


Hong Kong 97 is a 1995 multidirectional shooter video game made in Japan for the Super Famicom in disk drive format by HappySoft Ltd., a homebrew game company. The game was designed by the Japanese game journalist Kowloon Kurosawa (クーロン黒沢), who said the game was made in about a week. The game has gained a cult following in Japan and Taiwan for its notoriously poor quality — it has been ranked as a kusoge, which literally means "shitty game", a game considered "so bad that it's good". It has since been given multiple parody treatments. The game also achieved Number One "Wacky Japanese Game of All Time" in the XLEAGUE.TV video game TV show Wez and Larry's Top Tens and was featured in an episode of the Angry Video Game Nerd.

Shooter / Platform / Adventure / Action / Fantasy
Battle Kid: Fortress Of Peril is a homebrew 2D platform video game, released in February 2010 for the Nintendo Entertainment System, created by Sivak Games, and published through Retrozone with the cover art designed by Larry Bundy Jr. Unlike most games in the modern era, Battle Kid is available for purchase only on a physical NES cartridge. While there has been a demand for a downloadable version, the developer has stated that the game is currently not planned to be released on any other formats due to a contract with Retrozone.

Shooter / Platform / Arcade / Action
Trophy is a action platformer for the original NES! Take control of the robot Trophy in this exciting new homebrew game. Save the peaceful planet of Gearus 9 from the evil machinations of Lord Q as you run, jump, and blast your way to victory. Collect power-ups along the way and defeat some of the largest bosses ever seen on the NES!

Shooter / Tactical / Action / Science fiction
Perfect Dark is a first-person shooter video game developed by Rare and published by Nintendo for the Nintendo 64 video game console. It is considered the spiritual successor to Rare's earlier first-person shooter GoldenEye 007, with which it shares many gameplay features. Perfect Dark was first released in North America on 22 May 2000; PAL and NTSC-J releases followed soon afterwards. A separate Game Boy Color game, also titled Perfect Dark, was released in August 2000 as a supplement to the game and allows certain features within the Nintendo 64 game to alternatively be unlocked via a Transfer Pak. The game features a single-player mode consisting of 17 main missions in which the player assumes the role of Carrington Institute agent Joanna Dark as she attempts to stop a conspiracy by rival corporation dataDyne. It also features a range of multiplayer options, including a co-operative mode and traditional deathmatch settings. Technically, it is one of the most advanced games developed for the Nintendo 64, with an optional high resolution graphics mode and Dolby Surround Sound. A Nintendo 64 Expansion Pak is required to access the game's campaign and most of the multiplayer features.

Shooter / Action / Science fiction
The Super Nintendo version of Doom was published by Williams Entertainment on September 1, 1995, near the end of the system's life cycle. This is the first SNES title rated M for mature, and one of only three rated as such (the others being Mortal Kombat 3 and Ultimate Mortal Kombat 3, coincidentally also published by Williams Entertainment, Inc.). The cartridge features a Super FX 2 chip, and Doom was one of few SNES games to feature a colored cartridge; the NTSC release was available in a red casing. The game does not use the Doom engine, but features a custom engine, known as the Reality engine, programmed by Randy Linden.

GoldenEye 007 is a first-person shooter based on the 1995 James Bond film. The game features a single-player campaign with 20 missions across multiple difficulty levels, emphasizing stealth, varied objectives and mission-based progression. Players can use a range of weapons and gadgets while navigating diverse environments inspired by the movie. The local split-screen multiplayer mode supports up to four players and offers competitive scenarios such as deathmatch, team modes and character selection from the James Bond universe. The multiplayer component became widely recognized for its influence on console FPS design and is considered a landmark feature of the game.