

The second part in a series of adventure games developed under Koei's "English Dream" label. Yuri continues to unlock the secrets of the tunnel in the bookstore's basement, including meeting another version of herself.
After Yuri's friend Outa Ichirou tells her that he met her the other day, even though Yuri hasn't seen Ichirou for a year, it becomes clear that a dimensional doppelganger is trying to steal her identity.

Adventure / Visual Novel / Science fiction
The third part in a series of adventure games developed under Koei's "English Dream" label. Yuri continues to dig deeper into where the mysterious old man and the "other her" come from.

Adventure / Visual Novel / Science fiction / Educational
The first part in a series of adventure games developed under Koei's "English Dream" label, a collection of games used to help teach the English language.

Adventure / Visual Novel / Science fiction
A compilation of Koei's three EMIT games: visual novels with a CD audio component.

Adventure / Visual Novel / Science fiction / Drama
Suzumiya Haruhi no Tsuisou is a “wandering adventure” game for the PlayStation 3 and PlayStation Portable, published by Namco Bandai Games. It was released as a tie-in to The Disappearance of Haruhi Suzumiya film, taking place shortly afterward in the parallel universe.

Role-playing (RPG) / Adventure / Visual Novel / Action / Science fiction
Puella Magi Madoka Magica Portable is a Japanese roguelike role-playing game with visual novel elements. It is based on the Puella Magi Madoka Magica anime franchise. The game allows players to take many routes, changing the fate of the original storyline.

Adventure / Visual Novel / Science fiction / Survival
Steins;Gate is a Japanese visual novel developed by 5pb. and Nitroplus. It is the second game in the Science Adventure series following Chaos;Head. The game is described by the development team as a "hypothetical science ADV" and explores time and time travel in 2010 Akihabara. The gameplay follows non-linear plot lines which offer branching scenarios with courses of interaction.

Shooter / Adventure / Visual Novel / Action / Science fiction
Policenauts is an interactive movie/graphic novel/adventure game with a hard science fiction storyline, written and directed by Hideo Kojima, and published by Konami. It was initially released for the PC-9821 computer platform in 1994, followed by remade versions for the 3DO in 1995, and the PlayStation and Sega Saturn in 1996. The game has never been officially released outside Japan, despite plans for an English localization of the Saturn version. On August 24, 2009 (in honor of the 46th birthday of the game designer, Hideo Kojima), an unofficial English translation patch was released onto the internet. The game is set in a primarily first person perspective and uses a point-and-click interface: the player can move the cursor and have the protagonist (Jonathan Ingram) analyze objects around his environment or talk to other characters in the game. Like in Snatcher, the game features shooting segments where the player must defend their character from incoming enemies. The player can use the shooting trainer at the police department to test their reflex and accuracy. There are numerous puzzles in the game, including an event where the player must dismantle a bomb by following their partner's instructions. The console versions of the game all include support for their respective mouse peripherals. The Saturn version features light gun support for the shooting segments. The game was notable for being an early example of extensive voice recording in video games. It also featured a theme revolving around space exploration and occasional full-motion video cut scenes. The gameplay was largely similar to Snatcher, but with the addition of a point-and-click interface and some first-person shooter segments. Policenauts also introduced summary screens, which act to refresh the player's memory of the plot upon reloading a save, an element Kojima would later use in Metal Gear Solid. The PlayStation version of Policenauts could also read the memory card and give some easter egg dialogues if a save file of Konami's dating sim Tokimeki Memorial is present, a technique Kojima would also later use in Metal Gear Solid.

Adventure / Visual Novel / Science fiction / Horror
Ever 17: The Out of Infinity is a visual novel video game developed by KID. It is the second entry in the Infinity series; it is preceded by Never 7: The End of Infinity, and followed by Remember 11: The Age of Infinity, 12Riven: The Psi-Climinal of Integral, and Code_18. From VNDB: "Ever17 is the tale of seven individuals who come to be trapped 153 feet within the underwater marine theme park, LeMU. During an apparently normal day at the park, a massive accident happens, placing almost half of the facility underwater. The path to the surface and the communication lines are cut off. In addition, LeMU is under constant assault by severe water pressure, limiting time to find a means of escape to 119 hours. Escape is not the only concern, however; many questions arise as to the legitimacy of the accident and whether or not those trapped there were brought there for a purpose."