

Developed by MBA International for Sony Music Entertainment.
Itsuka, Kasanariau Ashita e: Shirou-hen is a Strategy game, developed by MBA International and published by Sony Music Entertainment Incorporated, which was released in Japan in 1999.
A self-raising style simulation game depicting the main characters first year after entering the military academy.

Strategy / Visual Novel / Science fiction / Romance
Itsuka, Kasanariau Ashita he: Sayuri-hen is a Strategy game, developed by MBA International and published by Sony Music Entertainment Incorporated, which was released in Japan in 1999.

Role-playing (RPG) / Strategy / Turn-based strategy (TBS) / Fantasy / Romance
Released in 1996 for the Sega Saturn, Sakura Taisen is the first game in the iconic Japanese game franchise. It combines strategy RPG elements with dating sim-style character interactions to make "A Storm of Romance amid Taishou Cherry Blossoms!"

Simulator / Strategy / Visual Novel / Science fiction / Romance
Elan is a strategy visual novel, developed and published by Visco, which was released in Japan in 1999.

Simulator / Visual Novel / Science fiction / Romance
A visual novel released in 1999.

Role-playing (RPG) / Strategy / Turn-based strategy (TBS) / Fantasy / Romance
The sequel to the original Sega Saturn system seller (in Japan at least) becomes one of the Saturn's last great hurrahs. Head back to early 1900's Tokyo as Oogami Ichirou, a naval commander who's now become the last line of defense against the demons that stalk the capital. The all-female cast from the original returns in full, joined by two additional members. The grid-based strategy battles from the original are improved with better spell attacks and cleaner graphics, while the "LIPS" interactive conversation sequences feature better production values, color depth and a few additional twists on interactivity.

Visual Novel / Fantasy / Science fiction
A port of Kanon on the PlayStation Portable, featuring the CGs in widescreen, adding voice-acting to the main protagonist and a 'Capture' option to save any scene in the game to Memory Stick.

Adventure / Visual Novel / Science fiction / Horror
Ever 17: The Out of Infinity is a visual novel video game developed by KID. It is the second entry in the Infinity series; it is preceded by Never 7: The End of Infinity, and followed by Remember 11: The Age of Infinity, 12Riven: The Psi-Climinal of Integral, and Code_18. From VNDB: "Ever17 is the tale of seven individuals who come to be trapped 153 feet within the underwater marine theme park, LeMU. During an apparently normal day at the park, a massive accident happens, placing almost half of the facility underwater. The path to the surface and the communication lines are cut off. In addition, LeMU is under constant assault by severe water pressure, limiting time to find a means of escape to 119 hours. Escape is not the only concern, however; many questions arise as to the legitimacy of the accident and whether or not those trapped there were brought there for a purpose."

Adventure / Visual Novel / Science fiction / Comedy
Never7: The End of Infinity is the first title in the Infinity series, and is followed by Ever17: The Out of Infinity, Remembe 11: The Age of Infinity, 12Riven: The Psi-Climinal of Integral, and Code_18. In the game, the player takes the role of Makoto Ishihara, a college student who attends a seminar camp on an island together with three other students; he also befriends three other people who he meets on the island. The game takes place over the course of a week, and consists of the player reading the story, occasionally making choices that affect the direction of the plot; on the sixth day, one of the female characters dies, and the game moves back in time to the beginning, letting the player use knowledge from the first set of six days to make new choices, to try to prevent the character's death.