

This early DDR-like dancing game can automatically generate step charts, letting you play to any music you like. It was released only in Japan on September 22nd 1999.

Vib-Ribbon is a rhythm game where the player must maneuver musically generated obstacles based on either the game's own soundtrack or a music CD of the player's choice. The player must avoid each obstacle by pressing the correct button at the right time - either L, R, X or down. In more complex tracks, obstacles are combined and the player must press the correct combination of buttons in order the avoid the obstacle. The game is loaded with six tracks to play by Japanese band Laugh and Peace. Additionally, the game's unique software means that the game is loaded into the console's RAM, allowing the player in insert their own music CDs, which generate a unique course for each track.

Music / Real Time Strategy (RTS) / Strategy / Action / Comedy
Set among a variety of colorful 2D backgrounds, Patapon unfolds through more than 30 missions with more than 20 different environments, where players are tasked with outfitting the Patapon army, collecting resources, and using strategy to grow the tribe into a devastating fighting force. Incorporating various button-timed drumbeats in real-time to control the Patapons, players will strategically traverse through each environment, battling enemies each step of the way. The game presents a variety of warrior types such as archers, infantry, cavalry, and more that players can unlock, along with a wide selection of more than 100 weapon and shield upgrades, allowing players to customize their forces throughout the funky adventure.

Music / Puzzle / Strategy / Science fiction / Kids
The gameplay in Lumines II is very similar to its predecessor, Lumines. The object is still to move blocks of four different colored squares across the board; while trying to create a single square of the same color. This all must be done before a "timeline" crosses the screen deleting the squares that you make. Deleting four or more squares will add a bonus multiplier to your score. (Refer to the Gameplay section of Lumines for more details). There is no Infrastructure gameplay in Lumines II. The game is visually similar to Lumines Live! and the PC port of Lumines during both gameplay and in the menus.

In Auditorium, the player uses various game mechanics to bend streams of light particles to fill audio containers. As each of the audio containers is filled, an audio channel introducing an instrument or sound is added to the game's music. In most levels, the audio containers are a variety of colors which the particle stream must match in order to fill it. The player changes the color of the stream by manipulating it over fixed areas of the level which dye the particles as they pass through them. The goal of each level is to direct and split the stream in such a way that each audio container is filled simultaneously, revealing the level's full soundtrack.

Electroplankton is an interactive music video game for the Nintendo DS handheld video game console. It allows the player to interact with animated plankton and create music through one of ten different plankton themed interfaces. The first-run edition of Electroplankton in Japan came bundled with a set of blue colored ear bud headphones. The game offers two game modes: Performance and Audience. The Performance mode allows the user to interact with the plankton through use of the stylus, touchscreen, and microphone. Audience mode simply allows the user to put down the system and enjoy a continuous musical show put on by all of the plankton, although the user can interact with the plankton just like in Performance mode. Audience mode is like a demo mode in some other games.

Dance ManiaX 2nd MIX is the second installment in Konami's Dance ManiaX Installment.

For use with Amiga's Joyboard controller. A prototype game that was mass produced! It seems that Amiga sent these carts off to a company that handled the task of labeling them. During this time Amiga was in trouble and the games never got labeled or retrieved by Amiga. Years later they were sold off as scrap to a videogame dealer who added his own label and sold them to the classic community. Gameplay is similar to the handheld game, Simon.

Crackin’ DJ is a DJ simulation machine where you have to scrach to the music. Your controls include 2 turntables and a fader. There are 20 songs including a lesson tune and 2 hidden songs. One of the bonus tunes is a remake of the « outrun » theme song. The « Beats » fall down in columns on the left and right side. When the beat hits the horizontal line, that is when you start scraching. The music is accompanied by animated videos that are shown in the background. The game is very « ghetto ». Most of the tunes are generic Rap and R&B songs created by « Hiro » from Sega’s music development team. Crackin DJ was only released as a dedicated cabinet in very limited numbers in Japan. There are less 5 than Crackin DJ machines in the USA as of July 2003.