

The sequel to Maria: Kimitachi ga Umareta Wake about rookie television reporter Maria Kunitomo, who becomes involved in the murder of a biologist after receiving a disk intended for her editor. The game combines text-driven dialogue with first-person 3D exploration, computer-based investigation, branching decisions, and multiple endings. Players directly control Maria during exploration sequences and interact with environments to uncover evidence.

Adventure / Visual Novel / Science fiction / Thriller
Remember11: The Age of Infinity is a visual novel video game. It is the third entry in the Infinity series; it is preceded by Never7: The End of Infinity and Ever17: The Out of Infinity, and followed by 12Riven: The Psi-Climinal of Integral and Code_18.

Adventure / Visual Novel / Science fiction / Horror
Box Set containing the entirety of KID's "Infinity" series and 12Riven from the "Integral" series. Includes decoration stickers of the four games and Infinity plus portable and opening movies from the DVD Editions of the four games.

Adventure / Visual Novel / Action / Thriller
The follow up to Danganronpa: Trigger Happy Havoc. The main character, Hajime Hinata, a new 'Ultimate' student at Hope's Peak Academy. On their first day, Hajime and all of his classmates are taken on a field trip to the mysterious Jabberwock island by their anthropomorphic rabbit teacher, Usami. Usami explains that on this island the students are to have fun together and become friends to gather Hope Fragments. Usami's field trip does not go as planned when Monokuma appears and begins a new Killing Game. Anyone that wants to leave the island must commit a murder and get away with it. If the murderer is successful, he/she is allowed to leave the island, while everyone else is killed. When a murder occurs, the player investigates. After the investigations, a trial commences to determine who the culprit is.

Point-and-click / Adventure / Visual Novel / Action / Thriller
In Danganronpa, players dive into a series of class trials and expose the lies and contradictions of their classmates to find out who's behind each grisly murder. In each trial, players must use the evidence and testimony collected during their investigation to shoot down their opponent's assertions literally.

Point-and-click / Adventure / Visual Novel / Thriller / Open world
An investigation adventure in which the player, acting as an unnamed Japanese detective, is called to solve the murder of a bank executive by searching for clues, exploring different areas, interacting with characters, and solving item-based puzzles. The game, especially its Famicom version, was received positively in Japan, where it was an influential title that defined the visual novel genre, as well as inspiring future designers such as Hideo Kojima and paving the way for creator Yuji Horii to go on to make Dragon Quest series of role-playing games.

Adventure / Visual Novel / Science fiction / Survival
Steins;Gate is a Japanese visual novel developed by 5pb. and Nitroplus. It is the second game in the Science Adventure series following Chaos;Head. The game is described by the development team as a "hypothetical science ADV" and explores time and time travel in 2010 Akihabara. The gameplay follows non-linear plot lines which offer branching scenarios with courses of interaction.

Shooter / Adventure / Visual Novel / Action / Science fiction
Policenauts is an interactive movie/graphic novel/adventure game with a hard science fiction storyline, written and directed by Hideo Kojima, and published by Konami. It was initially released for the PC-9821 computer platform in 1994, followed by remade versions for the 3DO in 1995, and the PlayStation and Sega Saturn in 1996. The game has never been officially released outside Japan, despite plans for an English localization of the Saturn version. On August 24, 2009 (in honor of the 46th birthday of the game designer, Hideo Kojima), an unofficial English translation patch was released onto the internet. The game is set in a primarily first person perspective and uses a point-and-click interface: the player can move the cursor and have the protagonist (Jonathan Ingram) analyze objects around his environment or talk to other characters in the game. Like in Snatcher, the game features shooting segments where the player must defend their character from incoming enemies. The player can use the shooting trainer at the police department to test their reflex and accuracy. There are numerous puzzles in the game, including an event where the player must dismantle a bomb by following their partner's instructions. The console versions of the game all include support for their respective mouse peripherals. The Saturn version features light gun support for the shooting segments. The game was notable for being an early example of extensive voice recording in video games. It also featured a theme revolving around space exploration and occasional full-motion video cut scenes. The gameplay was largely similar to Snatcher, but with the addition of a point-and-click interface and some first-person shooter segments. Policenauts also introduced summary screens, which act to refresh the player's memory of the plot upon reloading a save, an element Kojima would later use in Metal Gear Solid. The PlayStation version of Policenauts could also read the memory card and give some easter egg dialogues if a save file of Konami's dating sim Tokimeki Memorial is present, a technique Kojima would also later use in Metal Gear Solid.

Adventure / Visual Novel / Science fiction / Horror
Ever 17: The Out of Infinity is a visual novel video game developed by KID. It is the second entry in the Infinity series; it is preceded by Never 7: The End of Infinity, and followed by Remember 11: The Age of Infinity, 12Riven: The Psi-Climinal of Integral, and Code_18. From VNDB: "Ever17 is the tale of seven individuals who come to be trapped 153 feet within the underwater marine theme park, LeMU. During an apparently normal day at the park, a massive accident happens, placing almost half of the facility underwater. The path to the surface and the communication lines are cut off. In addition, LeMU is under constant assault by severe water pressure, limiting time to find a means of escape to 119 hours. Escape is not the only concern, however; many questions arise as to the legitimacy of the accident and whether or not those trapped there were brought there for a purpose."