

Welcome to the building simulation game SimTower, which offers the chance to build and manage all the complex, interconnected operations of a modern skycraper. You build your empire from nothing and become the engineer and general manager of your structure. You can provide offices, coffee shops or apartments to anyone who is willing to pay.


Simulator / Strategy / Business / Sandbox
SimCity, later renamed SimCity Classic, is a city-building simulation video game, first released on February 2, 1989, and designed by Will Wright for the Macintosh computer. SimCity was Maxis's second product, which has since been ported into various personal computers and game consoles, and spawned several sequels including SimCity 2000 in 1993, SimCity 3000 in 1999, SimCity 4 in 2003, SimCity DS, SimCity Societies in 2007, and SimCity in 2013. Until the release of The Sims in 2000, the SimCity series was the best-selling line of computer games made by Maxis.

Shooter / Simulator / Strategy / Action / Science fiction
Elite is a space trading video game, written and developed by David Braben and Ian Bell and originally published by Acornsoft for the BBC Micro and Acorn Electron computers in September 1984. Elite's open-ended game model, and revolutionary 3D graphics led to it being ported to virtually every contemporary home computer system, and earned it a place as a classic and a genre maker in gaming history. The game's title derives from one of the player's goals of raising their combat rating to the exalted heights of "Elite". Elite was one of the first home computer games to use wire-frame 3D graphics with hidden line removal. It added graphics and twitch gameplay aspects to the genre established by the 1974 game Star Trader. Another novelty was the inclusion of The Dark Wheel, a novella by Robert Holdstock which gave players insight into the moral and legal codes to which they might aspire.

Simulator / Strategy / Business / Sandbox
It has all the features, flexibility, art, animation, and power you need to create an environment of your dreams. Choose from a selection of bonus cities and scenarios to rule or ruin as you please. Build schools, libraries, hospitals, zoos, prisons, power plants, and much more... Lay down roads, railways, and highways. Explore the underground layer and build subways and utilities without compromising your aesthetics. Customize different buildings or design your own graphics sets from scratch. This is the ultimate classic Maxis city-building and management simulation. If this game were any more realistic, it'd be illegal to turn it off!

Racing / Simulator / Strategy / Action / Business
Thrillville: Off the Rails is a theme park simulation game developed by Frontier Developments and released in 2007. Players design and manage amusement parks while also riding attractions and playing mini-games. The game allows roller coasters to be built with fewer restrictions, encouraging more experimental designs. A story-driven campaign features characters and challenges set across different themed parks

Real Time Strategy (RTS) / Simulator / Strategy / Comedy / Business
You have inherited a fortune from an eccentric aunt and her will states the money can be spend building the world largest and most profitable theme park. Create a wonderful theme part full of thrilling rides and greasy - but delicious - food and start to make the loads of money. You are a lucky one who can create the best theme park ever made plus make a fortune. Your park will be compared to 40 rivals all over the world every year. Your goal is to become the best park in all categories.
