

Herzog Zwei is a Sega Genesis-exclusive game by Technosoft, published in 1989 (released in North America and Europe in early 1990). It is an early real-time strategy game, predating the genre-popularizing Dune II. Herzog Zwei combines the arcade-style play of Technosoft's own Thunder Force series with a simple, easy-to-grasp level of strategy. In Herzog Zwei, the player directly pilots a flying, transforming mech, a multi-role robot suited for utility and combat. Through the mech, the player purchases surface combat units, airlifts them across the battlefield, and issues them orders. These command activities can only be performed through the mech. Vehicles follow their assigned orders (which are fairly basic: patrol, garrison, capture base) until they either run out of fuel or are destroyed. Tactical re-deployment (mission reassignment, vehicle repair) involves a great deal of micromanagement, due to the required involvement of the mech.

Shooter / Real Time Strategy (RTS) / Strategy / Action / Science fiction
Herzog is a real-time tactics and tactical shooter game with real-time strategy elements. The game served as the prototype for its sequel Herzog Zwei and is often considered the first true real-time strategy game.

Real Time Strategy (RTS) / Role-playing (RPG) / Strategy / Action / Historical
This game revolves around a leader who must lead an army in phalanx formation across a battlefield in real-time against overwhelming enemy forces while freeing and recruiting soldiers along the way, with each unit able to gain experience and level up through battle. The player must make sure that the leader stays alive, until the army reaches the enemy castle to defeat the leader of the opposing forces. The game was responsible for laying the foundations for the tactical role-playing game genre, or the "simulation RPG" genre as it is known in Japan, with its blend of role-playing and strategy game elements. The game has also variously been described as an early example of an action role-playing game, an early prototype real-time strategy game, and a unique reverse tower defense game. In its time, the game was considered a major success in Japan.

Real Time Strategy (RTS) / Strategy / Science fiction
Dune II is often considered the first mainstream modern real-time strategy game and established many conventions of the genre. Even though set in Frank Herbert's famous Dune universe, the game is only loosely connected to the plot of any of the books or the films based from them. Controlling either of the three Houses, the player must fight a number of battles against the other Houses. In the early levels, the goal is simply to earn a certain number of credits, while in the later missions, all enemies must be destroyed. The single resource in the game is the Spice, which must be collected by harvesters. The spice is converted to credits in a refinery, which are then spent to construct additional buildings and units. There are two terrain types: buildings can only be constructed on stone, while the Spice is only found on sand. However, units moving on sand attract the large sandworms of Dune, who are virtually indestructible and can swallow even large units whole. As levels progress, new and more advanced buildings and units are made available, including structures like a radar station, a repair facility or defense turrets and, for units, various ground troops, light vehicles and tanks. Each House can construct one unique special unit, and, after building a palace improvement, can unleash a unique palace effect.

Real Time Strategy (RTS) / Strategy / Action / Science fiction
Real-time strategy taking place in Frank Herbert's "Dune" universe. The game is a remake of a classic RTS game "Dune 2". Player can play as a commander of one of three different factions: Harkonnen, Atreides or Ordos. Do you like the feeling you get when you have won over someone? If it was something that we had really worked hard, then the fell of victory is something precious and incalculable. The game Dune 2000 could help in giving your competitive spirit a new edge. It is an updated version of the Dune II. In this game the player would have to fight for an interesting thing; the control of the spices in the galaxy. The spices control could make you the most powerful there. The player has to choose to be one of the three houses first: Atreides, Harkonnen, or Ordos. Each house has its own vice and virtue and the right selection could give the player right start to the game but he could learn as well as, later in the game with time. Once you choose a side, you to win the King’s challenge of producing the most amount of spice. It won’t be as easy as it sounds. For getting the control of the spices, the player has to fight over the other two houses by all means. Dune 2000 is done with enough of stunt and live-in scenes to pep up the theme and there is a soothing sound score to add to the overall theme. It’s a game based on the Dune series book of Frank Herbert and gives the player a real pleasure of both combat and competition.

Real Time Strategy (RTS) / Strategy / Action / Science fiction
It's 100 years since nuclear warheads totalled the Earth, 40 years since the militant Survivors crawled from their underground bunkers to struggle against the mutated Evolved for control of the surface. With a victory for either side seeming doubtful, many people from both sides fled the conflict 40 years ago and have spent the time regrouping, licking their wounds, and planning for the next assault. Now the New Survivors pour out of the ground, trying to retake the surface. The 'Further Evolved' ride mutant beasts to defend the surface once again. But now there's a whole new factor no-one's accounted for. From a line of dust on the horizon, the Series 9 robotic army, once farming robots, whose purpose in life was lost when the farmland they were built to protect was burned in the nuclear annihilation, and now with revenge in their crazed visors, storm across the land killing anything they can find. The War of the Three Armies is getting underway. Pretty scary huh?

Real Time Strategy (RTS) / Strategy / Science fiction / Warfare
Metal Marines is an isometric strategy game. Controlling one side of a conflict, the player must wage a campaign across several islands to defeat Zorgeuf and his lieutenants. The player controls logistics of the base to ensure that there are the necessary assets to wage war. On each map, the player places three underground command bases, if all of these are destroyed the battle is lost. The player must manage the resources of their money to construct new buildings or upgrade existing facilities on the map. Different buildings include Energy Plants, Factories, Economic Centers, Radar systems, Anti-Aircraft missiles, fake buildings and fake HQ bases, mine fields, gun pods, missile launchers, metal marine hangers and even ICBMs. At any time, the player may order an attack and choose which assets to fire at the opponent. Missiles, Metal Marines carriers and ICBMs all use different levels of fuel. Metal Marines once deployed in an area will automatically fire rifles at nearby targets or engage even closer targets in melee attacks. Gunpods, while stationary, will also fire on nearby enemies. Metal Marines are largely autonomous but can be manually controlled to a minor degree (directional) by the player.

Real Time Strategy (RTS) / Strategy / Science fiction
The wise men say "there is no end to the truth." In this war-town place, there are two things without end - the universe and greed. Glittering stars give the impression of eternal serenity, but the reality is that they hide a lie. Among them blazes an endless war over limited resources; skirmishes that grow as the universe expands.

Real Time Strategy (RTS) / Strategy / Science fiction / Historical
Travel to an alternate universe where dark experiments have permanently altered time. Or have they? Soviet tanks crush city after city while Allied cruisers shell bases. Spies lurk, landmines await, and strange new technologies aid both sides in the struggle for ultimate control. In this parallel reality, the mighty Soviet Empire has begun to “liberate” all of Europe. Cities fall and countries collapse before the overwhelming might of the Red Storm. The Allies are scrambling to meet the onslaught, but they have been caught by surprise. Red Alert puts the fate of the world in your hands!