

Super Famicom / Wii / Wii U
Developed by Tose for Nintendo.
Adventure / Visual Novel / Drama / Mystery
A Super Famicom remake of Famicom Tantei Club Part II: Ushiro ni Tatsu Shoujo, with new graphics and music.
The prologue scene depicts an autumn night as a 15-year-old boy (the protagonist of the game) is on the run from two police officers. A man, respected by the police, decides to care of the situation by himself. The man takes the boy to a coffeehouse, where the boy explains that he ran away from his orphanage to find his parents' whereabouts. The man introduces himself as a private detective named Shunsuke Utsugi, and convinces the boy to become his assistant. A few months later, Utsugi and the protagonist receive a phone call to check over a crime scene. The murder victim is a freshman schoolgirl named Yoko Kojima. The protagonist begins gathering information from Ushimitsu High School to solve the Yoko case and connect it with the Genjiro Kaneda case along with the help of Yoko's two high school friends; a girl named Ayumi Tachibana and a boy named Hitomi Kawaii. It soon emerges that Yoko was deep into an investigation of "The Tale of the Girl Who Stands Behind," a rumor involving a ghost of a blood-soaked girl that stands behind a student, and the trio set out to discover the truth behind this rumor.

Adventure / Visual Novel / Drama / Mystery
Gyakuten Saiban is a visual novel adventure game developed by Capcom Production Studio 4 and published by Capcom. It was released in 2001 for the Game Boy Advance. The story follows Phoenix Wright, a rookie defense attorney who attempts to have his clients declared "not guilty". Among other characters are Phoenix's boss, Mia Fey; his assistant and Mia's sister, Maya; and prosecutor Miles Edgeworth. The player controls Phoenix through two sets of sections: investigations and courtroom trials. During investigations they gather information and evidence. During trials they cross-examine witnesses, and answer questions from the judge, the prosecutor, and the witnesses. The story is split into four cases.

Shooter / Adventure / Visual Novel / Action / Science fiction
Policenauts is an interactive movie/graphic novel/adventure game with a hard science fiction storyline, written and directed by Hideo Kojima, and published by Konami. It was initially released for the PC-9821 computer platform in 1994, followed by remade versions for the 3DO in 1995, and the PlayStation and Sega Saturn in 1996. The game has never been officially released outside Japan, despite plans for an English localization of the Saturn version. On August 24, 2009 (in honor of the 46th birthday of the game designer, Hideo Kojima), an unofficial English translation patch was released onto the internet. The game is set in a primarily first person perspective and uses a point-and-click interface: the player can move the cursor and have the protagonist (Jonathan Ingram) analyze objects around his environment or talk to other characters in the game. Like in Snatcher, the game features shooting segments where the player must defend their character from incoming enemies. The player can use the shooting trainer at the police department to test their reflex and accuracy. There are numerous puzzles in the game, including an event where the player must dismantle a bomb by following their partner's instructions. The console versions of the game all include support for their respective mouse peripherals. The Saturn version features light gun support for the shooting segments. The game was notable for being an early example of extensive voice recording in video games. It also featured a theme revolving around space exploration and occasional full-motion video cut scenes. The gameplay was largely similar to Snatcher, but with the addition of a point-and-click interface and some first-person shooter segments. Policenauts also introduced summary screens, which act to refresh the player's memory of the plot upon reloading a save, an element Kojima would later use in Metal Gear Solid. The PlayStation version of Policenauts could also read the memory card and give some easter egg dialogues if a save file of Konami's dating sim Tokimeki Memorial is present, a technique Kojima would also later use in Metal Gear Solid.

Point-and-click / Puzzle / Adventure / Fantasy / Comedy
Meet Phoenix Wright, the rookie defense lawyer new to the scene with the wildest cross-examination skills in town! Take on five intriguing cases to reveal dramatic, stunning, and even comical court proceedings. Use both the touch screen to investigate the crime scenes, question witnesses and present shocking evidence. “Objection!”...It’s outrageous fun! You won’t be able to put down this laugh-out-loud, riveting adventure!

Point-and-click / Adventure / Visual Novel / Comedy / Drama
The second game in the popular court room battle series from Japan introduces four new cases featuring new characters, plot twists and gameplay features. Players resume the role of Phoenix Wright, a defense attorney who must prove his client's innocence against the toughest of odds and most ruthless of adversaries. Players must exercise their legal prowess as they collect evidence, examine witnesses, analyses testimonies and seek the truth to ensure that justice prevails.

Adventure / Visual Novel / Science fiction / Comedy
Never7: The End of Infinity is the first title in the Infinity series, and is followed by Ever17: The Out of Infinity, Remembe 11: The Age of Infinity, 12Riven: The Psi-Climinal of Integral, and Code_18. In the game, the player takes the role of Makoto Ishihara, a college student who attends a seminar camp on an island together with three other students; he also befriends three other people who he meets on the island. The game takes place over the course of a week, and consists of the player reading the story, occasionally making choices that affect the direction of the plot; on the sixth day, one of the female characters dies, and the game moves back in time to the beginning, letting the player use knowledge from the first set of six days to make new choices, to try to prevent the character's death.

Adventure / Fantasy / Historical
Heisei Shin Onigashima: Zenpen is an Adventure game, developed by Pax Softonica and published by Nintendo, which was released in Japan in 1997. It is a port of BS Shin Onigashima, a four-part broadcast game released for the Satellaview (a Super Famicom peripheral). This game (Zenpen) is composed of the first two episodes of BS Shin Oni Gashima. Heisei Shin Onigashima was first released as a Nintendo Power downloadable game, then later released in two parts as cartridges (Zenpen, Kouhen), much like the original Famicom Disk System version was also divided in two parts. The game was later released for the Wii Virtual Console, in two parts, and for the Wii U Virtual Console (a single release, Zengohen)

Adventure / Fantasy / Historical
Heisei Shin Onigashima: Kouhen is an Adventure game, developed by Pax Softonica and published by Nintendo, which was released in Japan in 1997. It is a port of BS Shin Onigashima, a four-part broadcast game released for the Satellaview (a Super Famicom peripheral). This game is composed of the last two episodes of BS Shin Oni Gashima. Heisei Shin Onigashima was first released as a Nintendo Power downloadable game, then later released in two parts as cartridges (Zenpen, Kouhen), much like the original Famicom Disk System version was also divided in two parts. The game was later released for the Wii Virtual Console, in two parts, and for the Wii U Virtual Console (a single release, Zengohen).

Adventure / Visual Novel / Horror / Thriller
A remake of the first episode of Umineko no Naku Koro ni for console releases.