

Developed by SEGA AM1 for Sega.
Racing / Simulator / Arcade / Open world
In Harley-Davidson & L.A. Riders, the player rides one of five Harley-Davidson models. The objective is to complete a series of checkpoints around Los Angeles under a time limit. The objective is similar to the later Sega arcade game, Crazy Taxi (1999).


Racing / Simulator / Arcade / Action
The game is housed in a custom cabinet that includes a simulated motorcycle steering column mounted on the control panel. The right side handle grip is twisted for acceleration. The monitor is a 19-inch black and white CRT monitor with a black and white overlay that adds giant tubes to the play field used to traverse from one split level to another. Sounds include a motorcycle roar, crash sounds, and crowd cheers. Stunt Cycle was ported to the AY-3-8760 custom chip by General Instruments and released by Atari as a dedicated console with bike handle controls. Sears released an Atari-manufactured version called Motocross.

Racing / Simulator / Arcade / Action / Non-fiction
The Duel: Test Drive II is a cross-platform racing game developed by Distinctive Software and published by Accolade in 1989. It is the second entry in the Test Drive series of video games.

Racing / Simulator / Arcade / Action / Non-fiction
After you choose a car, you have to drive as fast as possible without crash and without getting caught by the cops. You are equipped with the radar detector so you are informed about the approaching trouble.

Racing / Arcade / Open world
Midnight Club: Los Angeles is an open-world racing game developed by Rockstar San Diego and published by Rockstar Games. Set in a recreation of Los Angeles, the game lets players take part in street races, time trials, and freeway battles while earning money and reputation to unlock vehicles, upgrades, and customization options. The game features licensed cars and motorcycles, with performance tuning and visual modification systems. Its open-world structure lets players drive through the city without loading separate tracks, using streets, traffic, and shortcuts as part of each race.

Racing / Simulator / Sport / Action / Educational
Relive the 80's with Intellivision Lives! Play over 60 classic Intellivision games including Baseball, Astrosmash and Space Battle and several unreleased games. Each game comes with historical information, fun facts and interviews with the original developers. If that doesn't inspire nostalgia, you can also watch original Intellivision commercials and archival footage. All games are optimized for both the PS2 Dual Shock 2 and Xbox controllers. Finally, all your all-time favorite Intellivision games in one package.

Racing / Simulator / Arcade / Action
Continental Circus, released as Continental Circuit in North America, is a racing simulation arcade game, created and manufactured by Taito in 1987. It was later ported to various home computers in 1989, including the Amiga, Amstrad CPC, Atari ST, Commodore 64, MSX and ZX Spectrum. It was then released in 2005 for the PlayStation 2, Xbox and PC as part of Taito Legends. The arcade version of this game comes in both upright and sit-down models, both of which feature shutter-type 3D glasses hanging above the player's head. According to Computer and Video Games in 1988, it was "the world's first three dimensional racing simulation." The home conversions of Continental Circus lack the full-on 3D and special glasses of the arcade version, or the detailed graphics, but retain the essential gameplay structure.

Racing / Simulator / Arcade / Action
Hard Drivin' is a 3D arcade hit from Atari Games. You are in control of a high-performance sports car. Your objective is to race around the course as fast as possible and hit as many checkpoints as possible. If you hit a checkpoint you gain extra time to go farther. You will see traffic on the road both in your direction and coming down the opposite direction, so be careful when you pass... The course has two sections: speed track, and stunt track. Speed track is longer, but you can usually achieve higher speeds. Stunt track requires you to perform several stunts such as jumping bridges, driving through a loop, and so on. Crashing the car has no serious consequences and indeed shows a replay of your crash from a cinematic angle. Admire your crash head-on into the cement truck, or clipping the minivan, or flying off the bridge in the wrong angle... You lose several seconds as your car is "reset" and you get up to speed again. The home conversions retain most of the then-advanced 3D graphics but lack the force-feedback that was in the arcade version.