

Frisky Tom is a 1981 arcade game by Nichibutsu. The object of the game is to provide enough water for a shower by crawling along a network of plumbing pipes and picking up/replacing loose pieces. Various types of mice are the game's antagonists, trying to thwart Tom in different ways: knocking pipes loose to disrupt the water flow, jumping down to fall on him, or setting a bomb to blow up the entire plumbing arrangement.

A 1997 arcade game developed by Taito (now SquareEnix) subsequently ported to PlayStation and Game Boy Color. The arcade version was re-released in 2006 as part of Taito Legends 2 for PlayStation 2, Xbox and PC. Later the game was released on the PlayStation Network. The general objective of the game is to destroy gem-like blocks using a ball and paddle.

Puzzle / Strategy / Arcade / Action
Mr. Driller is an arcade puzzle game developed by Namco and first released in 1999. Players control a driller who descends through layers of colored blocks, clearing paths while managing a limited air supply. Blocks disappear when four or more of the same color are connected, creating strategic challenges as the screen scrolls upward. The game emphasizes quick decision-making and careful planning under time pressure. It became known for its simple mechanics, increasing difficulty, and bright visual style.

This is the first volume of one of the series of Namco game compilations, released only in Japan. This anthology is similar to the "Namco Museum" series except that this collection include games that have been released on consoles originally. Each disc includes 4 games and, along with each of the games, there were also updated versions of those. This volume includes: - Star Luster - Tower of Babel - Wrestleball (aka. "Powerball" in America) - Haou no Tairiku

Silhouette Stories is a spinoff of Kaneko's Gals Panic series, removing the nudity but adding light visual novel elements. The player chooses one of 12 locations, where they find one of the possible female matches. Depending on the player's choices in the dialogues, and their performance in the stages, each girl's story will branch in different ways. However, the player must reach all possible endings with a girl, including the bad ones, before their true "happy end" will be unlocked. The gameplay itself is a basic QIX variant, where the player must use their cursor to capture the glowing silhouette of the female character without being hit by enemies. Several items will also appear to aid the player, such a speed booster, and a time stop. Each stage also has a random objective such as "collect every item" or "get 30% in one capture". Failing to complete the objective does not necessarily mean game over, and in many cases will result in a different story branch. Images from completed stages can be freely viewed from an in-game gallery, and completing all of a girl's story paths will unlock a bonus dress-up mode for that character where the player can swap out different outfits.

Platform / Puzzle / Hack and slash/Beat 'em up / Action / Horror
MediEvil is an action-adventure game developed by SCE Cambridge Studio and published by Sony Computer Entertainment. Originally released in 1998 for the PlayStation, the game follows Sir Daniel Fortesque, a skeletal knight accidentally resurrected to battle the sorcerer Zarok and save the kingdom of Gallowmere. The game takes place across a variety of levels, many of which require certain objectives to be performed to progress. Sir Daniel Fortesque can use a variety of weapons, consisting of close range weapons such as swords and clubs to long range weapons such as crossbows. Many of these weapons can be charged for a powerful attack and some weapons, such as the club, can be used to access areas that are otherwise inaccessible. When not possessing any items, Dan is able to rip his own arm off and use it for both melee and ranged attacks. Dan can equip a shield alongside weapons to defend against attacks; though they can only take several hits of damage before breaking. Throughout the game, Dan can visit gargoyle heads of two varieties; green ones offer Dan information while blue ones allow Dan to buy services or ammunition by using the treasures he finds. Dan's health is determined by a single health bar, which reduces when Dan is hit. It will deplete completely if Dan drowns or falls from a great height. If Dan completely runs out of health, the game will end. Dan can extend his maximum health by collecting Life Bottles, which will automatically refill his health bar if it drops to zero. Also hidden throughout the game are Life Vials and Life Fountains that can replenish Dan's health and fill up any empty Life Bottles Dan has. In each level, there is a hidden Chalice of Souls, which can be collected if the player fills it with enough souls from defeated enemies (some Chalices are awarded via other means). If the player clears a level with a Chalice in hand, Dan is warped to the Hall of Heroes, where he can speak to a legendary hero who will give him rewards, such as weapons. If the player finishes the game with all the Chalices, the game's true ending is revealed.