

Dinosaur King is a video game for the Nintendo DS game based on the Dinosaur King TV series. It was released in the US on September 23, 2008. The game's story is about Max, Rex, and Zoe, the members of the D-Team (of whom only Max and Rex are available as player characters). One day, they find mysterious stones that allow them to summon dinosaurs, after creating special cards from fossils, using a special device called a Dinoshot. However, an evil group called the Alpha Gang steals a Dinoshot in order to create a dinosaur empire. It is the D-Team's job to stop the Alpha Gang.

Role-playing (RPG) / Strategy / Turn-based strategy (TBS) / Fantasy
Find out who's the best card-battle player in Yu-Gi-Oh! World Championship Tournament 2004. Construct your monster cards, spell cards, trap cards, and special summon cards into three separate decks for different dueling strategies. You can conquer the tournament solo or link up with a friend in a multiplayer battle. With over 1000 game cards and dozens of popular characters from the Yu-Gi-Oh! TV series, the excitement and exhilaration of the Yu-Gi-Oh trading card game is captured in full force.

Fighting / Role-playing (RPG) / Strategy
Dragon Ball Z: Legendary Super Warriors is a mixture of a card game and a turn-based fighting game for the Game Boy Color. The game is played with original in-game cards for attacks, techniques and support items and initially has only two modes trade and story. Legendary Super Warriors’ story spans from the Saiyan saga to the end of the Buu Saga. Once beaten, a battle mode is unlocked, allowing players to square off with random enemies. Once the game is beaten, any character is usable in any battle, such as Frieza vs. Cell.

Real Time Strategy (RTS) / Role-playing (RPG) / Strategy / Action / Fantasy
A large rebel warship carrying V2 forces is preparing to sail north. Class G must defeat all enemy units in each area within 8 turns.

Real Time Strategy (RTS) / Role-playing (RPG) / Strategy / Action / Fantasy
Avan will carry out this mission alone. Use the trolley cars effectively and capture the enemy base camp in Area 4. The mission will fail if Avan falls in battle.

Real Time Strategy (RTS) / Role-playing (RPG) / Strategy / Action / Fantasy
A large number of ghost tanks have appeared at Anthold Harbor. Defeat all enemy units in each area

Role-playing (RPG) / Strategy / Turn-based strategy (TBS) / Fantasy
This direct sequel to "Arc the Lad" continues the unfinished story of the first game, but starts from a totally different perspective. You control a bounty-hunter named Elk, who suffers from amnesia. On his quest for his own true identity he discovers the powers hidden within him, and the destiny of his entire tribe. While pursuing his archenemy, Elk meets up with Arc, the hero of the first game, and then both realize they have been looking to destroy the very same evil. The battle system of "Arc the Lad II" is similar to the one used in its predecessor: in battles you can move your characters on the battle field, and your proximity to the enemies plays an important role. You cause and take different amounts of damage depending on your position on the battle field. Unlike the first game, this one is a full-fledged adventure/RPG, without the "strategy" feel of the predecessor. You move through the game world on your own, visiting towns and exploring dungeons.

Role-playing (RPG) / Strategy / Turn-based strategy (TBS) / Action / Fantasy
Arc the Lad is a tactical role-playing video game developed by G-Craft for the PlayStation and is the first game in the Arc the Lad series. It was released in 1995 in Japan, and released in North America on April 18, 2002, as part of Arc the Lad Collection. The Japanese released was published by SCEI, while the North American release was published by Working Designs. It was the best-selling Japanese PlayStation game of 1995 with over a million copies sold. Arc the Lad was followed by two direct sequels and many games that make up the series.

Role-playing (RPG) / Strategy / Turn-based strategy (TBS) / Action / Fantasy
Bahamut Lagoon combines RPG mechanics with squad-based combat. Characters have HP, MP (SP for fighter characters), EXP, equipment, stats and class-specific, SP-draining special elemental abilities very much like traditional console RPGs. The player can explore his surroundings, talk to people and visit shops when not in battle, though to a limited degree as there is no world map and no way to leave the current area. The game's core is its turn-based battles fought on a 2d grid. Characters are assembled into parties of four and the player allowed a maximum of six parties, which are usually well outnumbered. The two opposing sides act in alternating turns so that each party can move once and/or attack once a turn. Attacks are divided into distant and close-up combat. In the former, a party uses a special ability (e.g. casting fireballs, throwing lightning, healing allies) of one of its members at a distance. The range and possible area of effect damage vary per ability. If the attacking party has two or more characters with the same ability, they join in the action to multiply its effectiveness. Distant combat results in less money and generally less damage, but the target cannot retaliate. Distant attacks can also affect the field; fire and ice ignite or extinguish forests and melt or freeze ice, etc. Close-up, each unit in two adjacent opposing parties can act once. Very much like Final Fantasy SNES combat, they can attack an enemy, use an item or a special ability (though these can't be combined and most only affect one target instead of all) or defend. Dragons are the player's ace in the hole. They have their own stats and gain experience like normal characters do. In battle, each party has a dragon attached to it and draws a large portion of its strength from that of its dragon: if a party's dragon is slain, the party will lose the ability to use special attacks and class-specific abilities for the remainder of the map. The beast acts as a very powerful autonomous unit that moves after its party does and it cannot be controlled beyond very simple commands, e.g. "Come!" Out of battle, dragons will eat anything and raising them by feeding them items is an important part of the game. Feeding can improve their stats as well as affect their behavior on the field, and the dragons develop into new forms as they grow. The player can change the characters in each of the parties, their formation as well as what dragon represents them at will.