

"Los Templos Sagrados" is the second part of the adventure tritogy "LEGENDS OF CI-U-THAN" that covers a period and a fairly extensive area of ​​the geohistory of Yucatán. The CI-U-THAN epic consists of three totally independent books and, therefore, such an extensive project has had to be developed in three complete games of several parts each. The first book, divided into two parts, narrated your adventures from the arrival on the island of Cozumel as a poor and helpless castaway, until your triumphant departure from it. In this second book, "LOS TEMPLOS SAGRADOS", you will have to find Chichén ltzá through the ruins of Cobá and Tulum. The third book, "THE MYSTERY OF CHICHEN ITZA", will tell us about the fabulous final outcome in the most famous Mayan temple: Chichén ltzá. So, now you have the opportunity to continue with the story of the famous adventurer and archaeologist Doc Monro in the lands of the archaic Mayan culture.
It was the year 1920. After having supplied you with supplies on the island of Cuba and heading towards the Yticatán region to unravel its innumerable mysteries, our man has been shipwrecked in the middle of the Caribbean Sea. Totally helpless, without friends, without weapons and without money, he manages to arrive, by a pure miracle, on the island of Cozumel, where he finds traditions, rites and the spiritual world that he gradually understands and respects until he masters his environment. But, as the wise man said, history repeats itself, and while it is true that you have managed to get out of Cozumel alive, you find yourself again in unknown waters and in front of strange lands. Having used all your earnings to buy the boat, you do not have a dog (as it is becoming usual for you) and you have to face new mysteries in two of the oldest temples in northern Yucatan. What happens and the final result ONLY YOU ARE NOW THE RESPONSIBLE.

Adventure / Thriller / Mystery
The Witness was the seventh game released by interactive fiction pioneers Infocom. The player character is a detective who has been summoned to the Cabeza Plana, California office of Mr. Linder, a millionaire. Linder fears that his life is in danger... and indeed, as he sits in his office with the player, he is murdered before the player's eyes. The player then must solve the murder.

Adventure / Science fiction / Comedy
Planetfall is a science fiction interactive fiction computer game written by Steve Meretzky, and the eighth title published by Infocom in 1983. Like most Infocom games, thanks to the portable Z-machine, it was released for several platforms simultaneously. The original release included versions for the PC (both as a booter and for DOS) and Apple II. The Atari ST and Commodore 64 versions were released in 1985. A version for CP/M was also released. Although Planetfall was Meretzky's first title, it proved one of his most popular works and a best-seller for Infocom; it was one of five top-selling titles to be re-released in Solid Gold versions including in-game hints. Planetfall utilizes the Z-machine originally developed for the Zork franchise and was added as a bonus to the "Zork Anthology". The word planetfall is a portmanteau of planet and landfall, and occasionally used in science fiction to that effect. The book Planetfall written by Arthur Byron Cover, uses the game image on the cover, and is marketed "In the bestselling tradition of THE HITCHHIKER'S GUIDE TO THE GALAXY.[2] A sequel, Stationfall, was released in 1987. Planetfall teleports you 12,000 years into an outrageous future. You joined the Stellar Patrol to explore the galaxy, but all you've seen is the end of a mop - until your ship explodes and you're jettisoned onto a mysterious, deserted planet. Luckily, you have Floyd, a lovable multi-purpose robot with the personality of a mischievous 8-year-old. He's the ideal companion with whom to brave your new world, as you dare its dangers and uncover its secrets.

Adventure / Visual Novel / Science fiction / Horror
Ever 17: The Out of Infinity is a visual novel video game developed by KID. It is the second entry in the Infinity series; it is preceded by Never 7: The End of Infinity, and followed by Remember 11: The Age of Infinity, 12Riven: The Psi-Climinal of Integral, and Code_18. From VNDB: "Ever17 is the tale of seven individuals who come to be trapped 153 feet within the underwater marine theme park, LeMU. During an apparently normal day at the park, a massive accident happens, placing almost half of the facility underwater. The path to the surface and the communication lines are cut off. In addition, LeMU is under constant assault by severe water pressure, limiting time to find a means of escape to 119 hours. Escape is not the only concern, however; many questions arise as to the legitimacy of the accident and whether or not those trapped there were brought there for a purpose."

Puzzle / Adventure / Fantasy / Science fiction
You are a time traveller and have to find nine objects from different time periods in order to prevent the Time Lords to alter human history.

A Mind Forever Voyaging (AMFV) is a 1985 interactive fiction game, intended as a polemical critique of Ronald Reagan's politics.

Portal was an ambitious attempt to tell a story with the depth of a novel and the interactivity of a game, sitting somewhere between interactive fiction and simulation of a computer system.

A ground breaking text-adventure video game based on J.R.R. Tolkien's The Hobbit.

Adventure / Thriller / Mystery
Moonmist is an interactive fiction computer game written by Stu Galley and Jim Lawrence and published by Infocom in 1986. The game was released simultaneously for many platforms, including the IBM PC, Apple II, Amiga, Atari ST and Commodore 64. It is Infocom's twenty-second game. Galley and Lawrence previously wrote Seastalker for Infocom. The player's character is a young detective, asked by friend Tamara Lynd to investigate her new home of Tresyllian Castle in Cornwall, England. Tamara has recently become engaged to the castle's lord, Jack Tresyllian. She was very happy until she began seeing what appeared to be The White Lady, a ghost who has allegedly haunted the castle for centuries. As if seeing a ghost wasn't nerve-racking enough, she's also begun to fear for her life. Is Tamara's imagination just overly excited from living in a large old castle, or is someone really trying to kill her? And if her life is in danger, is it from a ghost or someone using it as a disguise?