

Developed by Nippon Ichi Software for NIS America.
Role-playing (RPG) / Strategy / Turn-based strategy (TBS) / Action / Fantasy
In the peaceful world of Veldime, humans rarely encountered monsters. That was until Overlord Zenon cursed the land and all who reside within. With the curse in place, the humans became monsters and ravaged the world. It is up to Adell, the last remaining human, to oppose Overlord Zenon's tyranny and restore peace and harmony to Veldime. In Disgaea 2, players will take on the role of a young fighter named Adell and travel the Netherworld to defeat the evil overlord Zenon. Battles will take place on a 3D grid-based field. During combat, players will take turns with the enemy to move and attack.
In a small village called Holt, a young human man named Adell lives with his demon parents and siblings. They have been turned into demons because of a curse cast by the Overlord Zenon of the Netherworld. Adell is the only one who has remained a human. In the opening scene, Adell's mother performs a summoning ritual in hopes to summon Overlord Zenon so they can kill him and break the curse, but instead summons Rozalin. Rozalin introduces herself as the princess and daughter of Overlord Zenon and shows the royal seal of Zenon. Because of the seemingly failed ritual, Adell plans to find Overlord Zenon himself in a quest with the help from Rozalin and other characters throughout the game.

Role-playing (RPG) / Strategy / Turn-based strategy (TBS) / Action / Fantasy
Disgaea is a tactical role playing game. Battle gameplay takes place on a map divided into a square grid. The player controls a squad of humanoid units and monsters, which each occupy a single square of the grid and do combat with a group of enemies. Depending on the character and attack selected, the player will be able to deal damage to a specific enemy unit or a designated region of the map. Combat ends when all enemy units or all of the player's units are destroyed. Humanoid characters may lift and throw other units across the map in order to allow allies to move further or force enemies to keep their distance. This even allows the player to capture enemies by throwing them into the base panel; these enemies then become allies, and can be used on subsequent maps. The chance of capturing an enemy in this manner depends on several factors. Failure to capture the enemy will result in the death of all characters inside the base panel, and the enemy will survive.

Role-playing (RPG) / Strategy / Turn-based strategy (TBS) / Action / Fantasy
Players will initially take on the role of Overlord Laharl, a young demon prince who has just woken from a two-year long nap and finds out that his father, who was the king, has passed away. In order to regain his rightful title as King of the Netherworld, Laharl sets off on a demonic adventure, but must do so with a back stabbing servant, love stupid angel, and a few disgruntled penguins who are looking for trouble.

Role-playing (RPG) / Strategy / Turn-based strategy (TBS) / Action / Fantasy
Arc the Lad is a tactical role-playing video game developed by G-Craft for the PlayStation and is the first game in the Arc the Lad series. It was released in 1995 in Japan, and released in North America on April 18, 2002, as part of Arc the Lad Collection. The Japanese released was published by SCEI, while the North American release was published by Working Designs. It was the best-selling Japanese PlayStation game of 1995 with over a million copies sold. Arc the Lad was followed by two direct sequels and many games that make up the series.

Role-playing (RPG) / Strategy / Turn-based strategy (TBS) / Action / Fantasy
Bahamut Lagoon combines RPG mechanics with squad-based combat. Characters have HP, MP (SP for fighter characters), EXP, equipment, stats and class-specific, SP-draining special elemental abilities very much like traditional console RPGs. The player can explore his surroundings, talk to people and visit shops when not in battle, though to a limited degree as there is no world map and no way to leave the current area. The game's core is its turn-based battles fought on a 2d grid. Characters are assembled into parties of four and the player allowed a maximum of six parties, which are usually well outnumbered. The two opposing sides act in alternating turns so that each party can move once and/or attack once a turn. Attacks are divided into distant and close-up combat. In the former, a party uses a special ability (e.g. casting fireballs, throwing lightning, healing allies) of one of its members at a distance. The range and possible area of effect damage vary per ability. If the attacking party has two or more characters with the same ability, they join in the action to multiply its effectiveness. Distant combat results in less money and generally less damage, but the target cannot retaliate. Distant attacks can also affect the field; fire and ice ignite or extinguish forests and melt or freeze ice, etc. Close-up, each unit in two adjacent opposing parties can act once. Very much like Final Fantasy SNES combat, they can attack an enemy, use an item or a special ability (though these can't be combined and most only affect one target instead of all) or defend. Dragons are the player's ace in the hole. They have their own stats and gain experience like normal characters do. In battle, each party has a dragon attached to it and draws a large portion of its strength from that of its dragon: if a party's dragon is slain, the party will lose the ability to use special attacks and class-specific abilities for the remainder of the map. The beast acts as a very powerful autonomous unit that moves after its party does and it cannot be controlled beyond very simple commands, e.g. "Come!" Out of battle, dragons will eat anything and raising them by feeding them items is an important part of the game. Feeding can improve their stats as well as affect their behavior on the field, and the dragons develop into new forms as they grow. The player can change the characters in each of the parties, their formation as well as what dragon represents them at will.

Role-playing (RPG) / Strategy / Turn-based strategy (TBS) / Action / Historical
Senjou no Valkyria 3: Unrecorded Chronicles, usually referred to as Valkyria Chronicles III, is a tactical role-playing game developed and published by Sega for the PlayStation Portable. It is the third game in the Valkyria Chronicles series and was released on January 27, 2011 exclusively in Japan. An expanded version of the game, subtitled Extra Edition was released in Japan on November 23, 2011. The game features an opening song Moshimo Kimi ga Negau no nara sung by Japanese singer May'n. Occurring in the same time frame as the first game, Valkyria Chronicles III is a side story that follows the exploits of an unwanted and castigated Gallian Army squad during the Imperial invasion of 1935.[3] Contrasting the previous games' bright outlook and recognition for their protagonists, Valkyria Chronicles III explores the themes of being outcast and the search for redemption. As described by its catchphrase, the game tells "The tale of nameless soldiers who, on the verge of despair, changed history." The game was the first in the series to not officially be translated into English by Sega. However, an unofficial fan translation for the Extra Edition was eventually released in December 2013. Included VC3 DLCs: - Kurt Irving's First Mission - No.1 is Restless - Penalty Mission - The Barricaded Harbour - The Secret of Her Powers

Real Time Strategy (RTS) / Role-playing (RPG) / Strategy / Action / Fantasy
A large rebel warship carrying V2 forces is preparing to sail north. Class G must defeat all enemy units in each area within 8 turns.

Role-playing (RPG) / Strategy / Turn-based strategy (TBS) / Action / Fantasy
Fire Emblem: Call of the is a hackrom of Fire Emblem: The Sacred Stones. It was built in ~4 months by a team of 14 chapter creators, dubbed Team Distant Roads. The mod features 20 chapters w/ 3 Tear Ring Saga inspired character selection interludes. You can play with up to 65 units total, and 50 in any single run of the hack.

Real Time Strategy (RTS) / Role-playing (RPG) / Strategy / Action / Fantasy
Avan will carry out this mission alone. Use the trolley cars effectively and capture the enemy base camp in Area 4. The mission will fail if Avan falls in battle.