

Fantasy is a simple 2D arcade game. The main hero must rescue his girlfriend as she was kidnapped by pirates. After the rescue, other hijackers appear all the time - the hero is busy non-stop. Each level is different - ballooning, pirate ship, jungles, a village full of savages ...There are no buttons to interact with - only the joystick. Most of the time, the hero must avoid the enemies - but sometimes (for example in the village), he can automatically use a sword.

Platform / Adventure / Arcade / Action
Dizzy is an egg living in a world of magic and fantasy. The basic concept of the game is to move around the world, finding various items and collectibles, and to use them in the right locations. Dizzy has no special skills or abilities, save for his remarkable feats of somersaulting, and must solve all problems he faces with the clever use of one or more items.

Hack and slash/Beat 'em up / Arcade / Action / Science fiction
Teenage Mutant Ninja Turtles IV: Turtles in Time, developed by Konami, is a side-scrolling beat ’em up for up to two players. It is the fourth game in the series, following Teenage Mutant Ninja Turtles III: The Manhattan Project on the Nintendo Entertainment System. Originally released as an arcade game, it was later ported to the Super Nintendo Entertainment System in 1992.

Fighting / Arcade / Action / Fantasy
SoulCalibur is a weapon-based 3D fighting game developed by Project Soul and produced by Namco. It is the second game in the Soul series, preceded by Soul Edge (1996). Originally released in arcades in 1998, it ran on the Namco System 12 hardware. In 1999 it was ported to the Dreamcast with improved graphics and new features. The North American version was released in September 1999 as a launch title for the Dreamcast and was part of the successful launch of the new console. It became available as a downloadable title on Xbox 360's Xbox Live Marketplace in 2008. The title brought many innovations to the fighting game genre that include a heavy emphasis on weapons and a unique eight-way movement system. Soulcalibur is widely regarded as one of the best Dreamcast titles and is one of the most critically acclaimed fighting games of all time.

Fighting / Hack and slash/Beat 'em up / Arcade / Action / Fantasy
Soul Edge is a 3D arcade fighting game and the first in the Soul series, it is one of the first 3D fighting game in history that place a particular emphasis on the story of the fighters. Each character have their own weapon, allowing for a wide range of play styles. The slower, longer ranged characters try to deliver their heavy blows from a distance whereas the quicker, faster characters try to get in as close as possible and deliver quick-hitting attacks.

Role-playing (RPG) / Simulator / Strategy / Action / Historical
You'll criss-cross your way along the 17th century Spanish Main in search of all-new adventures. You'll lead a crew of hot-blooded buccaneers into rollicking harbour towns. And risk your booty and your life plundering enemy ships! Hunt for magnificent treasures! Unravel the mysteries and clues of your adventure! Even battle your way through enemy waters on grueling rescue missions! Will you win your rightful place in history? Or will you end up shipwrecked on a distant island? The answer can only be found in the swashbuckling Pirates! Gold.

Fighting / Hack and slash/Beat 'em up / Arcade / Action / Comedy
A beat 'em up video game published by Sega and initially released in arcades on Sega Model 2 hardware. It is the sequel to the 1996 game, Dynamite Deka which was released outside Japan as Die Hard Arcade. The game was ported to the Dreamcast and released internationally in 1999, this time without the Die Hard license. A third sequel, Asian Dynamite, was released only in arcades.

Platform / Arcade / Action / Fantasy
Arabian is a rarity for Atari's arcade efforts -- a climber/platform game -- in which players lead a wanna-be Arabian Knight through various locales kicking monsters and birds out of the way before they touch him and cost the player a life. The action begins aboard a ship at sea, and later to an island and then a castle. Urns with letters on them are peppered around the screen and must be touched in the correct order to spell "ARABIAN" for bonus points -- but beware of a huge genie that occasionally pops out of an urn to grab any adventurers within his grasp. The player's man can scale ladders and ropes, hang overhead from horizontal ropes, and hop from flying carpet to flying carpet (similar to Frogger's river logs) to navigate each level.