

Developed by Acornsoft for Hybrid Technology.
Shooter / Simulator / Strategy / Action / Science fiction
Elite is a space trading video game, written and developed by David Braben and Ian Bell and originally published by Acornsoft for the BBC Micro and Acorn Electron computers in September 1984. Elite's open-ended game model, and revolutionary 3D graphics led to it being ported to virtually every contemporary home computer system, and earned it a place as a classic and a genre maker in gaming history. The game's title derives from one of the player's goals of raising their combat rating to the exalted heights of "Elite". Elite was one of the first home computer games to use wire-frame 3D graphics with hidden line removal. It added graphics and twitch gameplay aspects to the genre established by the 1974 game Star Trader. Another novelty was the inclusion of The Dark Wheel, a novella by Robert Holdstock which gave players insight into the moral and legal codes to which they might aspire.
The Avalonia, a trading ship, departs from Lave. Young Alex Ryder longs to visit the planet, but his father Jason, a seasoned trader, reminds him of the strict regulations. The Ryder family has a long history in trading, but Alex is still uncertain about his future, torn between adventure and stability. As the ship prepares for hyperspace, a heavily armed Cobra-class freighter follows them unnoticed. The Avalonia jumps into Witch-Space, a mysterious and dangerous realm, but Jason soon realizes they are being pursued. Emerging near Leesti, they are attacked. With the ship doomed, Jason forces Alex into an escape pod, uttering the cryptic word “Raxxla” before the Avalonia is destroyed. The Cobra fires on the escape pod, leaving Alex drifting toward the planet below. Alex survives the destruction of the Avalonia thanks to his RemLok mask, which shields him and sends a distress signal. Rescued by a hospital vessel, he vows to avenge his father's death who seemed to have anticipated the attack. Later, Alex receives a mysterious HoloFac message from Rafe Zetter, an old associate of his father. Rafe reveals to a surprised Alex that his father was more than a trader—he was an élite combateer. When Alex mentions "Raxxla," Rafe explains it’s a legendary ghost planet, suggesting Jason’s death is tied to a greater mystery. Before disappearing, Rafe instructs Alex to visit the grave of Starpilot Fleischer in Tionisla’s orbital cemetery for vital information. Alex arrives at the eerie, massive, orbital graveyard at Tionisla. Following Rafe Zetter’s instructions he searches for the grave of Starpilot Fleischer and discovers a battered Cobra-class ship with a blinking signal directing him to land. Inside the Cobra, he only finds a corpse at the controls, and a woman named Elyssia Fields. A sharp-witted fugitive from the clone-world Teorge, Elyssia reveals their plan—to steal the abandoned ship, once owned by Henry Bell, and use it to start a trading career while secretly preparing for revenge against the Cobra that killed Alex’s father. With minimal fuel and weak defenses, they must trade and upgrade their ship before taking on their enemy. Alex Ryder, now in possession of a ship and with Rafe Zetter's guidance, is preparing for a dangerous journey to avenge his father's death. Rafe explains that Alex's father, Jason, was part of the legendary Dark Wheel, a secret group searching for hidden truths in the universe. Jason's death wasn’t caused by pirates but by someone trying to protect a secret he discovered. To uncover this secret and follow in his father's footsteps, Alex must reach elite combat status, which involves seeking out danger and bounty hunting. Despite the shock, Alex is determined to honor his father's legacy. In the meantime, during various skirmishes Alex’s skill in combat becomes evident. Over three months of trading aboard their modified Cobra Nemesis, Alex and Elyssia work toward transforming their ship into a battle-ready vessel but remain low on funds. Weighing risky trade options, they are interrupted by a cryptic message from Patrick McGreavy. McGreavy, horribly disfigured by parasites, with a shady past, warns Alex that he is being watched and manipulated, even by Rafe Zetter. He urges Alex to visit the traders' center in South City on Coriolis station. Entering the seedy underworld of illicit trade, Alex meets McGreavy at the Magellan Building, where he is offered a deal to trade rare creatures called Mymurths, revered by the Ciragian people. With limited funds, Alex purchases them, hoping to sell them for a significant profit—money that will bring him one step closer to arming the Nemesis for his ultimate mission: vengeance. As Alex and Elyssia approach Cirag, an unregistered and dangerous planet tied to Alex’s father’s past, they find it swarming with criminals. They are ambushed by pirate ships. In the ensuing battle, Elyssia skillfully evades and destroys several fighters. Pursued relentlessly, Elyssia is injured, leaving Alex to take control. They manage to escape to a Coriolis station, only to discover a disturbing truth—the Mymurths they’ve been transporting are infected with Tharglets, the deadly larval form of the infamous Thargoids. Realizing they’ve been set up and that their cargo is more dangerous than they imagined, Alex’s mission takes on a new urgency. In the heat of battle, Alex finally faces the Cobra that destroyed his father’s ship. Driven by revenge, he engages in a desperate dogfight but soon realizes the Nemesis is outmatched. Using the sun’s radiation to his advantage, he fires a missile cloaked by solar interference, striking the Cobra and destroying it in a fiery explosion. After his victory over the Cobra and the pirates, Alex Ryder gains recognition from the Galactic Police, earning the prestigious Deadly status—an impressive feat for someone of his age. Rafe Zetter reappears, revealing more about Jason Ryder’s connection to Raxxla—a legendary, possibly alien gateway sought by the secretive Dark Wheel. Jason had been close to uncovering its secrets before his assassination. Rafe warns that those who control Raxxla will go to any lengths to protect it, making Alex a target if he continues his pursuit. Rafe offers Alex a place within the Dark Wheel, a path requiring years of training and sacrifice but one that could lead to unimaginable discoveries.

