

In Frogger II, you need to guide your frog to safety in three different locations. Starting out underwater, reach the top of the pond while avoiding dangerous alligators and fish (you can ride a turtle for safety!). Once on top of the pond, hop across logs, birds, and even a whale to the life preserver trailing behind a tugboat. In the third location you have to hop across a flock of birds to reach a cloud at the top of the screen. Each frog has a time limit to safely reach one of the homes on each of the three screens. You move on to the next level when a frog has safely reached each of the homes on all screens.

In 1982, a sequel to the incredibly popular Pac-Man was introduced in the form of his girlfriend, Ms. Pac-Man. This sequel continued on the "eat the dots/avoid the ghosts" gameplay of the original game, but added new features to keep the title fresh. Like her boyfriend, Ms. Pac-Man attempts to clear four various and challenging mazes filled with dots and ever-moving bouncing fruit while avoiding Inky, Blinky, Pinky and Sue, each with their own personalities and tactics. One touch from any of these ghosts means a loss of life for Ms. Pac-Man. Ms. Pac-Man can turn the tables on her pursuers by eating one of the four Energizers located within the maze. During this time, the ghosts turn blue, and Ms. Pac-Man can eat them for bonus points. The Energizer power only lasts for a limited amount of time, as the ghost's eyes float back to their center box, and regenerate to chase after Ms. Pac-Man again. Survive a few rounds of gameplay, and the player will be treated to humorous intermissions showing the growing romantic relationship between Pac-Man and Ms. Pac-Man, leading all the way up to the arrival of "Junior".

Pac-Man is a 1980 maze action video game developed and released by Namco for arcades. It is considered one of the classics of the medium, virtually synonymous with video games, and an icon of 1980s popular culture. Players control Pac-Man, who must eat all the dots inside an enclosed maze while avoiding four colored ghosts. Eating large flashing dots called Power Pellets causes the ghosts to temporarily turn blue, allowing Pac-Man to eat them for bonus points.

Alley Cat is an early video game in which the player controls a cat, navigating an alley screen and various challenge rooms. The player must enter a room and complete the objective inside, while avoid hazards such as objects being thrown out of windows, wandering dogs, giant spiders and the broomstick.

Flicky is an arcade game made by Sega. First released in arcades in 1984, Flicky was also released at the time for the SG-1000, and then ported to the MSX and Japanese computers Sharp X1, Fujitsu FM-7 and NEC PC-8801. It was later ported to the Sega Mega Drive/Genesis in 1991. Flicky was designed by Yoji Ishii, who was with Sonic Team until August 1999, when he formed Artoon, his own company.

Puzzle / Adventure / Arcade / Action / Comedy
A remake and reimagining of Frogger. However, unlike the original game, most of the maps are more complex and require exploration. In each level, the player must collect five baby frogs within a certain amount of time. There are various obstacles, traps, and enemies which must be avoided and usually are unique to a certain zone. There are a total of 33 levels spread out across nine different zones.

Platform / Puzzle / Strategy / Action
Brat is an isometric action puzzle in which the player guides Nathan, the brat of the title, through a series of twelve levels. The isometric landscape scrolls up-screen, imposing a time limit on each level. Whilst Nathan automatically walks forwards at the same rate, if he is diverted he will begin to lag behind. If the screen catches up with him, the player loses one of three lives and must restart the level. Nathan is not controlled directly: the player must place icons onto the level to guide his movement. There are a variety of items that can be collected by Nathan, then later placed by the player to bypass certain obstacles: deadly spring toys can be suppressed with a lead weight, and building blocks can bridge gaps, for example.

Titans have imprisoned Neptina, Neptune's daughter! They've shattered his magical Trident and scattered its pieces far and wide. Without his trident, Neptune is powerless. Proteus, a member of Neptune's Court, longs to free the lovely mermaid. He sets out to find the missing pieces of the Trident. He roams land and sea, changing from a dolphin to a seagull and back again in order to deceive the mermaid's captors. Deadly trials confront Proteus -- octopuses, tangled beds of kelp, screaming flocks of black birds, even erupting volcanoes! But he fights on valiantly!

Because of his envy of Frogger's achievements and the attention he receives, Swampy the Crocodile hatches a devious scheme to invade his pond and kidnap Lillie Frog's brothers and sisters. What a vile crocodile! Assuming the role of the vengeful frog, you must thwart the evil crocodile and save the innocent tadpoles from harm. Divided into various interactive 3D worlds, Frogger's mission spans over 30 levels crammed with life threatening obstacles and monstrous cronies blocking the path to victory. Fortunately, the frog has been endowed with supreme powers including regular hops and super-hops, the ability to float over water and land, a Power Croak for calling missing tadpoles and a bug-seeking tongue.