

One of the several games based on the anime and manga Patlabor. In this role-playing game the player controls two main pilots from the series, Noa Izumi and Isao Ota, as they complete their typical duties each day, helping to deal with rogue Labors (Mecha) and other such incidents. The gameplay consists of three modes - a map of Japan, showing where assignments are located, the "main" screen, where the player controls the Labor from a top-down viewpoint and maneuvers it around the area of the crime, and the combat screen, for when you press the action button to attack a rogue Labor. From here it is possible to select one of various attacks; naturally, as the game goes on the pilots can learn new attacks. Unusually for an RPG there is also the option to just talk with the rogue Labor's pilot and try to convince them to back down - as a policeman, sometimes this is the only way forward.

Role-playing (RPG) / Strategy / Tactical / Action / Science fiction
Front Mission 2 is a tactical role-playing game for the Sony PlayStation developed by G-Craft and published by Square Co., Ltd., and was released in Japan on September 25, 1997. Front Mission 2 is the second main entry and the third entry overall in the Front Mission series. Like other Front Mission titles, Front Mission 2 is part of a serialized storyline that follows the stories of various characters and their struggles involving mecha known as wanzers.

Role-playing (RPG) / Strategy / Tactical / Action / Science fiction
The world is in peril from a mysterious "noise" that is affecting the EM digital world. Through his bond with the alien Omega, Geo must transform into the legendary Mega Man to uncover the mystery behind the noise and protect the Earth. Can he master the new Mega Man transformations of Black Ace and Red Joker before it's too late?

Role-playing (RPG) / Strategy / Tactical / Action / Science fiction
Based on the popular PlayStation2 title, Zone of the Enders: The Fist of Mars is a 2-D, turn-based strategy game in which players take control of an army of trucks, tanks, fighters, and giant anime-styled robots, called LEVs, to fight for liberation as part of the Mars underground resistance. Players must carefully select their actions, move around large battlefields, and think tactically when engaging enemy units. Battle experience will make you more powerful, and you will be able to optimize and upgrade your units.

Real Time Strategy (RTS) / Role-playing (RPG) / Strategy / Action / Fantasy
The Super Famicom version of Lord Monarch additional themes in addition to the medieval Europe theme. There is a futuristic theme with robots, a fast food theme with French fries and soft drinks attacking health food, a Three Kingdoms era theme, and a fairy-tale theme. The game is automatically paused until someone presses the Start button, so there is unlimited time for making alliances in the Super Famicom version—until the start button is pressed. The Super Famicom version of Lord Monarch was one of the few games to support the Super Famicom mouse. A later version of the game was broadcast exclusively for Japanese markets via the Super Famicom's Satellaview subunit under the name BS Lord Monarch and was view-limited.

Role-playing (RPG) / Strategy / Turn-based strategy (TBS) / Action / Fantasy
Battle Hunter (known as The Hunter in Europe) pits you against evil robots, mutated animals, and even some of your own friends! Battle Cards will help you get a leg up on the competition, and awesome action physics make the gameplay smooth and realistic. If you’re looking for an original challenge that lives up to its premise, check out BATTLE HUNTER.

Role-playing (RPG) / Strategy / Tactical / Action / Science fiction
Mega Man Star Force returns in the most thrilling series adventure yet, delivering totally upgraded and cutting-edge online communication and device customization technologies through a portable RPG adventure that is brought to life in the iconic, action-driven Mega Man way! New to the series are "Noise Changes," random enhancements that change Mega Man's form and unlock new abilities. There are more than 100 transformations possible. Mega Man Star Force 3 will be available in two versions, Red Joker and Black Ace, each with their own unique Noise Types. Mega Man Star Force 3 blends a unique formula of RPG exploration elements with fast-paced action, as players travel and battle between coexisting worlds, the physical world and the virtual Wave World. Players will encounter enemies in the virtual Wave World and battle them on three-by-five battle grids with their Battle Card deck. Mega Man Star Force 3 also adds a new feature called "Rezon," which allow players to fill in profiles about battles and their team name/symbol.

Role-playing (RPG) / Strategy / Turn-based strategy (TBS) / Action / Fantasy
Bahamut Lagoon combines RPG mechanics with squad-based combat. Characters have HP, MP (SP for fighter characters), EXP, equipment, stats and class-specific, SP-draining special elemental abilities very much like traditional console RPGs. The player can explore his surroundings, talk to people and visit shops when not in battle, though to a limited degree as there is no world map and no way to leave the current area. The game's core is its turn-based battles fought on a 2d grid. Characters are assembled into parties of four and the player allowed a maximum of six parties, which are usually well outnumbered. The two opposing sides act in alternating turns so that each party can move once and/or attack once a turn. Attacks are divided into distant and close-up combat. In the former, a party uses a special ability (e.g. casting fireballs, throwing lightning, healing allies) of one of its members at a distance. The range and possible area of effect damage vary per ability. If the attacking party has two or more characters with the same ability, they join in the action to multiply its effectiveness. Distant combat results in less money and generally less damage, but the target cannot retaliate. Distant attacks can also affect the field; fire and ice ignite or extinguish forests and melt or freeze ice, etc. Close-up, each unit in two adjacent opposing parties can act once. Very much like Final Fantasy SNES combat, they can attack an enemy, use an item or a special ability (though these can't be combined and most only affect one target instead of all) or defend. Dragons are the player's ace in the hole. They have their own stats and gain experience like normal characters do. In battle, each party has a dragon attached to it and draws a large portion of its strength from that of its dragon: if a party's dragon is slain, the party will lose the ability to use special attacks and class-specific abilities for the remainder of the map. The beast acts as a very powerful autonomous unit that moves after its party does and it cannot be controlled beyond very simple commands, e.g. "Come!" Out of battle, dragons will eat anything and raising them by feeding them items is an important part of the game. Feeding can improve their stats as well as affect their behavior on the field, and the dragons develop into new forms as they grow. The player can change the characters in each of the parties, their formation as well as what dragon represents them at will.

Role-playing (RPG) / Strategy / Fantasy / Science fiction
In a world where technology and mythology are one, a young rebel and his ragtag crew are unwittingly drawn into a holy war being waged by the bloodthirsty General Faulkner and his mercenary forces. Guide the charasmatic Bastion as he realizes his destiny to lead the rebellion against the Junaris Kingdom, and to save the people of his world from an eternity of oppression. Lead powerful squadrons of robotic warriors into battle and take complete command of their actions. Smite your foes with cleaving swords, piercing spears, and sizzling magic spells. Use the terrain to your advantage and maneuver your forces into superior combat positions. Witness the results of your tactical decisions in glorious 3D combat sequences.