

Puyo Pop for the Nokia N-Gage is an entry in the Puyo Puyo series. Unlike most other entries in the series, this game was not released in Japan. Contrary to popular belief, it is not a port of Game Boy Advance game with the same name.
Scenario mode features a cast of characters consisting of recolored character sprites from the 1992 Puyo Puyo, none of which are named in-game. The player controls a girl (Arle Nadja) who is trapped in Puyo Land, and must play Puyo Pop to escape. After 11 opponents, the player encounters the Gatekeeper (Satan), who promises to send the girl home if she can defeat him in Puyo. After defeating him, the game displays a splash screen informing the player that they have defeated all opponents, and the game ends.

It is the 2nd anniversary game in the series and as such shares more similarities to "Puyo Puyo! 15th Anniversary" than "Puyo Puyo 7". This game came out 4 months before "Sonic Generations", which is also commemorating the 20th anniversary of the Sonic games. There are 24 playable characters available, each with their own 8-stage course (similar to Puyo Puyo! 15th Anniversary). This game, as it's predecessor, was released only in Japan.

Magic Jewelry is a tile-matching puzzle video game for the NES. It was programmed by Hwang Shinwei in Taiwan and released in 1990 by RCM, without a license from Nintendo.

Puzzle / Role-playing (RPG) / Strategy / Fantasy
Scattered across five different regions, five special heroes must travel their own dangerous paths to grow in strength, unravel a demonic plot & ultimately save the world from chaos.

Wario's Woods is a puzzle game similar to Tetris or Columns, but with a twist. Instead of directly controlling the monsters and bombs that are falling down, the player controls Toad who has to carry around stacks of monsters and bombs and to combine them in the right way. One bomb plus at least two monsters of the same color have to be combined to make them disappear. If five or more objects are cleared at the same time, a diamond will appear. Destroying the diamond will clear all monsters of the diamond's color.

This game was released only in Japan. It is the fourth game in the Puyo Puyo series and the last set during the Madou-era in the main series. Continuing the trend of naming the games after puns, the name comes from a pun on "yon", the Japanese word for the number 4, but this time this is the only reference to the pun. The gameplay in is similar to that of Puyo Puyo 2, but adds super attacks. Clearing chains now builds up a "charge meter" which allows players to use them. The only other addition was a new game mode which could be played with a number of different field sizes, smaller or bigger than the standard 6x12, however, it removes several game modes that were present in Puyo Puyo Sun, i.e. the tournament, task and chain training modes. The art is also vastly different to the previous game in the series and, of course, the Fever series; this style was only otherwise used for Minna de Puyo Puyo.

The ancient kingdom is in trouble! The magic of the four elements that kept it running for centuries has been corrupted by evil powers and the altars no longer yield the energy of life. It is up to you to unlock the 4 ancient books of magic and collect 16 mysterious cards that will help you restore the kingdom to life. An adorable little fairy will be your aide in this perilous journey as you encounter elementals, dragons, knights, and various magic creatures.

Nazo Puyo (なぞぷよ) is a 1993 game for the Sega Game Gear by Compile spinning off Puyo Puyo. It was released exclusively in bundles with specially marked Game Gears in Japan (hence its price tag) and would go on to receive two sequels on the Game Gear (the latter receiving two sequels on the Super Nintendo Entertainment System) and many PC-98 games (one retail, the others as part of the DiscStation series) and would be retooled as the Puzzle Mode of the 8-bit version of Dr. Robotnik's Mean Bean Machine.

Puyo Pop Fever is a 2003 puzzle video game developed by Sonic Team and published by Sega. It is the fifth main installment in the Puyo Puyo puzzle game series and the second Puyo Puyo game to be programmed by Sonic Team after Puyo Pop (which was released just after the series' original developer, Compile, went bankrupt). This was the start of the what can be considered a reboot of the Puyo Puyo franchise, with this entry's plot revolving around Professor Accord losing her flying cane.