

Rom Hack of Pac-Man
Puzzle / Arcade / Action / Science fiction
One of the games released in the Digital ez LG bundle. It is an unlicensed mod of Bomberman, but goes beyond aesthetic changes, including a new running control (the player taps once in the wanted direction) and removal of the time limit.

Is a pirate Famicom port of Crayon Shin-Chan 2: Dai Maou no Gyakushuu for Super Famicom, made by Cony Soft under the alias Future Media in 1995.

The definitive home version of the arcade classic! Gobble your way through the maze of Pac-Land, chomping on dots and avoiding the four hungry monsters, Blinky, Pinky, Inky and Clyde. But if you can manage to eat an energizer, turn the tables on those monsters by feasting on them for bonus points! Dennis Debro sought to create an adaptation of Pac-Man more faithful than Atari's 1982 version for the VCS. Utilizing the same 4K memory limit as the original, Dennis' game is a feat of programming that finally brings Pac-Man to the Atari 2600 as it was intended.

Super Bubble Bobble MD is an unlicensed Sega Mega Drive game most likely developed by Gamtec. As the name suggests, it is an unlicensed attempt at mimicking the formula of Taito Bubble Bobble. The game allows the user to play as Bub and Bob, as well as anime characters Crayon Shin-chan and Doraemon.

Platform / Puzzle / Strategy / Action / Erotic
Miss Bubble II is an adult bootleg/hack of "Bubble Bobble". It features 100 single screen levels with photographic semi-nude images for backgrounds. The background changes every three levels. The player takes on the role of one of two yellow and green colored mice. Armed only with the ability to blow bubbles and jump, the objective is to trap and kill all of your enemies within the bubbles to advance to the next stage. The bubbles can also be used as temporary platforms, to help the mice reach previously inaccessible areas of a level. If a player is touched by an enemy then the player dies. Any trapped enemies who are not killed quickly enough will turn red and escape their bubble prison. These angry enemies are much faster than before, making them harder to kill. Enemies also become angry if players are taking too long to complete a level. Defeated enemies are turned into bonus fruit items that can be collected for points. On many levels, special bubbles appear such as water filled bubbles appear. These can be burst by players to release their contents and destroy enemies. The water bubble releases a torrent of water that will quickly flow down the platforms to the bottom of the screen. Any enemies caught in the flow are killed. Bubbles containing letters also appear. The aim is to collect the letters needed to spell the word along the side of the screen. Once the player loses all of his lives the game is over. Upon continuing, all remaining enemies return to their un-angered forms.

Dragon Ball Z: Final Bout is an unlicensed port of the Sony PlayStation game, Dragon Ball GT: Final Bout made for the Super Nintendo.