

Developed by Manley and Associates Inc for MECC.
Simulator / Strategy / Business / Educational
DynoPark tycoon is a Sim Park style game except it contains live dinosaurs. Through the advanced cloning technology, you are able to bring the real dinosaurs back to life, and what is more important, make a lots of money on tourism. The game is pretty similar to other Park management games with an impressive economy model, except it is a little more funny. You must buy an area of land in your park to house a dinosaur, you put fencing around it, so your dinosaur does not escape and then finally, you choose your own dinosaur to place in it. But be really sure not to place two enemies next to each other or even T-Rex next to something tasty, thing can turn up pretty nasty for you or your visitors.
The objective in DinoPark Tycoon is the successful administration of a dinosaur park. Players start off with a $5,000 loan in the retail version, or a $20,000 loan in the school version.[1] The money is used to pay for the land, dinosaurs, fencing, food and employees necessary to run the park and pay back the loan; failure to meet loan payments results in the park's foreclosure.[1] Once the loan is paid off, players may expand the park and earn profits. If players are confused, an animated dinosaur appears and guides the players through the game.[1] Players then visit supply stores to buy the necessary items for park maintenance. The food store provides meat for carnivores, plants for herbivores and seeds for planting. The general store provides fences for the dinosaur pens, with varying degrees of strength and price; concessions such as bathrooms, gift shops and parking lots; and advertising, which is bought per season. The employment office offers the personnel to run the park, and Dino City retails the dinosaurs for the exhibits. As time passes, players face problems such as escaping dinosaurs, sick employees, and seasonal attendance declines. According to Atari, "Keeping the staff paid and the dinos fed and healthy is an ongoing task that requires kids to analyze graphs and numbers and make decisions based on their assumptions. The trick is to scratch out enough profit to expand the park with capital improvements and bigger and better dinosaurs."[1] After paying off the loan, players may choose to sell their park; if it has been successful, the player achieves an onscreen award and an entry on the top scores list.

Puzzle / Simulator / Strategy / Business / Educational
eCrew Development Program is a Nintendo DS game that was created to train McDonald's Japan employees. It was never officially released to the public, and is protected behind a password. It was considered lost media until the ROM was posted on the Internet Archive.

Simulator / Strategy / Business / Educational
Construct your own model railroad.


Simulator / Strategy / Business / Sandbox
SimCity, later renamed SimCity Classic, is a city-building simulation video game, first released on February 2, 1989, and designed by Will Wright for the Macintosh computer. SimCity was Maxis's second product, which has since been ported into various personal computers and game consoles, and spawned several sequels including SimCity 2000 in 1993, SimCity 3000 in 1999, SimCity 4 in 2003, SimCity DS, SimCity Societies in 2007, and SimCity in 2013. Until the release of The Sims in 2000, the SimCity series was the best-selling line of computer games made by Maxis.

Shooter / Simulator / Strategy / Action / Science fiction
Elite is a space trading video game, written and developed by David Braben and Ian Bell and originally published by Acornsoft for the BBC Micro and Acorn Electron computers in September 1984. Elite's open-ended game model, and revolutionary 3D graphics led to it being ported to virtually every contemporary home computer system, and earned it a place as a classic and a genre maker in gaming history. The game's title derives from one of the player's goals of raising their combat rating to the exalted heights of "Elite". Elite was one of the first home computer games to use wire-frame 3D graphics with hidden line removal. It added graphics and twitch gameplay aspects to the genre established by the 1974 game Star Trader. Another novelty was the inclusion of The Dark Wheel, a novella by Robert Holdstock which gave players insight into the moral and legal codes to which they might aspire.

Real Time Strategy (RTS) / Simulator / Strategy / Comedy / Business
You have inherited a fortune from an eccentric aunt and her will states the money can be spend building the world largest and most profitable theme park. Create a wonderful theme part full of thrilling rides and greasy - but delicious - food and start to make the loads of money. You are a lucky one who can create the best theme park ever made plus make a fortune. Your park will be compared to 40 rivals all over the world every year. Your goal is to become the best park in all categories.

Simulator / Strategy / Business / Sandbox
Welcome to the building simulation game SimTower, which offers the chance to build and manage all the complex, interconnected operations of a modern skycraper. You build your empire from nothing and become the engineer and general manager of your structure. You can provide offices, coffee shops or apartments to anyone who is willing to pay.
