

F1 WGP 2 pretty much sports the same features as the first game. The game has 4 modes of play: the championship season mode, the exhibition race, time trials, and the challenge mode. R and Z are used to shift gears, the analog stick is used to steer the car, A is the accelerator and B is the brake. The C-buttons allow for camera changes and backmirror views. It's pretty much the same setup and how these work are pretty much unchanged from the first game to the second.

Racing / Simulator / Sport / Action / Educational
Formula 1 features the tracks, cars, advertising and excitement from the 1996 Formula 1 season. Murray Walker provides the commentary in his unique style. Players choose from thirty drivers with an abundance of options before even heading out onto the track. Options include weather conditions, arcade or Grand Prix modes, car dynamics, skill level, and number of rounds.

Racing / Simulator / Arcade / Action / Non-fiction
After you choose a car, you have to drive as fast as possible without crash and without getting caught by the cops. You are equipped with the radar detector so you are informed about the approaching trouble.

You've pushed yourself to the edge - now drive over it! Need for Speed Porsche 2000 lets you experience the adrenaline rush of high-speed driving with 74 different Porsche models dating from 1948 to 2000. Roar down the roadways in classic models such as the 1948 356 No.1, or push the state-of-the-art 2000 996 Porsche Turbo to its absolute limit. The choice is yours. Grid-based tracks feature 20 open road segments, and with the capacity for 4 people to play, this game lets you take part in a thrills 'n' spills journey through Porsche's fast-paced 50-year history. Fasten your seat belt!

Racing / Simulator / Non-fiction
The game consists of five gameplay modes: Grand Prix, a course-by-course simulation of the 1997 season; Exhibition, a single race; Time Trial, a race against the clock and Challenge, which comprised real scenarios from the 1997 season-examples include trying to win the 1997 Hungarian Grand Prix as Damon Hill or beating Jean Alesi as David Coulthard in the 1997 Italian Grand Prix. The final mode allowed 2 players to compete in a single, split-screen race.

Destruction Derby 64 is a racing game that combines high-speed competition with vehicular combat. Players race through 12 tracks while attempting to wreck opponents' cars for points, balancing the need for speed with strategic demolition. The game offers multiplayer support for up to four players and features various game modes, including traditional derbies, Capture the Flag, and arena battles. A variety of cars are available, with a special unlockable taxi vehicle serving as a reward for completing the game.

Shooter / Racing / Role-playing (RPG) / Action / Fantasy
Dungeon & Dragons: Warriors of the Eternal Sun is set in the world of Mystara, a setting of the Dungeons & Dragons game. The characters find themselves in a strange, red-hued world in which the horizon slopes upward in all directions, eventually vanishing into a crimson haze at the limits of sight. Their mission is to find and make allies in this new world or else the kingdom and its culture will perish. The player leads a party of four characters (either the default party or one that the player has created). Characters and races can be chosen from the normal D&D options. The gameworld is viewed from an isometric perspective and the characters can roam around in realtime. Battles are turn based. Like most role-playing games, the gaming experience focuses on exploration, inventory management and character development.

Racing / Simulator / Arcade / Action
Continental Circus, released as Continental Circuit in North America, is a racing simulation arcade game, created and manufactured by Taito in 1987. It was later ported to various home computers in 1989, including the Amiga, Amstrad CPC, Atari ST, Commodore 64, MSX and ZX Spectrum. It was then released in 2005 for the PlayStation 2, Xbox and PC as part of Taito Legends. The arcade version of this game comes in both upright and sit-down models, both of which feature shutter-type 3D glasses hanging above the player's head. According to Computer and Video Games in 1988, it was "the world's first three dimensional racing simulation." The home conversions of Continental Circus lack the full-on 3D and special glasses of the arcade version, or the detailed graphics, but retain the essential gameplay structure.

Race Drivin' is a sequel to the arcade driving simulator Hard Drivin'. Game play is similar to the first game. The player must complete laps around the race track before a timer expires. There are several checkpoints around the track which increase player's time as he passes.