

Metal Gear Solid: Peace Walker is an action-adventure stealth video game and is the third action-based Metal Gear title made specifically for the PSP. The gameplay consists of two primary modes: Mission and Mother Base. Mission are the actual action sequences of the game where the player must infiltrate an enemy territory or fight a boss, whereas Mother Base is an army management. Some changes have been made to the standard Metal Gear formula: the player is now unable to move or shoot while laying down and while pinned to a wall, making Peace Walker the first game since Metal Gear to lack any crawling ability.
After the events of Metal Gear Solid 3: Snake Eater, Naked Snake isolates himself from the United States and sets up home in Colombia. Here he creates Militaires Sans Frontières, a private military group that provides support for countries in need. But at the same time, an unknown army of well-equipped soldiers has taken over the defenseless country and brought along a nuclear warhead labeled Peace Walker to demonstrate their power. Naked Snake is asked by the government to save the country along with his Militaires Sans Frontières.

Shooter / Tactical / Adventure / Action / Science fiction
Metal Gear Solid is a stealth game created by Hideo Kojima which follows the MSX2 video games Metal Gear and Metal Gear 2: Solid Snake. Despite a transition to 3D, Metal Gear Solid's gameplay remains similar to his predecessors. The game utilizes a traditional top-down view and the player must navigate the protagonist Solid Snake through the game's areas without being detected. Detection will set off an alarm which draws armed enemies to his location. Conversations with Snake's allies and cutscenes are used extensively to advance the plot and gain more insight into it. Metal Gear Solid is regarded as one of the greatest and most important video games of all time, and helped popularize the stealth genre and in-engine cinematic cutscenes.

Shooter / Tactical / Adventure / Action / Survival
Metal Gear 2: Solid Snake is an action-adventure stealth video game created and published by Konami for the MSX2 computer platform. Acting as a direct continuation of the MSX2 version of the original Metal Gear, it was written and designed by the series' creator, Hideo Kojima. Kojima's inspiration for this game arose as a response to the development of Snake's Revenge, a separate sequel being produced simultaneously for the NES, intended primarily for the North American and European markets.

Shooter / Tactical / Adventure / Action / Science fiction
Metal Gear is considered to be the progenitor of the stealth game genre, it was also the first video game designed by Hideo Kojima, who also directed many of the later Metal Gear sequels. The game revolves around a special forces operative codenamed Solid Snake who goes into a solo infiltration mission into the fortified state of Outer Heaven to destroy Metal Gear, a bipedal walking tank capable of launching nuclear missiles from anywhere in the world. The player must navigate the main character, a military operative codenamed Solid Snake, through various locations, while avoiding visual contact and direct confrontation with patrolling guards. If the player is seen, the game enters the "Alert Mode." In this situation, Snake must escape from enemy's sight in order to resume infiltration. The method of escaping varies depending on the circumstances behind discovery: If Snake is seen and only a single exclamation mark appears over an enemy's head, only the enemies in the player's present screen will attack and Snake can escape by simply moving to an adjacent screen. However, if two exclamation marks appear over the enemy (or the player triggers an alarm by being spotted by a camera, infrared sensor or by using an unsuppressed weapon), reinforcements from off-screen will appear as well. Snake can only escape by eliminating all incoming enemies, going outdoors, or by entering an elevator. The player starts the game unarmed, but eventually acquires firearms such as a Beretta 92F and an M79 grenade launcher, as well as explosives such as remote control missiles and landmines. Ammo and supplies for weapons are limited, but are replenished by picking up ammunition caches or additional supplies. Weapons can not only be used to kill enemies, but also to clear obstacles such as hollow walls and electrified floors. Snake can also use his fists to punch and defeat patrolling enemies. Occasionally, if the player defeats a guard with punches without alerting anyone, the defeated guard will yield a single unit of rations or an ammo box that can be picked up. In addition to enemy guards, the player will also be confronted by mercenaries who will challenge the player to combat, serving as the boss characters. The enemy base consists of three different buildings, with multiple floors (including basement levels) within them. The player uses key cards and other items to unlock doors and explore new areas. Each door will only open to its corresponding key cards. Information can be obtained by rescuing hostages being held within the buildings. After rescuing five hostages, the player's rank will increase by one star (with the maximum rank being four stars), allowing for increased carrying capacity and maximum health. However, if a hostage is killed, the player is demoted to the previous rank. A transceiver is available for the player to communicate with their commanding officer, Big Boss, or one of the resistance members operating covertly near Outer Heaven (Schneider, Diane, and Jennifer). Each of Snake's allies specializes in a specific subject. The player must keep track of their allies' frequency numbers in order to contact them. All of the radio messages are dependent on the rooms where the player is located.


Shooter / Platform / Puzzle / Action / Survival
Tomb Raider is a 3D action game developed by Core Design and published by Eidos Interactive. The game follows the exploits of Lara Croft, a British female archaeologist in search of ancient treasures. The objective of Tomb Raider is to guide Lara through a series of tombs and other locations in search of treasures and artifacts. On the way, she must kill dangerous animals and other creatures, while collecting objects and solving puzzles to gain access to an ultimate prize, usually a powerful artifact. The game was critically acclaimed and widely influential, it spawned a number of sequels and a franchise of related media.

Shooter / Tactical / Action / Stealth
Tom Clancy's Rainbow Six makes its next-generation hardware debut in the most dramatic installment of the renowned first-person shooter franchise to date. Experience Las Vegas like never before – through revolutionary next-generation technology as you work against the clock to keep one of the world's most recognizable cities from utter devastation.

Shooter / Tactical / Action / Science fiction
Metal Gear Online, commonly abbreviated MGO and also known as MGO2, was an online multiplayer spinoff of the Metal Gear series. The game was officially unveiled in Kojima Productions' 20th Anniversary Party of the Metal Gear series. While Metal Gear Solid 3: Subsistence and Metal Gear Solid: Portable Ops featured optional online game modes that were both dubbed "Metal Gear Online", this incarnation of the online game was initially announced as a separate standalone product based on the Metal Gear Solid 4: Guns of the Patriots gameplay and setting. However, it was later announced as being a part of Metal Gear Solid 4. A standalone version was released in Japan on July 17, 2008. On June 12, 2012, the servers for Metal Gear Online 2 were shut down, although fan servers have been created.

Shooter / Simulator / Strategy / Action / Warfare
Building on the foundation of Ghost Recon Advanced Warfighter, the sequel is a near-future warfare masterpiece. Ghost Recon Advanced Warfighter 2 for the PC screams tactics, and you'll need to bring your best to bear if you are going to get the Ghosts past their latest challenge...