

What if Elden Ring released in 1993? Elden Ring GB is a demake of Elden Ring that runs on real retro hardware including all Game Boy consoles, as well as in emulators and on Analogue Pocket. You can also play it right here in your browser, though the other methods are recommended to allow for saving, better colours and higher accuracy. Explore all of the Precipice of Anticipation, Northern Limgrave and Stormveil Castle in this bite-sized demake experience made in GB Studio.

Fable: 20th Anniversary Demake is a pixelated nostalgia trip to the world of Albion, reimagined for the Game Boy Color. This game is a passionate homage to the iconic 2004 RPG Fable, meticulously recreating its first full level with a retro aesthetic that mimics the 8-bit era. Players step into the role of the fledgling Hero again, embracing a top-down perspective reminiscent of classic handheld RPGs. Although the mechanics have been simplified for the control scheme of Game Boy Color, the spirit of Fable is intact with key nuances like basic combat, character interactions, and item collection. The standout feature of this demake is the inclusion of voiced cutscenes - a technical marvel on the GBC hardware that amplifies immersion to new heights. Accompanied by a chiptune version of the iconic Fable soundtrack, players experience a unique blend of storytelling and action that aligns with the charm of retro gaming.


Shooter / Adventure / Action / Science fiction
Halo 2600 is an action-adventure video game developed for the Atari 2600 video game console, inspired by the Halo series of video games. Halo 2600 was written by Ed Fries, former vice president of game publishing at Microsoft, who was involved in Microsoft's acquisition of Halo developers Bungie Studios. Fries decided to create a version of Halo for the Atari 2600 after being inspired by a book called Racing the Beam: The Atari Video Computer System by Ian Bogost and Nick Montfort. The Atari 2600 had such limited RAM, only 128 bytes, that drawing Master Chief was difficult, and creating a game with other characters was even more so. Fries later stated that making the game taught him that constraint is sometimes a fuel for creativity.

This hack is truly a brand new Zelda experience and one that is unrecognizable next to the original game. This hack is very non-linear, as the dungeons are not numbered in quest 1. The dungeons can be beaten in numerous random orders. Any region can be explored from the start, and players can get a good advantage early on by venturing to certain areas first. The second quest is the total opposite and is entirely linear. There is no possible way to beat the dungeons out of order. Just know that if Darknuts or Wizzrobes are seen in the beginning, then save that dungeon for after the others. Play wisely, exploration is rewarded.

Platform / Role-playing (RPG) / Adventure / Action
An actual NES ROM demaking Lab Zero's Indivisible


"SLENDER THE EIGHT PAGES" Demake only for the Gameboy Color. This is a Game Boy Color rom (.gb file). It can only be played in a Game Boy color emulator, or on "real hardware" with a "flashcart".

A fully playable Game Boy adaptation of Squid Game Season 1, made with love in GB Studio by 64 Bits. Experience the deadly children's games on your actual Game Boy (or favorite emulator). Includes 3 endings, a secret hard mode, and a lovingly crafted manual you can print and fold yourself - just like the old days.