

Playing a thoroughly drab, mundane and predictable character, your aim is to become interesting enough to reach the Pleasuredome. After discovering a gruesome murder, your interest in something greater than the routine of 80s Liverpool is awoken. You explore the streets and houses in the search of a way out. The main basis of the game involves picking up objects and using them in the correct way - most objects have more than one potential use, and misusing them is the only way the game can be lost. There are several sub-games along the way, including shoot 'em ups, a maze and a jigsaw puzzle.

Shooter / Adventure / Visual Novel / Action / Science fiction
Policenauts is an interactive movie/graphic novel/adventure game with a hard science fiction storyline, written and directed by Hideo Kojima, and published by Konami. It was initially released for the PC-9821 computer platform in 1994, followed by remade versions for the 3DO in 1995, and the PlayStation and Sega Saturn in 1996. The game has never been officially released outside Japan, despite plans for an English localization of the Saturn version. On August 24, 2009 (in honor of the 46th birthday of the game designer, Hideo Kojima), an unofficial English translation patch was released onto the internet. The game is set in a primarily first person perspective and uses a point-and-click interface: the player can move the cursor and have the protagonist (Jonathan Ingram) analyze objects around his environment or talk to other characters in the game. Like in Snatcher, the game features shooting segments where the player must defend their character from incoming enemies. The player can use the shooting trainer at the police department to test their reflex and accuracy. There are numerous puzzles in the game, including an event where the player must dismantle a bomb by following their partner's instructions. The console versions of the game all include support for their respective mouse peripherals. The Saturn version features light gun support for the shooting segments. The game was notable for being an early example of extensive voice recording in video games. It also featured a theme revolving around space exploration and occasional full-motion video cut scenes. The gameplay was largely similar to Snatcher, but with the addition of a point-and-click interface and some first-person shooter segments. Policenauts also introduced summary screens, which act to refresh the player's memory of the plot upon reloading a save, an element Kojima would later use in Metal Gear Solid. The PlayStation version of Policenauts could also read the memory card and give some easter egg dialogues if a save file of Konami's dating sim Tokimeki Memorial is present, a technique Kojima would also later use in Metal Gear Solid.

Point-and-click / Shooter / Platform / Action / Comedy
Enter the fast shooting world of Insecticide as hot shot rookie Detective Chrys Liszt and help solve a crime of epic proportions. Lead your team on a bug hunt, collecting clues and solving puzzles. Use old-fashioned street smarts, unique insect abilities and an arsenal of ingenious bug weapons to confront your suspects. Explore a futuristic world of mutant insects and uncover the truth in a city infested with corruption. It won’t be easy solving this mystery, but some buggy’s got to do it!

Fighting / Shooter / Platform / Action / Stealth
This game is based on the animated television series Family Guy. It was also released for the PlayStation 2 and the original Xbox. The game is split into 22 levels for the three playable characters: Peter, Stewie or Brian. Peter and Stewie have eight levels, while Brian has six. Each character has his own unique style of play. A key feature of the game are mini-games done in the same style as the cutaway gags that the show is famous for, usually lasting less than 10 seconds. The mini-games often repeat cutaway gags from the shows, such as Peter inexplicably burning his hand in a waffle iron. Successfully completing the mini-game offers a bonus: Brian becomes invisible for a short period, while Peter and Stewie receive power-ups for their respective abilities.

Shooter / Platform / Adventure / Action / Science fiction
A complete hack of Super Metroid, new level design, visual improvements and new mechanics. With a focus on puzzles, exploration and challenges. The main idea of this hack is like multiple small hacks put into one with a connected progression and world. So it’s more levels based (multiple zones). With map portions closing behind you at the end of the zone. You will see where it ends on the map in the game. Start at the Abyss of the planet and ascend your way up to the surface. Will you be able to defeat the black parasites and reach the extraction point? Find out in Ascent!


Shooter / Adventure / Action / Fantasy
Lost Land Adventure, an arcade light gun shooter, stands out for its massive size and screen. Created by Bandai Namco on the Namco System ES3 board, the game first hit Japan in the summer of 2014. One to two players sit inside of the enclosed video theater cabinet and domed screen, exploring ruins, blasting enemies and collecting treasure along the way! Adventurers will also have to solve puzzles in the game to advance! With four selectable stages, choose your own adventures and save your game progress with the included PIN System. When you complete all four stages, the game unlocks an additional, challenging fifth stage to play. Depending on how well you play and what treasures to collect, you will be treated to different endings! Includes a ticket dispenser for optional ticket redemption play.

Shooter / Platform / Adventure / Action / Science fiction
In Mega Man ZX Advent, the main characters discover the power of the mysterious "Biometal model A," which on its own has several attacks, but also has a special Megamerge ability which allows the character to transform into one of eight "Pseudoroid" bosses that each have a unique set of abilities. Once a boss is defeated, players can emulate their powers to find hidden routes, discover rare items and aid their battles against more powerful enemies. The title takes full advantage of the Nintendo DS features to enhance the action-packed gameplay and story line of the popular series.

Shooter / Tactical / Adventure / Action / Survival
Metal Gear 2: Solid Snake is an action-adventure stealth video game created and published by Konami for the MSX2 computer platform. Acting as a direct continuation of the MSX2 version of the original Metal Gear, it was written and designed by the series' creator, Hideo Kojima. Kojima's inspiration for this game arose as a response to the development of Snake's Revenge, a separate sequel being produced simultaneously for the NES, intended primarily for the North American and European markets.