


Shooter / Arcade / Action / Fantasy
Batsugun is a vertically scrolling shoot 'em up video game created by the now-defunct Japanese game developer Toaplan. The title translates to "exceptional" or "extraordinary". It was the final game created before Toaplan's dissolution, and has been regarded as a key title in the development of the modern manic shooter, with elements of the game such as the size of the player's hitbox, the scale of their firepower, and the complexity of enemy bullet patterns all having an influence on future titles in the sub-genre. Members of the development team also went on to work on other successful manic shooters, most notably lead artist Junya Inoue.

Shooter / Real Time Strategy (RTS) / Strategy / Action / Fantasy
In Gain Ground, players control one of a set of characters at a time. There are twenty characters, each with different weapons. To beat a level, players must reach the exit point with at least one character or destroy all enemies on the level before time runs out. Littered across the level are captive characters, which can be rescued by walking over, then escorting the controlled character to the exit point. If a player controlled character is killed, that character turns into a captive, except that they will disappear if the next active player controlled character dies, exits the level without them, or the player has no characters left in their party. The game is over when all controlled characters in the party are killed without any reaching the exit. However, there are three continues which allow a player to restart the level with their original three characters. There are 40 levels in the arcade version of the game. The Master System and the Genesis/Mega Drive have 50 levels in the game.

Shooter / Arcade / Action / Fantasy
The year: 1941. The place: 20,000 feet in the air over the North Atlantic. Lightning flashes across the skies of war-torn Europe. Your mission: beat back the imperial forces before they can use their new weapon! In 1941: Counter Attack, the goal is to shoot down enemy airplanes and collect weapon power-ups. It is the prequel to 1942, and the third game in the 19XX series.

Shooter / Adventure / Arcade / Action / Fantasy
Soldiers of Fortune (Chaos Engine in the EU) is a run-and-gun overhead shooter. Sixteen levels (in four groups of four) await the players in the game. The basic gameplay is in an open air setting, with bridges across rivers and other features in the maps. The visuals are in a 'metallic and blue' style. There are six characters available in the game, each with different strengths and weaknesses, and different starting prices.

Shooter / Adventure / Arcade / Action / Fantasy
Terra Cresta is a vertically scrolling shoot 'em up. The player controls a ship, initially with limited firepower. Numbered pods appear containing further parts of the ship that will increase firepower. These additional parts combine with the player's ship to increase its firepower, and the final module transforms it into a fiery phoenix which is invulnerable for a certain period of time. Once the ship has multiple sections, the player may also split it, allowing it to fire in multiple directions. The player begins with three lives and it is possible to play with either one or two players.

Shooter / Platform / Adventure / Action / Fantasy
Nichibutsu Arcade Classics is a compilation for the Super Famicom and Sony PlayStation released in 1995. It features three of Nichibutsu's (or Nihon Bussan) Arcade games from the early 80s, adapted for consoles but otherwise left as-is. Contract developers Syscom were brought in to make the adaptations. It was followed up by Nichibutsu Arcade Classics 2, which contained the original 1979 Arcade version of Heiankyo Alien and a graphically enhanced remake. The games included are Crazy Climber (An action game where the protagonist scales a building. Best known for its complex controls that independently control each hand), Frisky Tom (An action game where the protagonist has to maintain a plumbing system and protect it from rogue rats), and Moon Cresta (A single-screen shoot 'em up similar to Galaxian in which the player's ship can dock with larger ships between stages to become more powerful).

Shooter / Platform / Arcade / Action / Fantasy
Mutant Night is a shoot'em up game of the "run & gun" type : the players controls a walking character shooting at enemies while avoiding their attacks.[4] Unlike most run&gun games, Mutant Night has almost no platform part and the character's shooting power is very limited : short range and not multi-directional, the bubble are always shot in the direction the character is facing. The game is divided in various levels or acts and focuses on fast-paced action and memorization. The levels are very short and straightforward, with a level design relying only on enemies attack patterns and on the game's physics to challenge the player. Mutron-kun can walk left or right, shoot bubbles and jump, and hurries to reach a small trapdoor at the end of each level. The difficulty curve of the game increases significantly after the first level and can be somewhat unforgiving. Power ups are available in the form of small pink pods on the ground which when shot release a coloured orb into the air, which can do one of the following: make Mutron-kun very large and invincible for a short period, transform Mutron-kun into multiple creatures, award extra points or grant increased fire power in a scatter shot pattern.