

Developed by Taito.
The game starts with the player's spacecraft docked inside the mothership at the top of the screen. Below the mothership is an asteroid field and below that, the surface of the moon. There are three platforms which can be landed on and six stranded astronauts that need rescuing. You control a small spacecraft. The player must press the button to release their spacecraft from the mothership and manoeuvre through the asteroid field. The craft can only move left or right or use up a finite amount of fuel by engaging the thrust (the same button again) to slow its descent. If the craft is landed successfully on one of the available platforms, one of the astronauts will run towards and board the craft. The asteroid belt now changes into a swarm of flying saucers, some of which drop bombs. The player must now guide the spacecraft back up to the mothership (the craft ascends without using up fuel), avoiding the flying saucers. The thrust button is now a fire button which can be used to shoot at enemies above (as in Space Invaders). Finally, the craft must be docked with the mothership using the bay opening. If the side of the mothership or any part of the ship outside of the opening is hit, the rescued astronaut falls to the surface and dies. If the mothership is missed altogether, the craft explodes. After all six people have been rescued (or killed providing the player still has lives remaining), the game starts again at a higher level.

Shooter / Platform / Arcade / Action / Science fiction
“METAL SLUG 3”, the masterpiece in SNK’s emblematic 2D run & gun action shooting game series, still continues to fascinate millions of fans worldwide to this day for its intricate dot-pixel graphics, and simple and intuitive game controls!

Shooter / Arcade / Action / Science fiction
Space Invaders Extreme combines the captivating essence of the original game with a stunning alliance of futuristic graphic design and cutting-edge audio. The gameplay experience has been developed to maximise on the consoles' abilities, offering players a whole new range of amazing features including a vast array of new power-ups.

Shooter / Arcade / Action / Science fiction
R-Type is set in the 22nd century, and the player flies a futuristic fighter craft called the R-9a "Arrowhead", named for its shape, and because it is the ninth model in the 'R' series of fighter craft (but it is the first of the series to actually be used in combat; the previous models were all prototypes). The mission is to 'blast off and strike the evil Bydo Empire'. The R- in the series title originally stood for "ray", as in a ray of light. It was a reference to the many different types of ray-like weapons in the first R-Type. his was later retconned in R-Type Final to refer specifically to the production code as well as a term of endearment for the player fighter craft, the "Round Canopy". The original R-Type was well received by most gaming critics. However, it was also infamous for its relentless difficulty. It earned 7th place in IGN's Top 10 most difficult games to beat. The gameplay of R-Type is noticeably distinct among shoot 'em ups. Invariably the player will lose, not because of an inequality in firepower, but because of the design of the levels themselves. There is usually a 'correct' way to get through a level, but players must learn these by experience - i.e. by losing and restarting from earlier in the level. The game innovated with its weapon system compared to contemporary shooters, featuring a chargeable shot (beam-meter), and detachable 'force' pod; levels were designed to require different tactics and ideal weapons (air-air, diagonal, or air-ground laser).

Shooter / Arcade / Action / Science fiction
Men are lined up the right side of the screen and alien ships fly out, swirl around the screen and eventually try to grab the men. This was one of the first all color graphics games and might be the first one that used speech. Some of the phrases are "Help Me! Help Me!", "Very Good", "We'll be back" and "Lucky!"

Shooter / Arcade / Action / Science fiction
Data East used footage from the film Harmagedon to create a laserdisc video game titled Bega's Battle. It was released in June 1983. In the game, the player to take on the role of the robot Bega (Vega) whose goal was to stop the invasion forces of the alien Varga (Genma), while also rescuing his three friends who had been kidnapped by them. Even among laserdisc games Bega's Battle has become somewhat rare because many of the machines were converted into Cobra Command machines as part of a discount deal offered by Data East in exchange for the internals of the Bega's Battle arcade cabinet. Similar to Astron Belt, the game used the footage mainly for backgrounds, while the actual gameplay was a shooting game with sprites laid over the video. Bega's Battle also used brief full-motion video cut scenes to develop a story between the game's shooting stages. Years later, this would become the standard approach to video game storytelling. Bega's Battle also featured a branching storyline. The Twin Galaxies world record for Bega's Battle was set by Steve Harris (later the founder of Electronic Gaming Monthly) on July 18, 1983.

Arcade / Action / Science fiction
ALF must collect parts of his spacecraft in this top-down action game.

Racing / Sport / Arcade / Action / Science fiction
In this psychedelic sci-fi Olympiad, athletes from planets across the galaxy gather to compete in the Purple Saturn Day games.

Shooter / Puzzle / Arcade / Action / Science fiction
High-speed action-packed game play returns with the addition of exciting head-to-head battle modes, a challenging new time attack mode, and expanded game play progression that goes beyond Fever Time to SUPER FEVER TIME! Space Invaders Extreme 2 - faster and more exhilarating than ever before!