

Jammes is a puzzle game for the Super Famicom that is a variant of the "falling blocks" sub-genre popularized by games such as Tetris and Columns. It was exclusive to the Super Famicom. The game features a story mode with increasingly difficult opponents - it also has a tutorial for its obtuse mechanics - as well as a free mode where the player tries to survive as long as possible and a versus mode for multiple human players. In the single-player modes, the player can choose between a male or female avatar. The goal of the game is take a pair of falling dice, each with a specific color and number attached to them, and drop them into a grid with other fallen dice. If a die is on a line horizontally, vertically or diagonally with another die of the same color, both those dice and every die in-between will drop by one in value. Once a die has reached "1" and is involved in another combo, it disappears. Dice on top fall in the gaps left behind, potentially creating chain reactions. There are also power-ups that will either help the player out or create problems for the opponent. The game ends once the dice stack to the top of the screen.

Tetris Party makes its way to the Nintendo DS and Wii. Deluxe features six new game modes and four new enhanced modes of play.

Tetris is a puzzle video game created by Soviet software engineer Alexey Pajitnov in the mid-1980s. Players arrange falling pieces made of four connected blocks, called tetrominoes, into complete horizontal lines within a rectangular playfield. Completed lines disappear and award points, while the speed of the falling pieces increases over time. The game ends when stacked pieces reach the top of the field. With over 520 million sales across approximately 220 versions and at least 70 platforms, it is the second-best-selling video game series.

Shooter / Puzzle / Science fiction
Velocity is a shoot 'em up involving navigating the Quarp Jet: a teleporting spacecraft – through space, whilst avoiding and defeating enemies using bombs that can be flung in cardinal directions. The main goal of the game is to rescue stranded ships.

Tetrisphere is a variant on Tetris in which various shapes are shifted across a wrapped three-dimensional grid resembling a sphere, and then destroyed. The objective of the game changes depending on the mode, but generally consists of removing layers of shapes to reach the playing field's core. Despite very little domestic advertising, Tetrisphere enjoyed moderately good sales and a mostly favorable critical reception. Reviewers praised the game's originality and the musical score composed by Neil D. Voss.

Point-and-click / Puzzle / Visual Novel / Mystery
As with previous Professor Layton games, Unwound Future is an adventure game where the player solves puzzles offered by local citizens to progress the story forward, through dialogue and around 32 minutes of full motion video. The player moves about the game through still images of locations. The player can use the DS touchscreen to tap on non-player characters to start a dialog or to obtain a puzzle, and also can search anywhere on the background for hint coins, with some areas needing to be tapped several times to reveal a secret hint coin or puzzle. Puzzles are brainteasers of many varieties, including visual, math, and logic. There is no time limit to solve puzzles, and the player can get up to 3 hints at a cost of one hint coin each; a new feature in Unwound Future is a "super hint", costing 2 coins, that can only be bought after the other 3 hints have been revealed, but that nearly reveals the puzzle's solution. If the player is correct in solving the puzzle, they gain a number of "Picarats", a form of currency within the game. Guessing the incorrect answer will reduce the number of picarats the player can get on subsequent attempts. Players can visit certain areas in order to play undiscovered or unsolved puzzles that are left behind as the story progresses.

Tetris is a puzzle video game for the Game Boy released in 1989. It is a portable version of Alexey Pajitnov's original Tetris and it was bundled in the North American and European releases of the Game Boy itself. It was the first game compatible with the Game Link Cable, a pack-in accessory that allowed two Game Boys to link together for multiplayer purposes.

Point-and-click / Puzzle / Adventure / Fantasy / Thriller
Broken Sword: The Smoking Mirror is a 2D adventure game played from a third-person perspective. Via a point-and-click interface, the player guides protagonist George Stobbart through the game's world and interacts with the environment by selecting from multiple commands, while Nicole Collard is also a playable character in selected portions of the game. The player controls George's movements and can engage in dialogue with other characters through conversation trees to gain hints of what needs to be done to solve the puzzles or to progress the plot. He also have to collect objects that can be used with either other collectible objects, parts of the scenery or with other people in order to solve puzzles and progress in the game. By right-clicking on an object, the player gets a description and clues. The player character's death is possible if he makes a wrong decision.

Point-and-click / Puzzle / Adventure / Horror / Thriller
The game is a murder mystery visual novel with a heavy story focus that requires multiple playthroughs to figure out and involves puzzle rooms used to progress through the story with dialogue choices to be made inbetween them.