

Developed by Novotrade for Sega.
An educational game for the Pico featuring Ecco Jr.

Racing / Simulator / Sport / Action / Educational
Relive the 80's with Intellivision Lives! Play over 60 classic Intellivision games including Baseball, Astrosmash and Space Battle and several unreleased games. Each game comes with historical information, fun facts and interviews with the original developers. If that doesn't inspire nostalgia, you can also watch original Intellivision commercials and archival footage. All games are optimized for both the PS2 Dual Shock 2 and Xbox controllers. Finally, all your all-time favorite Intellivision games in one package.

Shooter / Arcade / Action / Educational
Plaque Attack is a 1983 video game for the Atari 2600 that was made by Activision. Loosely based on Space Invaders, the player must prevent food from destroying teeth in a person's mouth. Steve Cartwright, who designed the game, said that game was meant to help people develop good dental habits.

Puzzle / Arcade / Action / Educational
Pac & Pal is an arcade game that was released by Namco on July 30, 1983 exclusively in Japan. It runs on Namco Super Pac-Man hardware, and the object of the game is for Pac-Man to eat all the items before he is caught by the ghosts. Most of the items are fruits from the original Pac-Man game, with a few new additions. Their value varies, starting with cherries at 50 points, and ending with keys from 700 to 5000 points. The items had to first be unlocked by turning over cards distributed around the maze (instead of eating keys like in Super Pac-Man). Very few cabinets still exist today, and this is possibly one of the rarest Pac-Man titles to find in playable format outside Japan.

Arcade / Action / Educational
Pac-Mania is a variation on the game Pac-Man. You need to guide Pac-Man around a maze and eat all of the dots on the board in order to proceed on to the next round. Numerous, multi-colored ghosts also roam the maze trying to stop you. If you eat one of the power pellets in the maze, the ghosts will temporarily turn blue and run from you. Pac-man can earn bonus points by eating the ghosts when they are in this state. The maze is now in 3-D and is larger than screen which will scroll to follow the action. To help get out of tight spots, Pac-Man now has the ability to jump. But be careful, because some of the ghosts have learned this trick as well and you could end up in a mid air collision!

Platform / Adventure / Arcade / Action / Historical
Fully rendered graphics thrust Sonic into an exciting 3D playing environment. An all new gameplay perspective puts you in the middle of Sonic's 3D adventure! The evil genius Robotnik is after the Chaos Emeralds and it's up to Sonic to stop him. Rescue the innocent Flickies before Robotnik turns them into part of his evil plan! Sonic Blast was the last Sonic game for the Game Gear. The game was also ported to the Sega Master System in Brazil by TecToy and released in December 1997, making it the last game ever made for that system. While this game was released at the end of 1996 in conjunction with the similarly named Sonic 3D Blast, it is worth noting that the two games have little in common. No enemies, levels, or bosses, are shared between the games. The story is also completely different. Sonic and Knuckles join together to collect five of a Chaos Emerald's pieces and confront Dr. Robotnik at Silver Castle.

Quiz/Trivia / Arcade / Educational
Fraction Munchers is the second math based game in the Munchers series of educational games. Aside from the subject matter, the basic concept is the same as other games in the series. It is played on a grid where the player controls a creature called the Fraction Muncher who has to eat the numbers or fractional expressions that correspond to the statement that is written above the grid. Other creatures known as troggles roam the grid and try to get to the muncher. There are five different ones and they all have their own behaviour and movement patterns. Eating wrong answers or getting caught by a troggle leads to a life being lost. There are four different game modes which decide what kind of statements should appear: fraction types, equivalents, comparing and expression. Additionally there is a combined mode that mixes all.