack by the character and partner, or (for most female characters' Team Ups) would heal the main character or give them more vigor. After the end of a round, a player (win or lose) has a choice to fight the next round with the partner from the previous round, or to keep their main character in play. The 'vigor' meter (essentially a super meter) could go up to 9 levels, with Team Ups costing two levels and super moves from a single person all costing one level of vigor. Much like the Marvel vs. Capcom games, launchers can be done that allow air combos to be performed, with all characters having universal low and high launchers. The game also had a few defensive techniques. Tardy Counters acted much like Alpha Counters from Street Fighter Alpha, allowing a player to immediately counter-attack from a blocking position. However, the restrictions on Tardy Counters are very lax; any hard normal, special or super attack can be used to Tardy counter (Alpha counters are only limited to certain special moves for each character), and Tardy Counters do not cost any extra vigor to perform (Alpha Counters required at least a level of Super Combo gauge to do). Attack Cancels allowed a player to cancel an incoming hit simply by timing their own hit with the attack, which would cancel out both attacks (though it does not nullify the remaining hits of a multi-hit move). Also, one additional level of vigor is awarded.

The King of Fighters '97 is a 1997 fighting game produced by SNK for the Neo Geo arcade and home console. It is the fourth game in The King of Fighters series. It was ported to the Neo-Geo CD, as well as the PlayStation and the Sega Saturn in Japan only.

The DarkStalkers have been unleashed! All the creatures from your darkest dreams have materialized to wage an eternal war for domination of the night. The fate of all humanity rests on who wins this epic struggle. You control the power of your favorite supernatural monster to combine their special attacks and unique abilities in a head to head fighting challenge. It's a fierce and brutal conflict for supremacy in the monster hit of the year!

The Adventure of Little Ralph is a 2D platformer. In this game the player controls Ralph, who has been turned back into a child by the evil demons who have invaded his homeland. In order to stop them and return to his former self, he must get through each area filled with enemies, traps, and many hidden routes. Ralph is armed with swords and various magic powers and also has the assistance of a small furry companion. The game's levels are interconnected, unlike the "stages" of most other platform games.

Real Bout changes the play controls from the previous Fatal Fury games, reducing the number of attack buttons from four to three: a standard Punch and Kick button, a "Strong Attack" button which can be either a stronger punch or kick attack, depending on the character. The game retains the three-plane "oversway" system from Fatal Fury 3, which features a main lane for fighting, with foreground and background planes used to avoid attacks or leap towards the opponent. A dedicated button is now used to make an "oversway" (or change plane) towards the background or foreground. Real Bout introduces a Power Gauge, which fills up as the player performs normal or special techniques against their opponent or defend themselves, similar to many super move gauges featured in other fighting games. The Power Gauge allows players to perform one of three types of Special Techniques, depending of the level of the Power Gauge. Real Bout also introduces stages with ring-outs, a gameplay feature previously introduced in 3D fighting games such as Virtua Fighter. If the player performs certain attacks on their opponent while next to the boundaries, the character will eventually destroy the barrier keeping the opponent in the ring and be able to knock them out of the stage for an easy win.

The console version of Tekken 2, which adds more content to the original arcade game, such as new characters and additional game modes.