Shooter / Platform / Simulator / Action / Science fiction
Operation C is an Action game, developed and published by Konami, which was released in 1991.

Shooter / Simulator / Strategy / Action / Science fiction
The story has the solar system under threat from Myon invaders. MAT ("Mission: Alien Termination") is a teenager implanted with all the combined tactical skills of the planetary leaders. MAT pilots a prototype spacecraft, the USS Centurion, in an attempt to defend the system from the alien's all-out attack.[6] The game's action takes place in a realtime 3D representation of MAT's view from the ship. The player has access to forward and rear views, which switch automatically if the tracking computer is active. Threats come in the form of Myon Fighters which engage the player immediately, Cruisers which only engage at short range, and Starbases which also attack immediately but withdraw when their shields are damaged.[6] The player's ship can suffer damage. If the Centurion's energy is reduced to zero, it is destroyed and the game ends. The ships instruments, engines and weapons can also be damaged; these can be repaired if the ship docks at a planet.[6]

Shooter / Role-playing (RPG) / Simulator / Action / Science fiction
An early first-person role-playing shooter released by Arysis Software for the PC-88 and PC-98 in 1988, and later ported to the Sharp X68000 and Mega Drive/Genesis. Ahead of its time, it had 3D polygon graphics, FPS gameplay, strafing controls, open-world space exploration, and an epic sci-fi space opera plot.

Simulator / Adventure / Action / Science fiction
Frontier: Elite 2 is, of course, the sequel to Elite and it continues in much the same way. You have a ship and limited funds, and nowhere to go but out into space. Trade, fight, hunt criminals, work for the various governments, anything goes in Frontier. There are few, if any, limits on what you can do or where you can go. And Frontier's universe (with approx. 100,000,000,000 planets and moons) is so big you'll never see the end of it.

Shooter / Simulator / Strategy / Action / Science fiction
Star Fox Command lets you hop into your fight through a unique branching storyline of missions, all rendered in gorgeous 3-D. This game brings a whole new strategic element to the series, with a commander's view of the mission. Using the touch screen, players can draw the routes they and their teammates will take. Battle the enemies they encounter as they take over bases and strategically advance across the map. Players can also blow their friends out of the sky, as they dogfight 8 players over a local wireless connection -- or take on 4 players from around the world on Nintendo Wi-Fi Connection.

Shooter / Role-playing (RPG) / Simulator / Action / Science fiction
Dropping out of hyperspace, you lay a course of Lagrange Station. Suddenly, the klaxon screams out a warning. Two Darts and a Corsair, closing fast. Pirates! You roll hard to avoid the incoming plasma torps. One hits, knocking down your rear shield. Spinning to protect your stern, you launch a heat seeker. Direct hit: the Corsair burst into shards. Stunned, the Darts run for deep space. Later, over a pint of Rigelian in the Lagrange cantina, you listen as a bounty hunter tells of the Scarlet Brotherhood, the most notorious band of pirates in the Far Arm. You hope it wasn't one of their Corsairs you vaporized out there...

Shooter / Simulator / Strategy / Action / Science fiction
Carrier Command is a landmark 1980s computer game available on Amiga, Atari ST, PC, ZX Spectrum, Apple Macintosh, Commodore 64 and Amstrad CPC computers. Described by The Games Machine as a "seminal game destined to change the state of gaming", Carrier Command won accolades from across the industry.

Shooter / Platform / Adventure / Action / Science fiction
It's you against the evil Mother Brain in the thrilling battle of Metroid! You're inside the fortress planet Zebes. The planet of endless secret passageways where the Metroid are multiplying. Left alone the Metroid are harmless. But in the wrong hands they could destroy the galaxy. It's up to you to prevent the Mother Brain that controls Zebes from using the Metroid for evil purposes. But that won't be easy. You'll have to use your spacesuit to absorb valuable energy for your search to gain the use of power items like the Ice Beam, Wave Beam, High Jump Boots and Varia. If you survive, it will be you and your acquired powers against the Mother Brain.